AnimationGroupUnrecPtr setupAnimation(SimpleMaterial* const TheTorusMaterial, Transform* const TorusNodeTrans) { //Color Keyframe Sequence KeyframeColorSequenceColor3fUnrecPtr ColorKeyframes = KeyframeColorSequenceColor3f::create(); ColorKeyframes->addKeyframe(Color4f(1.0f,0.0f,0.0f,1.0f),0.0f); ColorKeyframes->addKeyframe(Color4f(0.0f,1.0f,0.0f,1.0f),2.0f); ColorKeyframes->addKeyframe(Color4f(0.0f,0.0f,1.0f,1.0f),4.0f); ColorKeyframes->addKeyframe(Color4f(1.0f,0.0f,0.0f,1.0f),6.0f); //Color Animator KeyframeAnimatorUnrecPtr TheColorAnimator = KeyframeAnimator::create(); TheColorAnimator->setKeyframeSequence(ColorKeyframes); //Color Animation FieldAnimationUnrecPtr TheColorAnimation = FieldAnimation::create(); TheColorAnimation->setAnimator(TheColorAnimator); TheColorAnimation->setInterpolationType(Animator::LINEAR_INTERPOLATION); TheColorAnimation->setCycling(2); TheColorAnimation->setAnimatedField(TheTorusMaterial, std::string("diffuse")); //Transformation Keyframe Sequence KeyframeTransformationSequenceMatrix4fUnrecPtr TransformationKeyframes = KeyframeTransformationSequenceMatrix4f::create(); Matrix TempMat; TempMat.setTransform(Vec3f(0.0f,0.0f,0.0f), Quaternion(Vec3f(0.0f,1.0f,0.0f), 3.14159f*0.0f)); TransformationKeyframes->addKeyframe(TempMat,0.0f); TempMat.setTransform(Vec3f(0.0f,1.0f,0.0f), Quaternion(Vec3f(0.0f,1.0f,0.0f), 3.14159f*0.5f)); TransformationKeyframes->addKeyframe(TempMat,1.0f); TempMat.setTransform(Vec3f(1.0f,1.0f,0.0f), Quaternion(Vec3f(0.0f,1.0f,0.0f), 3.14159f*1.0f)); TransformationKeyframes->addKeyframe(TempMat,2.0f); TempMat.setTransform(Vec3f(1.0f,0.0f,0.0f), Quaternion(Vec3f(0.0f,1.0f,0.0f), 3.14159f*1.5f)); TransformationKeyframes->addKeyframe(TempMat,3.0f); TempMat.setTransform(Vec3f(0.0f,0.0f,0.0f), Quaternion(Vec3f(0.0f,1.0f,0.0f), 3.14159f*2.0f)); TransformationKeyframes->addKeyframe(TempMat,4.0f); //Transformation Animator KeyframeAnimatorUnrecPtr TheTransformationAnimator = KeyframeAnimator::create(); TheTransformationAnimator->setKeyframeSequence(TransformationKeyframes); //Transformation Animation FieldAnimationUnrecPtr TheTransformationAnimation = FieldAnimation::create(); TheTransformationAnimation->setAnimator(TheTransformationAnimator); TheTransformationAnimation->setInterpolationType(Animator::LINEAR_INTERPOLATION); TheTransformationAnimation->setCycling(2); TheTransformationAnimation->setAnimatedField(TorusNodeTrans, std::string("matrix")); AnimationGroupUnrecPtr TheAnimationGroup = AnimationGroup::create(); TheAnimationGroup->pushToAnimations(TheColorAnimation); TheAnimationGroup->pushToAnimations(TheTransformationAnimation); return AnimationGroupTransitPtr(TheAnimationGroup); }
