Пример #1
0
void AuraInterface::UpdateAuraStateAuras(uint32 oldflag)
{
	if( oldflag == AURASTATE_FLAG_STUNNED && m_Unit->IsPlayer() && m_Unit->HasDummyAura(SPELL_HASH_PRIMAL_TENACITY) && TO_PLAYER(m_Unit)->GetShapeShift() == FORM_CAT )
	{
		for(uint32 i = 0; i < TOTAL_AURAS; i++)
		{
			if(m_auras.find(i) != m_auras.end())
			{
				if( m_auras.at(i)->GetSpellProto()->NameHash == SPELL_HASH_PRIMAL_TENACITY )
				{
					Aura* aura = new Aura(m_auras.at(i)->GetSpellProto(), -1, TO_OBJECT(this), TO_UNIT(this));
					RemoveAuraBySlot(i);
					aura->AddMod(232, -31, 5, 0);
					aura->AddMod(SPELL_AURA_DUMMY, 0, 0, 2);
					aura->AddMod(SPELL_AURA_ADD_PCT_MODIFIER, -51, 14, 2);
					AddAura(aura);
					continue;
				}

				if( m_auras.at(i)->m_applied) // try to apply
					m_auras.at(i)->ApplyModifiers(true);

				if( m_auras.at(i)->m_applied) // try to remove, if we lack the aurastate
					m_auras.at(i)->RemoveIfNecessary();
			}
		}
	}
	else
	{
		for(uint32 i = 0; i < TOTAL_AURAS; i++)
		{
			if(m_auras.find(i) != m_auras.end())
			{
				if( !m_auras.at(i)->m_applied) // try to apply
					m_auras.at(i)->ApplyModifiers(true);

				if( m_auras.at(i)->m_applied) // try to remove, if we lack the aurastate
					m_auras.at(i)->RemoveIfNecessary();
			}
		}
	}
}
Пример #2
0
void AuraInterface::SpellStealAuras(Unit* caster, int32 MaxSteals)
{
	Aura* aur = NULL;
	int32 spells_to_steal = MaxSteals > 1 ? MaxSteals : 1;
	for(uint32 x = 0; x < MAX_POSITIVE_AURAS; x++)
	{
		if(m_auras.find(x) != m_auras.end())
		{
			aur = m_auras.at(x);
			if(aur != NULL && aur->GetSpellId() != 15007 && !aur->IsPassive() && aur->IsPositive()) //Nothing can dispel resurrection sickness
			{
				if(aur->GetSpellProto()->DispelType == DISPEL_MAGIC && aur->GetDuration() > 0)
				{
					WorldPacket data(SMSG_SPELLDISPELLOG, 16);
					data << caster->GetNewGUID();
					data << m_Unit->GetNewGUID();
					data << uint32(1);
					data << aur->GetSpellId();
					caster->SendMessageToSet(&data,true);

					Aura* aura = new Aura(aur->GetSpellProto(), (aur->GetDuration()>120000) ? 120000 : aur->GetDuration(), caster, caster);
					aura->stackSize = aur->stackSize;

					// copy the mods across
					for( uint32 m = 0; m < aur->GetModCount(); ++m )
					{
						Modifier *mod = aur->GetMod(m);
						aura->AddMod(mod->m_type, mod->m_baseAmount, mod->m_miscValue, mod->i);
					}

					caster->AddAura(aura);
					RemoveAuraBySlot(x);
					if( --spells_to_steal <= 0 )
						break; //exit loop now
				}
			}
		}
	}
}
Пример #3
0
bool SkyShatterRegalia(uint32 i, Spell* s)
{
    // Shaman - Skyshatter Regalia - Two Piece Bonus
    // it checks for earth, air, water, fire totems and triggers Totemic Mastery spell 38437.

