Пример #1
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/**
* Static member function for creating an angle object from to 2D vector's data.
* Returns new angle instance and sets it's angle to angle between given 2D points.
*/
Angle Angle::getAngleBetween(Vector2<double> p1, Vector2<double> p2) {
	Angle angle;
	double dX = p2.getX() - p1.getX();
	double dY = p2.getY() - p1.getY();
	angle.setRadians(atan2(dY, dX));
	return angle;
}
Пример #2
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 Angle Vector2D::getAngle() const
 {
     Angle angle;
     angle.setRadians(atan2(yComp, xComp));
     if (angle.getDegrees() < 0)
         angle = angle + H_TAU;
     return angle;
 }
Пример #3
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Angle Angle::arcTangent2(float y, float x) {
	Angle a;
	a.setRadians(atan2f(y, x));
	return a;
}
Пример #4
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Angle Angle::arcTangent(float x) {
	Angle a;
	a.setRadians(atanf(x));
	return a;
}
Пример #5
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Angle Angle::arcSine(float x) {
	Angle a;
	a.setRadians(asinf(x));
	return a;
}
Пример #6
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Angle Angle::arcCosine(float x) {
	Angle a;
	a.setRadians(acosf(x));
	return a;
}
Пример #7
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/**
* Static member function for creating an angle object from radians.
* Returns new angle instance and sets it's angle to given radian value.
*/
Angle Angle::fromRadians(double radians) {
	Angle angle;
	angle.setRadians(radians);
	return angle;
}