bool WorkspaceBound::Intersects(const AxisSweptPoint& c, AngleSet& arcs) const { if(balls.empty()) { arcs.SetCircle(); return true; } if(!balls[0].intersects(c,arcs)) return false; AngleSet temp; for(size_t i=1;i<balls.size();i++) { if(!balls[i].intersects(c,temp)) { return false; } arcs.Intersect(temp); if(arcs.empty()) return false; } return true; }