inline void TrsvLT ( Orientation orientation, UnitOrNonUnit diag, const DistMatrix<F>& L, DistMatrix<F>& x ) { #ifndef RELEASE PushCallStack("internal::TrsvLT"); if( L.Grid() != x.Grid() ) throw std::logic_error("{L,x} must be distributed over the same grid"); if( orientation == NORMAL ) throw std::logic_error("TrsvLT expects a (conjugate-)transpose option"); if( L.Height() != L.Width() ) throw std::logic_error("L must be square"); if( x.Width() != 1 && x.Height() != 1 ) throw std::logic_error("x must be a vector"); const int xLength = ( x.Width() == 1 ? x.Height() : x.Width() ); if( L.Width() != xLength ) throw std::logic_error("Nonconformal TrsvLT"); #endif const Grid& g = L.Grid(); if( x.Width() == 1 ) { // Matrix views DistMatrix<F> L10(g), L11(g); DistMatrix<F> xT(g), x0(g), xB(g), x1(g), x2(g); // Temporary distributions DistMatrix<F,STAR,STAR> L11_STAR_STAR(g); DistMatrix<F,STAR,STAR> x1_STAR_STAR(g); DistMatrix<F,MC, STAR> x1_MC_STAR(g); DistMatrix<F,MC, MR > z1(g); DistMatrix<F,MR, MC > z1_MR_MC(g); DistMatrix<F,MR, STAR> z_MR_STAR(g); // Views of z[MR,* ] DistMatrix<F,MR,STAR> z0_MR_STAR(g), z1_MR_STAR(g); z_MR_STAR.AlignWith( L ); Zeros( x.Height(), 1, z_MR_STAR ); // Start the algorithm PartitionUp ( x, xT, xB, 0 ); while( xT.Height() > 0 ) { RepartitionUp ( xT, x0, x1, /**/ /**/ xB, x2 ); const int n0 = x0.Height(); const int n1 = x1.Height(); LockedView( L10, L, n0, 0, n1, n0 ); LockedView( L11, L, n0, n0, n1, n1 ); View( z0_MR_STAR, z_MR_STAR, 0, 0, n0, 1 ); View( z1_MR_STAR, z_MR_STAR, n0, 0, n1, 1 ); x1_MC_STAR.AlignWith( L10 ); z1.AlignWith( x1 ); //----------------------------------------------------------------// if( x2.Height() != 0 ) { z1_MR_MC.SumScatterFrom( z1_MR_STAR ); z1 = z1_MR_MC; Axpy( F(1), z1, x1 ); } x1_STAR_STAR = x1; L11_STAR_STAR = L11; Trsv ( LOWER, orientation, diag, L11_STAR_STAR.LockedMatrix(), x1_STAR_STAR.Matrix() ); x1 = x1_STAR_STAR; x1_MC_STAR = x1_STAR_STAR; Gemv ( orientation, F(-1), L10.LockedMatrix(), x1_MC_STAR.LockedMatrix(), F(1), z0_MR_STAR.Matrix() ); //----------------------------------------------------------------// x1_MC_STAR.FreeAlignments(); z1.FreeAlignments(); SlidePartitionUp ( xT, x0, /**/ /**/ x1, xB, x2 ); } } else { // Matrix views DistMatrix<F> L10(g), L11(g); DistMatrix<F> xL(g), xR(g), x0(g), x1(g), x2(g); // Temporary distributions DistMatrix<F,STAR,STAR> L11_STAR_STAR(g); DistMatrix<F,STAR,STAR> x1_STAR_STAR(g); DistMatrix<F,STAR,MC > x1_STAR_MC(g); DistMatrix<F,STAR,MR > z_STAR_MR(g); // Views of z[* ,MR], which will store updates to x DistMatrix<F,STAR,MR> z0_STAR_MR(g), z1_STAR_MR(g); z_STAR_MR.AlignWith( L ); Zeros( 1, x.Width(), z_STAR_MR ); // Start the algorithm PartitionLeft( x, xL, xR, 0 ); while( xL.Width() > 0 ) { RepartitionLeft ( xL, /**/ xR, x0, x1, /**/ x2 ); const int n0 = x0.Width(); const int n1 = x1.Width(); LockedView( L10, L, n0, 0, n1, n0 ); LockedView( L11, L, n0, n0, n1, n1 ); View( z0_STAR_MR, z_STAR_MR, 0, 0, 1, n0 ); View( z1_STAR_MR, z_STAR_MR, 0, n0, 1, n1 ); x1_STAR_MC.AlignWith( L10 ); //----------------------------------------------------------------// if( x2.Width() != 0 ) x1.SumScatterUpdate( F(1), z1_STAR_MR ); x1_STAR_STAR = x1; L11_STAR_STAR = L11; Trsv ( LOWER, orientation, diag, L11_STAR_STAR.LockedMatrix(), x1_STAR_STAR.Matrix() ); x1 = x1_STAR_STAR; x1_STAR_MC = x1_STAR_STAR; Gemv ( orientation, F(-1), L10.LockedMatrix(), x1_STAR_MC.LockedMatrix(), F(1), z0_STAR_MR.Matrix() ); //----------------------------------------------------------------// x1_STAR_MC.FreeAlignments(); SlidePartitionLeft ( xL, /**/ xR, x0, /**/ x1, x2 ); } } #ifndef RELEASE PopCallStack(); #endif }