    if(!s->p_caster)
        return false;

    if(s->p_caster->summonhandler.HasSummonInSlot(0) &&
            s->p_caster->summonhandler.HasSummonInSlot(1) &&
            s->p_caster->summonhandler.HasSummonInSlot(2) &&
            s->p_caster->summonhandler.HasSummonInSlot(3))
    {
        Aura* aur = sSpellFactoryMgr.NewAura(dbcSpell.LookupEntry(38437), 5000, s->p_caster, s->p_caster, true);

        for(uint32 j = 0; j < 3; j++)
            aur->AddMod(aur->GetSpellProto()->eff[j].EffectApplyAuraName, aur->GetSpellProto()->eff[j].EffectBasePoints + 1, aur->GetSpellProto()->eff[j].EffectMiscValue, j);

        s->p_caster->AddAura(aur);
    }

    return true;
}
Пример #4
0
void DynamicObject::UpdateTargets()
{
	if(m_aliveDuration == 0)
		return;

	if(m_aliveDuration >= 100)
	{
		FactionRangeList::iterator itr  = m_inRangeOppFactions.begin();
		FactionRangeList::iterator iend = m_inRangeOppFactions.end();
		Unit * target;
		Aura * pAura;
		float radius = powf(m_floatValues[DYNAMICOBJECT_RADIUS], 2);

		while(itr != iend)
		{
			target = *itr;
			++itr;

			// skip units already hit, their range will be tested later
			if(targets.find(target) != targets.end())
				continue;

			if(GetDistanceSq(target) <= radius)
			{
				pAura = new Aura(m_spellProto, m_aliveDuration, u_caster, target);
				for(uint32 i = 0; i < 3; ++i)
				{
					if(m_spellProto->Effect[i] == 27)
					{
						pAura->AddMod(m_spellProto->EffectApplyAuraName[i],
							m_spellProto->EffectBasePoints[i]+1, m_spellProto->EffectMiscValue[i], i);
					}
				}
				target->AddAura(pAura);
				if(p_caster)
					p_caster->HandleProc(PROC_ON_CAST_SPECIFIC_SPELL | PROC_ON_CAST_SPELL,target, m_spellProto);

				// add to target list
				targets.insert(target);
			}
		}

		// loop the targets, check the range of all of them
		DynamicObjectList::iterator jtr  = targets.begin();
		DynamicObjectList::iterator jtr2;
		DynamicObjectList::iterator jend = targets.end();
		
		while(jtr != jend)
		{
			target = *jtr;
			jtr2 = jtr;
			++jtr;

			if(GetDistanceSq(target) > radius)
			{
				targets.erase(jtr2);
				target->RemoveAura(m_spellProto->Id);
			}
		}

		m_aliveDuration -= 100;
	}
	else
	{
		m_aliveDuration = 0;
	}

	if(m_aliveDuration == 0)
	{
		DynamicObjectList::iterator jtr  = targets.begin();
		DynamicObjectList::iterator jend = targets.end();
		Unit * target;

		while(jtr != jend)
		{
			target = *jtr;
			++jtr;
			target->RemoveAura(m_spellProto->Id);
		}

		Remove();
	}
}
Пример #5
0
void DynamicObject::UpdateTargets()
{
	if(m_aliveDuration == 0)
		return;

	if(m_aliveDuration >= 100)
	{
		Unit* target;
		Aura* pAura;

		float radius = m_floatValues[ DYNAMICOBJECT_RADIUS ] * m_floatValues[ DYNAMICOBJECT_RADIUS ];

		// Looking for targets in the Object set
		for(std::set< Object* >::iterator itr = m_objectsInRange.begin(); itr != m_objectsInRange.end(); ++itr)
		{
			Object* o = *itr;

			if(!o->IsUnit() || !TO< Unit* >(o)->isAlive())
				continue;

			target = TO< Unit* >(o);

			if(!isAttackable(u_caster, target, !(m_spellProto->c_is_flags & SPELL_FLAG_IS_TARGETINGSTEALTHED)))
				continue;

