bool Polygon::intersectBool(const Arc& arc) const {
	myFloat rad = arc.getLength() / 2 + maxRadius;
	Point arcCenter = (arc.position.point + arc.getEnd().point) / 2;
	if ((arcCenter - center).length() > rad) {
		return false;
	}

	Point last = pnts.back();
	for (Point act : pnts) {
		if (!arc.intersectionPoint(Line(last, act)).position.invalid()) {
			return true;
		}
		last = act;
	}

	return false;
}