inline void internal::TrsvLT ( Orientation orientation, UnitOrNonUnit diag, const DistMatrix<F,MC,MR>& L, DistMatrix<F,MC,MR>& x ) { #ifndef RELEASE PushCallStack("internal::TrsvLT"); if( L.Grid() != x.Grid() ) throw std::logic_error("{L,x} must be distributed over the same grid"); if( orientation == NORMAL ) throw std::logic_error("TrsvLT expects a (conjugate-)transpose option"); if( L.Height() != L.Width() ) throw std::logic_error("L must be square"); if( x.Width() != 1 && x.Height() != 1 ) throw std::logic_error("x must be a vector"); const int xLength = ( x.Width() == 1 ? x.Height() : x.Width() ); if( L.Width() != xLength ) throw std::logic_error("Nonconformal TrsvLT"); #endif const Grid& g = L.Grid(); if( x.Width() == 1 ) { // Matrix views DistMatrix<F,MC,MR> LTL(g), LTR(g), L00(g), L01(g), L02(g), LBL(g), LBR(g), L10(g), L11(g), L12(g), L20(g), L21(g), L22(g); DistMatrix<F,MC,MR> xT(g), x0(g), xB(g), x1(g), x2(g); // Temporary distributions DistMatrix<F,STAR,STAR> L11_STAR_STAR(g); DistMatrix<F,STAR,STAR> x1_STAR_STAR(g); DistMatrix<F,MC, STAR> x1_MC_STAR(g); DistMatrix<F,MR, STAR> z0_MR_STAR(g); DistMatrix<F,MR, MC > z0_MR_MC(g); DistMatrix<F,MC, MR > z0(g); // Start the algorithm LockedPartitionUpDiagonal ( L, LTL, LTR, LBL, LBR, 0 ); PartitionUp ( x, xT, xB, 0 ); while( xT.Height() > 0 ) { LockedRepartitionUpDiagonal ( LTL, /**/ LTR, L00, L01, /**/ L02, /**/ L10, L11, /**/ L12, /*************/ /******************/ LBL, /**/ LBR, L20, L21, /**/ L22 ); RepartitionUp ( xT, x0, x1, /**/ /**/ xB, x2 ); x1_MC_STAR.AlignWith( L10 ); z0_MR_STAR.AlignWith( L10 ); z0_MR_STAR.ResizeTo( x0.Height(), 1 ); z0.AlignWith( x0 ); //----------------------------------------------------------------// x1_STAR_STAR = x1; L11_STAR_STAR = L11; Trsv ( LOWER, orientation, diag, L11_STAR_STAR.LockedLocalMatrix(), x1_STAR_STAR.LocalMatrix() ); x1 = x1_STAR_STAR; x1_MC_STAR = x1_STAR_STAR; Gemv ( orientation, (F)-1, L10.LockedLocalMatrix(), x1_MC_STAR.LockedLocalMatrix(), (F)0, z0_MR_STAR.LocalMatrix() ); z0_MR_MC.SumScatterFrom( z0_MR_STAR ); z0 = z0_MR_MC; Axpy( (F)1, z0, x0 ); //----------------------------------------------------------------// x1_MC_STAR.FreeAlignments(); z0_MR_STAR.FreeAlignments(); z0.FreeAlignments(); SlideLockedPartitionUpDiagonal ( LTL, /**/ LTR, L00, /**/ L01, L02, /*************/ /******************/ /**/ L10, /**/ L11, L12, LBL, /**/ LBR, L20, /**/ L21, L22 ); SlidePartitionUp ( xT, x0, /**/ /**/ x1, xB, x2 ); } } else { // Matrix views DistMatrix<F,MC,MR> LTL(g), LTR(g), L00(g), L01(g), L02(g), LBL(g), LBR(g), L10(g), L11(g), L12(g), L20(g), L21(g), L22(g); DistMatrix<F,MC,MR> xL(g), xR(g), x0(g), x1(g), x2(g); // Temporary distributions DistMatrix<F,STAR,STAR> L11_STAR_STAR(g); DistMatrix<F,STAR,STAR> x1_STAR_STAR(g); DistMatrix<F,STAR,MC > x1_STAR_MC(g); DistMatrix<F,STAR,MR > z0_STAR_MR(g); // Start the algorithm LockedPartitionUpDiagonal ( L, LTL, LTR, LBL, LBR, 0 ); PartitionLeft( x, xL, xR, 0 ); while( xL.Width() > 0 ) { LockedRepartitionUpDiagonal ( LTL, /**/ LTR, L00, L01, /**/ L02, /**/ L10, L11, /**/ L12, /*************/ /******************/ LBL, /**/ LBR, L20, L21, /**/ L22 ); RepartitionLeft ( xL, /**/ xR, x0, x1, /**/ x2 ); x1_STAR_MC.AlignWith( L10 ); z0_STAR_MR.AlignWith( L10 ); //----------------------------------------------------------------// x1_STAR_STAR = x1; L11_STAR_STAR = L11; Trsv ( LOWER, orientation, diag, L11_STAR_STAR.LockedLocalMatrix(), x1_STAR_STAR.LocalMatrix() ); x1 = x1_STAR_STAR; x1_STAR_MC = x1_STAR_STAR; Gemv ( orientation, (F)-1, L10.LockedLocalMatrix(), x1_STAR_MC.LockedLocalMatrix(), (F)0, z0_STAR_MR.LocalMatrix() ); x0.SumScatterUpdate( (F)1, z0_STAR_MR ); //----------------------------------------------------------------// x1_STAR_MC.FreeAlignments(); z0_STAR_MR.FreeAlignments(); SlideLockedPartitionUpDiagonal ( LTL, /**/ LTR, L00, /**/ L01, L02, /*************/ /******************/ /**/ L10, /**/ L11, L12, LBL, /**/ LBR, L20, /**/ L21, L22 ); SlidePartitionLeft ( xL, /**/ xR, x0, /**/ x1, x2 ); } } #ifndef RELEASE PopCallStack(); #endif }