void BoxImpl::full_allocate(AllocationInfo& info) { Canvas* c = info.canvas(); GlyphIndex n = box_->count(); Allocation* a = info.component_allocations(); Requisition* r = new Requisition[n]; GlyphIndex i; for (i = 0; i < n; i++) { Glyph* g = box_->component(i); if (g != nil) { g->request(r[i]); } } layout_->allocate(info.allocation(), n, r, a); delete [] r; Extension& box = info.extension(); Extension child; for (i = 0; i < n; i++) { Glyph* g = box_->component(i); if (g != nil) { child.clear(); g->allocate(c, a[i], child); box.merge(child); } } }
void BoxImpl::offset_allocate(AllocationInfo& info, Coord dx, Coord dy) { Canvas* c = info.canvas(); Allocation* a = info.component_allocations(); Extension& box = info.extension(); Extension child; GlyphIndex n = box_->count(); for (GlyphIndex i = 0; i < n; i++) { Glyph* g = box_->component(i); if (g != nil) { Allocation& a_i = a[i]; Allotment& ax = a_i.x_allotment(); Allotment& ay = a_i.y_allotment(); ax.offset(dx); ay.offset(dy); child.clear(); g->allocate(c, a_i, child); box.merge(child); } } }