void setupAnimation(void) { //Color Keyframe Sequence ColorKeyframes = KeyframeColorSequenceColor3f::create(); ColorKeyframes->addKeyframe(Color4f(1.0f,0.0f,0.0f,1.0f),0.0f); ColorKeyframes->addKeyframe(Color4f(0.0f,1.0f,0.0f,1.0f),2.0f); ColorKeyframes->addKeyframe(Color4f(0.0f,0.0f,1.0f,1.0f),4.0f); ColorKeyframes->addKeyframe(Color4f(1.0f,0.0f,0.0f,1.0f),6.0f); //Color Animator KeyframeAnimatorUnrecPtr TheColorAnimator = KeyframeAnimator::create(); TheColorAnimator->setKeyframeSequence(ColorKeyframes); //Color Animation FieldAnimationUnrecPtr TheColorAnimation = FieldAnimation::create(); TheColorAnimation->setAnimator(TheColorAnimator); TheColorAnimation->setInterpolationType(Animator::LINEAR_INTERPOLATION); TheColorAnimation->setCycling(2); TheColorAnimation->setAnimatedField(TheTorusMaterial, std::string("diffuse")); //Vector Keyframe Sequence VectorKeyframes = KeyframeVectorSequenceVec3f::create(); VectorKeyframes->addKeyframe(Vec3f(0.0f,0.0f,0.0f),0.0f); VectorKeyframes->addKeyframe(Vec3f(0.0f,1.0f,0.0f),1.0f); VectorKeyframes->addKeyframe(Vec3f(1.0f,1.0f,0.0f),2.0f); VectorKeyframes->addKeyframe(Vec3f(1.0f,0.0f,0.0f),3.0f); VectorKeyframes->addKeyframe(Vec3f(0.0f,0.0f,0.0f),4.0f); //Vector Animator KeyframeAnimatorUnrecPtr TheVectorAnimator = KeyframeAnimator::create(); TheVectorAnimator->setKeyframeSequence(VectorKeyframes); //Vector Animation FieldAnimationUnrecPtr TheVectorAnimation = FieldAnimation::create(); TheVectorAnimation->setAnimator(TheVectorAnimator); TheVectorAnimation->setInterpolationType(Animator::LINEAR_INTERPOLATION); TheVectorAnimation->setCycling(2); //TheVectorAnimation->setAnimatedField(getFieldContainer("Transform",std::string("TorusNodeVectorCore")), std::string("matrix")); //Transformation Keyframe Sequence TransformationKeyframes = KeyframeTransformationSequenceMatrix4f::create(); Matrix TempMat; TempMat.setTransform(Vec3f(0.0f,0.0f,0.0f), Quaternion(Vec3f(0.0f,1.0f,0.0f), 3.14159f*0.0f)); TransformationKeyframes->addKeyframe(TempMat,0.0f); TempMat.setTransform(Vec3f(0.0f,1.0f,0.0f), Quaternion(Vec3f(0.0f,1.0f,0.0f), 3.14159f*0.5f)); TransformationKeyframes->addKeyframe(TempMat,1.0f); TempMat.setTransform(Vec3f(1.0f,1.0f,0.0f), Quaternion(Vec3f(0.0f,1.0f,0.0f), 3.14159f*1.0f)); TransformationKeyframes->addKeyframe(TempMat,2.0f); TempMat.setTransform(Vec3f(1.0f,0.0f,0.0f), Quaternion(Vec3f(0.0f,1.0f,0.0f), 3.14159f*1.5f)); TransformationKeyframes->addKeyframe(TempMat,3.0f); TempMat.setTransform(Vec3f(0.0f,0.0f,0.0f), Quaternion(Vec3f(0.0f,1.0f,0.0f), 3.14159f*2.0f)); TransformationKeyframes->addKeyframe(TempMat,4.0f); //Transformation Animator KeyframeAnimatorUnrecPtr TheTransformationAnimator = KeyframeAnimator::create(); TheTransformationAnimator->setKeyframeSequence(TransformationKeyframes); //Transformation Animation FieldAnimationUnrecPtr TheTransformationAnimation = FieldAnimation::create(); TheTransformationAnimation->setAnimator(TheTransformationAnimator); TheTransformationAnimation->setInterpolationType(Animator::LINEAR_INTERPOLATION); TheTransformationAnimation->setCycling(2); TheTransformationAnimation->setAnimatedField(TorusNodeTrans, std::string("matrix")); TheAnimationGroup = AnimationGroup::create(); TheAnimationGroup->pushToAnimations(TheColorAnimation); TheAnimationGroup->pushToAnimations(TheTransformationAnimation); TheAnimationGroup->attachUpdateProducer(TutorialWindow->editEventProducer()); TheAnimationGroup->start(); }
