Пример #1
0
void AShooterGameMode::PostLogin(APlayerController* NewPlayer)
{
	Super::PostLogin(NewPlayer);

	// update spectator location for client
	AShooterPlayerController* NewPC = Cast<AShooterPlayerController>(NewPlayer);
	if (NewPC && NewPC->GetPawn() == NULL)
	{
		NewPC->ClientSetSpectatorCamera(NewPC->GetSpawnLocation(), NewPC->GetControlRotation());
	}

	// notify new player if match is already in progress
	if (NewPC && IsMatchInProgress())
	{
		NewPC->ClientGameStarted();
		NewPC->ClientStartOnlineGame();
	}
}
Пример #2
0
void AShooterGameMode::HandleMatchHasStarted()
{
	bNeedsBotCreation = true;
	Super::HandleMatchHasStarted();

	AShooterGameState* const MyGameState = Cast<AShooterGameState>(GameState);
	MyGameState->RemainingTime = RoundTime;	
	StartBots();	

	// notify players
	for (FConstControllerIterator It = GetWorld()->GetControllerIterator(); It; ++It)
	{
		AShooterPlayerController* PC = Cast<AShooterPlayerController>(*It);
		if (PC)
		{
			PC->ClientGameStarted();
		}
	}
}