const SHAPE_LINE_CHAIN ConvexHull( const SHAPE_CONVEX& aConvex, int aClearance ) { // this defines the horizontal and vertical lines in the hull octagon BOX2I box = aConvex.BBox( aClearance + HULL_MARGIN ); box.Normalize(); SEG topline = SEG( VECTOR2I( box.GetX(), box.GetY() + box.GetHeight() ), VECTOR2I( box.GetX() + box.GetWidth(), box.GetY() + box.GetHeight() ) ); SEG rightline = SEG( VECTOR2I( box.GetX() + box.GetWidth(), box.GetY() + box.GetHeight() ), VECTOR2I( box.GetX() + box.GetWidth(), box.GetY() ) ); SEG bottomline = SEG( VECTOR2I( box.GetX() + box.GetWidth(), box.GetY() ), box.GetOrigin() ); SEG leftline = SEG( box.GetOrigin(), VECTOR2I( box.GetX(), box.GetY() + box.GetHeight() ) ); const SHAPE_LINE_CHAIN& vertices = aConvex.Vertices(); // top right diagonal VECTOR2I corner = box.GetOrigin() + box.GetSize(); SEG toprightline = SEG( corner, corner + VECTOR2I( box.GetHeight(), -box.GetHeight() ) ); MoveDiagonal( toprightline, vertices, aClearance ); // bottom right diagonal corner = box.GetOrigin() + VECTOR2I( box.GetWidth(), 0 ); SEG bottomrightline = SEG( corner + VECTOR2I( box.GetHeight(), box.GetHeight() ), corner ); MoveDiagonal( bottomrightline, vertices, aClearance ); // bottom left diagonal corner = box.GetOrigin(); SEG bottomleftline = SEG( corner, corner + VECTOR2I( -box.GetHeight(), box.GetHeight() ) ); MoveDiagonal( bottomleftline, vertices, aClearance ); // top left diagonal corner = box.GetOrigin() + VECTOR2I( 0, box.GetHeight() ); SEG topleftline = SEG( corner + VECTOR2I( -box.GetHeight(), -box.GetHeight() ), corner ); MoveDiagonal( topleftline, vertices, aClearance ); SHAPE_LINE_CHAIN octagon; octagon.SetClosed( true ); octagon.Append( *leftline.IntersectLines( bottomleftline ) ); octagon.Append( *bottomline.IntersectLines( bottomleftline ) ); octagon.Append( *bottomline.IntersectLines( bottomrightline ) ); octagon.Append( *rightline.IntersectLines( bottomrightline ) ); octagon.Append( *rightline.IntersectLines( toprightline ) ); octagon.Append( *topline.IntersectLines( toprightline ) ); octagon.Append( *topline.IntersectLines( topleftline ) ); octagon.Append( *leftline.IntersectLines( topleftline ) ); return octagon; }
int PCBNEW_CONTROL::ZoomFitScreen( const TOOL_EVENT& aEvent ) { KIGFX::VIEW* view = getView(); EDA_DRAW_PANEL_GAL* galCanvas = m_frame->GetGalCanvas(); BOARD* board = getModel<BOARD>(); board->ComputeBoundingBox(); BOX2I boardBBox = board->ViewBBox(); VECTOR2D scrollbarSize = VECTOR2D( galCanvas->GetSize() - galCanvas->GetClientSize() ); VECTOR2D screenSize = view->ToWorld( galCanvas->GetClientSize(), false ); if( boardBBox.GetWidth() == 0 || boardBBox.GetHeight() == 0 ) { // Empty view view->SetScale( 17.0 ); // works fine for the standard worksheet frame view->SetCenter( screenSize / 2.0 ); } else { VECTOR2D vsize = boardBBox.GetSize(); double scale = view->GetScale() / std::max( fabs( vsize.x / screenSize.x ), fabs( vsize.y / screenSize.y ) ); view->SetScale( scale ); view->SetCenter( boardBBox.Centre() ); } // Take scrollbars into account VECTOR2D worldScrollbarSize = view->ToWorld( scrollbarSize, false ); view->SetCenter( view->GetCenter() + worldScrollbarSize / 2.0 ); return 0; }
int PCBNEW_CONTROL::ZoomFitScreen( const TOOL_EVENT& aEvent ) { KIGFX::VIEW* view = m_frame->GetGalCanvas()->GetView(); KIGFX::GAL* gal = m_frame->GetGalCanvas()->GetGAL(); BOARD* board = getModel<BOARD>(); board->ComputeBoundingBox(); BOX2I boardBBox = board->ViewBBox(); VECTOR2I screenSize = gal->GetScreenPixelSize(); if( boardBBox.GetSize().x == 0 || boardBBox.GetSize().y == 0 ) { // Empty view view->SetCenter( view->ToWorld( VECTOR2D( screenSize.x / 2, screenSize.y / 2 ) ) ); view->SetScale( 17.0 ); } else { // Autozoom to board double iuPerX = screenSize.x ? boardBBox.GetWidth() / screenSize.x : 1.0; double iuPerY = screenSize.y ? boardBBox.GetHeight() / screenSize.y : 1.0; double bestZoom = std::max( iuPerX, iuPerY ); double zoomFactor = gal->GetWorldScale() / gal->GetZoomFactor(); double zoom = 1.0 / ( zoomFactor * bestZoom ); view->SetCenter( boardBBox.Centre() ); view->SetScale( zoom ); } return 0; }
int PCBNEW_CONTROL::ZoomFitScreen( TOOL_EVENT& aEvent ) { KIGFX::VIEW* view = m_frame->GetGalCanvas()->GetView(); KIGFX::GAL* gal = m_frame->GetGalCanvas()->GetGAL(); BOX2I boardBBox = getModel<BOARD>( PCB_T )->ViewBBox(); VECTOR2I screenSize = gal->GetScreenPixelSize(); double iuPerX = screenSize.x ? boardBBox.GetWidth() / screenSize.x : 1.0; double iuPerY = screenSize.y ? boardBBox.GetHeight() / screenSize.y : 1.0; double bestZoom = std::max( iuPerX, iuPerY ); // This is needed to avoid "jumpy" zooms if first hot key was used and then mouse scroll // (or other way round). m_frame->GetScreen()->SetZoom( bestZoom ); double zoomFactor = gal->GetWorldScale() / gal->GetZoomFactor(); double zoom = 1.0 / ( zoomFactor * bestZoom ); view->SetScale( zoom ); view->SetCenter( boardBBox.Centre() ); setTransitions(); return 0; }