Пример #1
0
bool GLTextureCubeMap::set( GLCubeMapFace face,
    Array2DReadView< uint8x4 > data, GLImageFormat format,
    const Vector2i& dstOffset )
{
    if( dstOffset.x + data.width() > sideLength() ||
        dstOffset.y + data.height() > sideLength() )
    {
        return false;
    }
    if( format != GLImageFormat::RGBA &&
        format != GLImageFormat::BGRA )
    {
        return false;
    }

    //glPushClientAttribDefaultEXT( GL_CLIENT_PIXEL_STORE_BIT );
    // TODO: alignment, strides, ..., has to be packed

    // DSA treats a cube map as a 2D array texture.
    glTextureSubImage3D
    (
        id(), 0,
        dstOffset.x, dstOffset.y, static_cast< int >( face ),
        data.width(), data.height(), 1, // 1 face
        static_cast< GLenum >( format ), GL_UNSIGNED_BYTE,
        data.pointer()
    );

    //glPopClientAttrib();

    return true;
}
Пример #2
0
void extractBackgroundColor( Array2DReadView< uint8x4 > composite,
    Array2DReadView< uint8x4 > foreground,
    Array2DWriteView< uint8x4 > background )
{
    for( int y = 0; y < composite.height(); ++y )
    {
        for( int x = 0; x < composite.width(); ++x )
        {
            Vector4f cRGBA = toFloat( composite[ { x, y } ] );
            Vector4f fRGBA = toFloat( foreground[ { x, y } ] );

            Vector4f bRGBA = extractBackgroundColor( cRGBA, fRGBA );
            background[ { x, y } ] = toUInt8( bRGBA );
        }
    }
}
Пример #3
0
bool GLTextureRectangle::set( Array2DReadView< uint8x2 > srcData,
    GLImageFormat srcFormat,
    const Vector2i& dstOffset )
{
    if( srcFormat != GLImageFormat::RG )
    {
        return false;
    }
    if( !srcData.packed() )
    {
        return false;
    }
    const GLPixelType srcType = GLPixelType::UNSIGNED_BYTE;
    return set2D( srcData.pointer(), srcData.size(), srcFormat, srcType,
                 dstOffset );
}
Пример #4
0
bool GLTextureRectangle::set( Array2DReadView< Vector4f > srcData,
    GLImageFormat srcFormat,
    const Vector2i& dstOffset )
{
    if( srcFormat != GLImageFormat::RGBA && srcFormat != GLImageFormat::BGRA )
    {
        return false;
    }
    if( !srcData.packed() )
    {
        return false;
    }
    const GLPixelType srcType = GLPixelType::FLOAT;
    return set2D( srcData.pointer(), srcData.size(), srcFormat, srcType,
                 dstOffset );
}
Пример #5
0
// static
bool PortableFloatMapIO::write( const std::string& filename, Array2DReadView< Vector4f > image )
{
    int w = image.width();
    int h = image.height();

    // use "wb" binary mode to ensure that on Windows,
    // newlines in the header are written out as '\n'
    FILE* pFile = fopen( filename.c_str(), "wb" );
    if( pFile == nullptr )
    {
        return false;
    }

    // write header
    int nCharsWritten = fprintf( pFile, "PF4\n%d %d\n-1\n", w, h );
    if( nCharsWritten < 0 )
    {
        fclose( pFile );
        return false;
    }

    // All at once.
    if( image.packed() )
    {
        fwrite( image.rowPointer( 0 ), sizeof( Vector4f ), image.numElements(), pFile );
    }
    // Row by Row.
    else if( image.elementsArePacked() )
    {
        for( int y = 0; y < h; ++y )
        {
            fwrite( image.rowPointer( y ), sizeof( Vector4f ), image.width(), pFile );
        }
    }
    // Element by element.
    else
    {
        for( int y = 0; y < h; ++y )
        {
            for( int x = 0; x < w; ++x )
            {
                fwrite( image.elementPointer( { x, y } ), sizeof( Vector4f ), 1, pFile );
            }
        }
    }

    fclose( pFile );
    return true;
}
Пример #6
0
// static
bool PNGIO::write( const std::string& filename,
    Array2DReadView< uint16_t > image )
{
    // TODO: use BitPacking::byteSwap16 on the buffer once it supports a
    // destination.
    Array2D< uint16_t > tmpImage( image.size() );
    libcgt::core::arrayutils::map( image, tmpImage.writeView(),
        [&] ( uint16_t z )
        {
            return byteSwap16( z );
        }
    );

    const uint8_t* srcPointer = reinterpret_cast< const uint8_t* >(
        tmpImage.pointer() );
    unsigned int errVal = lodepng::encode(
        filename, srcPointer, image.width(), image.height(), LCT_GREY, 16U );
    bool succeeded = ( errVal == 0 );
    return succeeded;
}
Пример #7
0
void over( Array2DReadView< Vector4f > foreground,
    Array2DReadView< Vector4f > background,
    Array2DWriteView< Vector4f > output )
{
    for( int y = 0; y < foreground.height(); ++y )
    {
        for( int x = 0; x < foreground.width(); ++x )
        {
            Vector4f f = foreground[ { x, y } ];
            Vector4f b = background[ { x, y } ];

            float fa = f.w;
            float ba = b.w;

            Vector3f compositeColor = fa * f.xyz + ( 1.f - fa ) * ( b.xyz );
            float compositeAlpha = fa + ba * ( 1 - fa );

            output[ { x, y } ] = Vector4f( compositeColor, compositeAlpha );
        }
    }
}
Пример #8
0
// static
bool PNGIO::write( const std::string& filename,
    Array2DReadView< uint8x4 > image )
{
    Array2D< uint8x4 > tmpImage;
    const uint8_t* srcPointer;

    if( !image.packed() )
    {
        tmpImage.resize( image.size() );
        copy< uint8x4 >( image, tmpImage );
        srcPointer = reinterpret_cast< const uint8_t* >( tmpImage.pointer() );
    }
    else
    {
        srcPointer = reinterpret_cast< const uint8_t* >( image.pointer() );
    }

    unsigned int errVal = lodepng::encode(
        filename, srcPointer, image.width(), image.height(), LCT_RGBA );
    bool succeeded = ( errVal == 0 );
    return succeeded;
}
Пример #9
0
void extractBackgroundColor( Array2DReadView< Vector4f > composite,
    Array2DReadView< Vector4f > foreground,
    Array2DWriteView< Vector4f > background )
{
    // red channel:
    // c_r = f_a * f_r + ( 1 - f_a ) * b_r
    // b_r = ( c_r - f_a * f_r ) / ( 1 - f_a )
    //
    // alpha channel:
    // c_a = f_a + b_a * ( 1 - f_a )
    // b_a = ( c_a - f_a ) / ( 1 - f_a )

    for( int y = 0; y < composite.height(); ++y )
    {
        for( int x = 0; x < composite.width(); ++x )
        {
            Vector4f cRGBA = composite[ { x, y } ];
            Vector4f fRGBA = foreground[ { x, y } ];

            Vector4f bRGBA = extractBackgroundColor( cRGBA, fRGBA );
            background[ { x, y } ] = bRGBA;
        }
    }
}