Пример #1
0
void Board::get_move(bool is_2_player_game, AI &_AI,int cur_player){
	Board cur_board_ = *this;
	if (is_2_player_game == false && cur_player == _AI._AI_player)
		place(_AI.get_move(cur_board_, cur_player,-(1<<30),(1<<30)).position, cur_player);
	else{
		while (readMove(cur_player) == false);
	}
	return;
}
Пример #2
0
void Server::play_game(int sock){
	Reversi game;
	AI ai;
	char user_color='u';
	char ai_color='u'; //u for unknown
	char game_type='u'; // ==r for random ==e,m,h for easy/medium/hard ==u for unknown
	string ai_move; //AI will be passed the entire board so it can play the game out as needed and return its current move.
	socket_write(sock,"WELCOME\r\n");
	//cout << "wrote to socket\n";
	string s,upper_s;
	while(true){
		// read incoming command from client
		// socket_write(sock,"> ");
		s=socket_read(sock);
		//cout << "Read String: '" << s << "'\n";
		s=remove_beginning_whitespace(s);
		s=remove_newlines(s);
		//cout << "'" << s << "'\n";
		upper_s=capitalize(s);
		//cout << "Received: '" << upper_s << "'\n";
		if(upper_s=="EXIT")
			break;
		else if(upper_s=="WHITE"){
			if(game.set_current_player('w')) {
				user_color = 'w';
				ai_color = 'b';
				socket_write(sock,"OK\n");
			}
			else
				socket_write(sock,"ILLEGAL\n");
		}
		else if(upper_s=="BLACK"){
			if(game.set_current_player('b')) {
				user_color = 'b';
				ai_color = 'w';
				socket_write(sock,"OK\n");
			}
			else
				socket_write(sock,"ILLEGAL\n");
		}
		else if(upper_s=="DISPLAY") {
			string send_string = "OK\n\n";
			send_string += game.get_state_string();
			socket_write(sock, send_string);
		}
		else if(upper_s	=="EASY" || upper_s=="MEDIUM" || upper_s=="HARD" || upper_s=="RANDOM_GAME") {
			if(upper_s=="EASY") game_type='e';
			else if(upper_s=="MEDIUM") game_type=='m';
			else if(upper_s=="HARD") game_type='h';
			else game_type='r';
			socket_write(sock,"OK\n");
		}
		else if(upper_s=="UNDO") {
			//if(game_type=='u' || user_color=='u' || ai_color=='u'){ unknown so don't allow move...}
			if(game.undo())
				socket_write(sock,"OK\n");
			else
				socket_write(sock,"ILLEGAL\n");
		}
		else if(upper_s=="HUMAN-AI"){
			socket_write(sock,"OK\n");
		}
		else if(upper_s.substr(0,5)=="AI-AI"){
			bool error=false;
			int AI_sock;
			string move, opponent_move;
			string opponent_move_partial;
			size_t found_index;
			upper_s = upper_s.substr(6); //This will remove "AI-AI "
			string server = get_word(upper_s);
			int port = atoi(get_word(upper_s).c_str());
			string difficulty1 = get_word(upper_s);
			string difficulty2 = upper_s;
			