			// skip units already hit, their range will be tested later
			if(targets.find(target->GetGUID()) != targets.end())
				continue;

			if(GetDistanceSq(target) <= radius)
			{
				pAura = sSpellFactoryMgr.NewAura(m_spellProto, m_aliveDuration, u_caster, target, true);
				for(uint32 i = 0; i < 3; ++i)
				{
					if(m_spellProto->Effect[i] == SPELL_EFFECT_PERSISTENT_AREA_AURA)
					{
						pAura->AddMod(m_spellProto->EffectApplyAuraName[i],
						              m_spellProto->EffectBasePoints[i] + 1, m_spellProto->EffectMiscValue[i], i);
					}
				}
				target->AddAura(pAura);
				if(p_caster)
				{
					p_caster->HandleProc(PROC_ON_CAST_SPECIFIC_SPELL | PROC_ON_CAST_SPELL, target, m_spellProto);
					p_caster->m_procCounter = 0;
				}

				// add to target list
				targets.insert(target->GetGUID());
			}
		}


		// loop the targets, check the range of all of them
		DynamicObjectList::iterator jtr  = targets.begin();
		DynamicObjectList::iterator jtr2;
		DynamicObjectList::iterator jend = targets.end();

		while(jtr != jend)
		{
			target = GetMapMgr() ? GetMapMgr()->GetUnit(*jtr) : NULL;
			jtr2 = jtr;
			++jtr;

			if((target != NULL) && (GetDistanceSq(target) > radius))
			{
				target->RemoveAura(m_spellProto->Id);
				targets.erase(jtr2);
			}
		}

		m_aliveDuration -= 100;
	}
	else
	{
		m_aliveDuration = 0;
	}

	if(m_aliveDuration == 0)
	{
		Remove();
	}
}
Пример #6
0
void DynamicObject::UpdateTargets()
{
	if(m_aliveDuration == 0)
		return;

	if(m_aliveDuration >= 100)
	{
		std::set<Object*>::iterator itr = GetInRangeSetBegin(),itr2;
		std::set<Object*>::iterator iend = GetInRangeSetEnd();
		Unit * target;
		Aura * pAura;
		float radius = m_floatValues[DYNAMICOBJECT_RADIUS]*m_floatValues[DYNAMICOBJECT_RADIUS];

		this->AquireInrangeLock(); //make sure to release lock before exit function !
		while(itr != iend)
		{
//			target = *itr;
//			++itr;

			itr2 = itr;
			++itr;

			if( !( (*itr2)->IsUnit() ) || ! static_cast< Unit* >( *itr2 )->isAlive() || ( static_cast< Creature* >( *itr2 )->IsTotem() && !static_cast< Unit* >( *itr2 )->IsPlayer() ) )
				continue;

			target = static_cast< Unit* >( *itr2 );

			if( !isAttackable( p_caster, target, !(m_spellProto->c_is_flags & SPELL_FLAG_IS_TARGETINGSTEALTHED) ) )
				continue;

			// skip units already hit, their range will be tested later
			if(targets.find(target->GetGUID()) != targets.end())
				continue;

			if(GetDistanceSq(target) <= radius)
			{
				pAura = AuraPool.PooledNew();
				pAura->Init(m_spellProto, m_aliveDuration, u_caster, target, true);
				for(uint32 i = 0; i < 3; ++i)
				{
					if(m_spellProto->Effect[i] == SPELL_EFFECT_PERSISTENT_AREA_AURA)
					{
						pAura->AddMod(m_spellProto->EffectApplyAuraName[i],
							m_spellProto->EffectBasePoints[i]+1, m_spellProto->EffectMiscValue[i], i);
					}
				}
				target->AddAura(pAura, m_spellScript);
				if(p_caster)
				{
					p_caster->HandleProc(PROC_ON_CAST_SPECIFIC_SPELL | PROC_ON_CAST_SPELL,target, m_spellProto);
					p_caster->m_procCounter = 0;
				}