AnimationTransitPtr setupAnimation(Transform* const TheJoint, Transform* const TheChildJoint) { //Create an animation for TheJoint //TheJoint Transformation keyframes (we'll animate TheJoint's translation) Matrix transform = TheJoint->getMatrix(); KeyframeTransformationSequenceUnrecPtr TheJointTranformationKeyframes = KeyframeTransformationSequenceMatrix4f::create(); transform.setTranslate(0.0f,0.0f,0.0f); TheJointTranformationKeyframes->addKeyframe(transform, 0.0f); transform.setTranslate(2.0f,0.0f,0.0f); TheJointTranformationKeyframes->addKeyframe(transform, 2.0f); transform.setTranslate(1.0f,0.0f,0.0f); TheJointTranformationKeyframes->addKeyframe(transform, 4.0f); transform.setTranslate(3.0f,0.0f,0.0f); TheJointTranformationKeyframes->addKeyframe(transform, 6.0f); transform = TheJoint->getMatrix(); transform.setTranslate(0.0f,0.0f,0.0f); TheJointTranformationKeyframes->addKeyframe(transform, 8.0f); //TheJoint Animator AnimatorUnrecPtr TheJointAnimator = KeyframeAnimator::create(); dynamic_pointer_cast<KeyframeAnimator>(TheJointAnimator)->setKeyframeSequence(TheJointTranformationKeyframes); //TheJoint Animation FieldAnimationUnrecPtr TheJointAnimation = FieldAnimation::create(); TheJointAnimation->setAnimator(TheJointAnimator); TheJointAnimation->setInterpolationType(Animator::CUBIC_INTERPOLATION); TheJointAnimation->setCycling(-1); TheJointAnimation->setAnimatedField(TheJoint, std::string("matrix")); //Create an animation for TheChildJoint //TheChildJoint Transformation keyframes (we'll animate TheChildJoint's rotation) transform = TheChildJoint->getMatrix(); KeyframeTransformationSequenceUnrecPtr TheChildJointTransformationKeyframes = KeyframeTransformationSequenceMatrix4f::create(); TheChildJointTransformationKeyframes->addKeyframe(transform, 0.0f); transform.setRotate(Quaternion(Vec3f(0.0,1.0,0.0),0.0)); TheChildJointTransformationKeyframes->addKeyframe(transform, 2.0f); transform.setRotate(Quaternion(Vec3f(0.0,1.0,0.0),0.5*Pi)); TheChildJointTransformationKeyframes->addKeyframe(transform, 4.0f); transform.setRotate(Quaternion(Vec3f(0.0,1.0,0.0),Pi)); TheChildJointTransformationKeyframes->addKeyframe(transform, 6.0f); transform.setRotate(Quaternion(Vec3f(0.0,1.0,0.0),1.5*Pi)); TheChildJointTransformationKeyframes->addKeyframe(transform, 8.0f); transform.setRotate(Quaternion(Vec3f(0.0,1.0,0.0),2.0*Pi)); TheChildJointTransformationKeyframes->addKeyframe(transform, 10.0f); //TheChildJoint Animator AnimatorUnrecPtr TheChildJointAnimator = KeyframeAnimator::create(); dynamic_pointer_cast<KeyframeAnimator>(TheChildJointAnimator)->setKeyframeSequence(TheChildJointTransformationKeyframes); //TheChildJoint Animation FieldAnimationUnrecPtr TheChildJointAnimation = FieldAnimation::create(); TheChildJointAnimation->setAnimator(TheChildJointAnimator); TheChildJointAnimation->setInterpolationType(Animator::CUBIC_INTERPOLATION); TheChildJointAnimation->setCycling(-1); TheChildJointAnimation->setAnimatedField(TheChildJoint, std::string("matrix")); AnimationGroupUnrecPtr TheAnimationGroup = AnimationGroup::create(); TheAnimationGroup->pushToAnimations(TheJointAnimation); TheAnimationGroup->pushToAnimations(TheChildJointAnimation); return AnimationTransitPtr(TheAnimationGroup); }