Пример #1
0
    BSONObj rewriteCommandForListingOwnCollections(OperationContext* opCtx,
                                                   const std::string& dbName,
                                                   const BSONObj& cmdObj) {
        mutablebson::Document rewrittenCmdObj(cmdObj);
        mutablebson::Element ownCollections =
            mutablebson::findFirstChildNamed(rewrittenCmdObj.root(), "authorizedCollections");

        AuthorizationSession* authzSession = AuthorizationSession::get(opCtx->getClient());

        // We must strip $ownCollections from the delegated command.
        uassertStatusOK(ownCollections.remove());

        BSONObj collectionFilter;

        // Extract and retain any previous filter
        mutablebson::Element oldFilter =
            mutablebson::findFirstChildNamed(rewrittenCmdObj.root(), "filter");

        // Make a new filter, containing a $and array.
        mutablebson::Element newFilter = rewrittenCmdObj.makeElementObject("filter");
        mutablebson::Element newFilterAnd = rewrittenCmdObj.makeElementArray("$and");
        uassertStatusOK(newFilter.pushBack(newFilterAnd));

        // Append a rule to the $and, which rejects system collections.
        mutablebson::Element systemCollectionsFilter = rewrittenCmdObj.makeElementObject(
            "", BSON("name" << BSON("$regex" << BSONRegEx("^(?!system\\.)"))));
        uassertStatusOK(newFilterAnd.pushBack(systemCollectionsFilter));

        if (!authzSession->isAuthorizedForAnyActionOnResource(
                ResourcePattern::forDatabaseName(dbName))) {
            // We passed an auth check which said we might be able to render some collections,
            // but it doesn't seem like we should render all of them. We must filter.

            // Compute the set of collection names which would be permissible to return.
            std::set<std::string> collectionNames;
            for (UserNameIterator nameIter = authzSession->getAuthenticatedUserNames();
                 nameIter.more();
                 nameIter.next()) {
                User* authUser = authzSession->lookupUser(*nameIter);
                const User::ResourcePrivilegeMap& resourcePrivilegeMap = authUser->getPrivileges();
                for (const std::pair<ResourcePattern, Privilege>& resourcePrivilege :
                     resourcePrivilegeMap) {
                    const auto& resource = resourcePrivilege.first;
                    if (resource.isCollectionPattern() || (resource.isExactNamespacePattern() &&
                                                           resource.databaseToMatch() == dbName)) {
                        collectionNames.emplace(resource.collectionToMatch().toString());
                    }
                }
            }

            // Construct a new filter predicate which returns only collections we were found to
            // have privileges for.
            BSONObjBuilder predicateBuilder;
            BSONObjBuilder nameBuilder(predicateBuilder.subobjStart("name"));
            BSONArrayBuilder setBuilder(nameBuilder.subarrayStart("$in"));

            // Load the de-duplicated set into a BSON array
            for (StringData collectionName : collectionNames) {
                setBuilder << collectionName;
            }
            setBuilder.done();
            nameBuilder.done();

            collectionFilter = predicateBuilder.obj();

            // Filter the results by our collection names.
            mutablebson::Element newFilterAndIn =
                rewrittenCmdObj.makeElementObject("", collectionFilter);
            uassertStatusOK(newFilterAnd.pushBack(newFilterAndIn));
        }

        // If there was a pre-existing filter, compose it with our new one.
        if (oldFilter.ok()) {
            uassertStatusOK(oldFilter.remove());
            uassertStatusOK(newFilterAnd.pushBack(oldFilter));
        }

        // Attach our new composite filter back onto the listCollections command object.
        uassertStatusOK(rewrittenCmdObj.root().pushBack(newFilter));

        return rewrittenCmdObj.getObject();
    }