			struct sockaddr_in sin;
			memset(&sin,0,sizeof(sin));
			sin.sin_family=AF_INET;
			sin.sin_port=port;
			string host=server;
			//cout << "'" << port << "'  '" << server << "'\n"; 
			if(struct hostent * phe=gethostbyname(host.c_str())){
				memcpy(&sin.sin_addr, phe->h_addr, phe->h_length);
			}
			else if ((sin.sin_addr.s_addr=inet_addr(host.c_str())) == INADDR_NONE){
				error=true;
			}
			AI_sock=socket(AF_INET, SOCK_STREAM,0);
			if(!AI_sock){
				error=true;
			}
			if(connect(AI_sock, (struct sockaddr *)&sin, sizeof(sin))){
				error=true;
			}
			string s;
			if(error){
					socket_write(sock,"ILLEGAL\n;Command is valid, but unable to connect with specified server\n");
			}
			else{
				socket_write(sock,"OK\n");
				socket_write(sock,socket_read(AI_sock));
				socket_write(AI_sock,"HUMAN-AI");
				socket_write(sock,"HUMAN-AI\n");
				socket_write(sock,socket_read(AI_sock));
				socket_write(AI_sock,"WHITE");
				socket_write(sock,"WHITE\n");
				socket_write(sock,socket_read(AI_sock));
				game.set_current_player('w');
				if(difficulty2=="EASY"){
					socket_write(AI_sock,"EASY");
					socket_write(sock,"EASY\n");
				}
				else if(difficulty2 == "MEDIUM"){
					socket_write(AI_sock,"MEDIUM");
					socket_write(sock,"MEDIUM\n");
				}
				else{
					socket_write(AI_sock,"HARD");
					socket_write(sock,"HARD\n");
				}
				socket_write(sock,socket_read(AI_sock));
				while(!game.is_game_over()){
					if(difficulty1=="EASY"){
						move=ai.get_move(game,AI::EASY);
					}
					else if(difficulty1=="MEDIUM"){
						move=ai.get_move(game,AI::MEDIUM);
					}
					else{
						move=ai.get_move(game,AI::HARD);
					}
					game.make_move(move);
					socket_write(AI_sock,move);
					socket_write(sock,move + "\n");
					opponent_move=socket_read(AI_sock);    //Note string parsing will have to be done here.
					found_index = opponent_move.find_first_of("abcdefghABCDEFGH"); //Regex not implemented in gcc4.7 so find move letter
					while (found_index != string::npos){ //Check if following or previous char is move integer
						if(opponent_move[found_index+1]=='1' || opponent_move[found_index+1]=='2' || opponent_move[found_index+1]=='3' || opponent_move[found_index+1]=='4' || opponent_move[found_index+1]=='5' || opponent_move[found_index+1]=='6' || opponent_move[found_index+1]=='7' || opponent_move[found_index+1]=='8'){
							opponent_move_partial=opponent_move[found_index];
							opponent_move_partial+=opponent_move[found_index+1];
						}
						else if(opponent_move[found_index-1]=='1' || opponent_move[found_index-1]=='2' || opponent_move[found_index-1]=='3' || opponent_move[found_index-1]=='4' || opponent_move[found_index-1]=='5' || opponent_move[found_index-1]=='6' || opponent_move[found_index-1]=='7' || opponent_move[found_index-1]=='8'){
							opponent_move_partial=opponent_move[found_index-1];
							opponent_move_partial+=opponent_move[found_index];
						}
						game.make_move(opponent_move_partial);	//make move
						found_index = opponent_move.find_first_of("abcdefghABCDEFGH",found_index+1);
					}
					socket_write(sock,opponent_move + "\n");
				}
				socket_write(sock,"\n");	
			}
		}
		else if(s[0]==';')
			;// do nothing?
		else if(game.make_move(s)) {
			string send_string = "OK\n";
			//if(game_type=='u' || user_color=='u' || ai_color=='u'){ unknown so don't allow move...}
			if(!game.is_game_over()) {
				if(game.get_num_moves() > 0) {
					send_string += "\n";
					if(game_type=='e'){
						ai_move=ai.get_move(game,AI::EASY);
						game.make_move(ai_move);
					}
					else if(game_type=='m'){
						ai_move=ai.get_move(game,AI::MEDIUM);
						game.make_move(ai_move);
					}
					else if(game_type=='h'){
						ai_move=ai.get_move(game,AI::HARD);
						game.make_move(ai_move);
					}
					else{
						game.make_random_move();
					}
					send_string += game.get_previous_move() + "\n";
					send_string += game.get_state_string();
					
					while(game.get_current_player() == ai_color){
						send_string += "\n";
						if(game_type=='e'){
							ai_move=ai.get_move(game,AI::EASY);
							game.make_move(ai_move);
						}
						else if(game_type=='m'){
							ai_move=ai.get_move(game,AI::MEDIUM);
							game.make_move(ai_move);
						}
						else if(game_type=='h'){
							ai_move=ai.get_move(game,AI::HARD);
							game.make_move(ai_move);
						}
						else{
							game.make_random_move();
						}
						send_string += game.get_previous_move() + "\n";
						send_string += game.get_state_string();
					}
				}
				else{
					send_string += "\n";
					send_string += game.get_previous_move() + "\n";
					send_string += game.get_state_string();
				}
			}

			socket_write(sock, send_string);
		}
		else{
			socket_write(sock,"ILLEGAL\n");
			//cout << "move is... " << s << '\n';
		}
	}
	close(sock);
	exit(0);
}