				// add to target list
				targets.insert(target->GetGUID());
			}
		}

		this->ReleaseInrangeLock();
		// loop the targets, check the range of all of them
		DynamicObjectList::iterator jtr  = targets.begin();
		DynamicObjectList::iterator jtr2;
		DynamicObjectList::iterator jend = targets.end();
		
		while(jtr != jend)
		{
			target = GetMapMgr() ? GetMapMgr()->GetUnit(*jtr) : NULL;
			jtr2 = jtr;
			++jtr;

			if(GetDistanceSq(target) > radius)
			{
				target->RemoveAura(m_spellProto->Id);
				targets.erase(jtr2);
			}
		}

		m_aliveDuration -= 100;
	}
	else
	{
		m_aliveDuration = 0;
	}

	if(m_aliveDuration == 0)
	{
		Remove();
	}
}
Пример #7
0
void DynamicObject::UpdateTargets(uint32 p_time)
{
    Unit* u_caster = NULL;
    if(GUID_HIPART(casterGuid) == HIGHGUID_TYPE_GAMEOBJECT)
    {
        GameObject* goCaster = GetMapMgr()->GetGameObject(casterGuid);
        if(goCaster == NULL || !goCaster->IsInWorld())
            m_aliveDuration = 0; // Set alive duration to 0
        else if(goCaster->m_summoner)
            u_caster = goCaster->m_summoner;
    }
    else
    {
        u_caster = GetMapMgr()->GetUnit(casterGuid);
        if(u_caster == NULL || !u_caster->IsInWorld())
            m_aliveDuration = 0; // Set alive duration to 0
    }

    // If we're a channelled spell, we are required to be the caster channel target
    if(m_spellProto->IsChannelSpell() && u_caster)
    {
        if(u_caster->GetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT) != GetGUID())
            m_aliveDuration = 0;
    }

    if(m_aliveDuration > 0)
    {
        if(m_aliveDuration < p_time)
            m_aliveDuration = 0;
        else m_aliveDuration -= p_time;
    }

    if(m_aliveDuration && u_caster)
    {
        Aura* pAura;
        Unit* target;

        float radius = m_floatValues[DYNAMICOBJECT_RADIUS] * m_floatValues[DYNAMICOBJECT_RADIUS];

        // Looking for targets in the Object set
        for(std::unordered_set< Unit* >::iterator itr = m_unitsInRange.begin(); itr != m_unitsInRange.end(); ++itr)
        {
            target = *itr;
            if(!target->isAlive())
                continue;

            if(!sFactionSystem.isAttackable(u_caster, target, !(m_spellProto->c_is_flags & SPELL_FLAG_IS_TARGETINGSTEALTHED)))
                continue;

            // skip units already hit, their range will be tested later
            if(targets.find(target->GetGUID()) != targets.end())
                continue;

            if(GetDistanceSq(target) <= radius)
            {
                pAura = new Aura(m_spellProto, m_aliveDuration, u_caster, target);
                for(uint32 i = 0; i < 3; ++i)
                {
                    if(m_spellProto->Effect[i] == SPELL_EFFECT_PERSISTENT_AREA_AURA)
                    {
                        pAura->AddMod(m_spellProto->EffectApplyAuraName[i], m_spellProto->EffectBasePoints[i]+1, m_spellProto->EffectMiscValue[i], i);
                    }
                }

                target->AddAura(pAura);
                u_caster->HandleProc(PROC_ON_CAST_SPECIFIC_SPELL | PROC_ON_CAST_SPELL, NULL, target, m_spellProto);

                // add to target list
                targets.insert(target->GetGUID());
            }
        }

        // loop the targets, check the range of all of them
        DynamicObjectList::iterator jtr = targets.begin(), jtr2, jend = targets.end();
        while(jtr != jend)
        {
            jtr2 = jtr;
            ++jtr;

            target = GetMapMgr() ? GetMapMgr()->GetUnit(*jtr2) : NULL;
            if(target == NULL || GetDistanceSq(target) > radius)
            {
                if(target)
                    target->RemoveAura(m_spellProto->Id);
                targets.erase(jtr2);
            }
        }
    }
    else
    {
        // call remove here
        Remove();
    }
}