Пример #1
0
B2Sprite* B2Sprite::createWithTexture(CCTexture2D *pTexture, const CCRect& rect)
{
    B2Sprite* pRet = new B2Sprite();
    if (pRet && pRet->initWithTexture(pTexture, rect))
    {
        pRet->autorelease();
    }
    else
    {
        CC_SAFE_DELETE(pRet);
    }
    
    return pRet;
}
Пример #2
0
B2Sprite* B2Sprite::create(const char *pszFileName, const CCRect& rect)
{
    B2Sprite* pRet = new B2Sprite();
    if (pRet && pRet->initWithFile(pszFileName, rect))
    {
        pRet->autorelease();
    }
    else
    {
        CC_SAFE_DELETE(pRet);
    }
    
    return pRet;
}
Пример #3
0
B2Sprite* B2Sprite::create()
{
    B2Sprite* pRet = new B2Sprite();
    if (pRet && pRet->init())
    {
        pRet->autorelease();
    }
    else
    {
        CC_SAFE_DELETE(pRet);
    }
    
    return pRet;
}
Пример #4
0
B2Sprite* B2Sprite::createWithSpriteFrameName(const char *pszSpriteFrameName)
{
    B2Sprite* pRet = new B2Sprite();
    if (pRet && pRet->initWithSpriteFrameName(pszSpriteFrameName))
    {
        pRet->autorelease();
    }
    else
    {
        CC_SAFE_DELETE(pRet);
    }
    
    return pRet;
}