void CounterView::Draw (BRect updateRect) { BRect MovingRect ( m_MovingDotPoint.x, m_MovingDotPoint.y, m_MovingDotPoint.x + m_MovingDotSize, m_MovingDotPoint.y + m_MovingDotSize); char TempString [40]; if (m_BackingBitmap != NULL) { m_BackingBitmap->Lock (); m_BackingView.SetHighColor (60, 60, 255, 8); m_BackingView.FillRect (m_BndRect); m_BackingView.SetHighColor (255, 255, 0, 255); m_BackingView.MovePenTo (m_TextStartPoint); sprintf (TempString, "%d", m_CurrentCount); m_BackingView.DrawString (TempString); m_BackingView.FillRect (MovingRect); m_BackingView.Sync (); m_BackingBitmap->Unlock (); MovePenTo (0, 0); DrawBitmap (m_BackingBitmap); } }
// GetClipping -- this will return NULL if the user hasn't selected any region of // the screen. If she has, it will return a BBitmap representing that // selection. You MUST delete it. It's not mine. // Anything else, it returns NULL. BBitmap * PictureViewer::GetClipping() { if (thePic == NULL) return NULL; if (clipping == false) return NULL; BBitmap *dragImage = new BBitmap(BRect(0,0,clippingRegion.Width(),clippingRegion.Height()), thePic->ColorSpace(),true,false); BView *tempView = new BView(dragImage->Bounds(),"yo",0,0); dragImage->AddChild(tempView); dragImage->Lock(); tempView->SetViewColor(0,0,0); float left = -clippingRegion.left; float top = -clippingRegion.top; tempView->MovePenTo( left, top); tempView->DrawBitmap(thePic); dragImage->Unlock(); dragImage->RemoveChild(tempView); delete tempView; return dragImage; }
BBitmap *DragonView::_MakeNoneImage( void ) { // Draw an "empty" bitmap to represent "no image"; we'll use one // that tells the user what to do. BBitmap *bitmap = new BBitmap( BRect( 0, 0, 319, 199 ), BScreen().ColorSpace(), true ); BView *view = new BView( bitmap->Bounds(), "not a bitmap", B_FOLLOW_ALL_SIDES, 0 ); bitmap->AddChild( view ); DragonApp *app = dynamic_cast<DragonApp *>( be_app ); rgb_color White = { 255, 255, 255, 0 }; rgb_color Black = { 0, 0, 0, 0 }; bitmap->Lock(); view->SetLowColor( White ); view->SetViewColor( White ); view->SetHighColor( Black ); view->SetDrawingMode( B_OP_OVER ); view->FillRect( view->Bounds(), B_SOLID_LOW ); // Excercise for the reader here: Read the old newsletter articles // about how to use the font metrics to find out how large a font is, // then center to font in the window dynamically no matter what font // settings the user has. view->SetFont( be_plain_font ); view->MovePenTo( 5, 100 ); view->DrawString( app->rsrc_strings->FindString( RSRC_Drop_an_image ) ); view->Sync(); bitmap->Unlock(); return bitmap; }
void ActivityView::_DrawHistory(bool drawBackground) { _UpdateOffscreenBitmap(); BView* view = this; if (fOffscreen != NULL) { fOffscreen->Lock(); view = _OffscreenView(); } BRect frame = _HistoryFrame(); BRect outerFrame = frame.InsetByCopy(-2, -2); // draw the outer frame uint32 flags = 0; if (!drawBackground) flags |= BControlLook::B_BLEND_FRAME; be_control_look->DrawTextControlBorder(this, outerFrame, outerFrame, fLegendBackgroundColor, flags); // convert to offscreen view if necessary if (view != this) frame.OffsetTo(B_ORIGIN); view->SetLowColor(fHistoryBackgroundColor); view->FillRect(frame, B_SOLID_LOW); uint32 step = 2; uint32 resolution = fDrawResolution; if (fDrawResolution > 1) { step = 1; resolution--; } // We would get a negative number of steps which isn't a good idea. if (frame.IntegerWidth() <= 10) return; uint32 width = frame.IntegerWidth() - 10; uint32 steps = width / step; bigtime_t timeStep = RefreshInterval() * resolution; bigtime_t now = system_time(); // Draw scale // TODO: add second markers? view->SetPenSize(1); rgb_color scaleColor = view->LowColor(); uint32 average = (scaleColor.red + scaleColor.green + scaleColor.blue) / 3; if (average < 96) scaleColor = tint_color(scaleColor, B_LIGHTEN_2_TINT); else scaleColor = tint_color(scaleColor, B_DARKEN_2_TINT); view->SetHighColor(scaleColor); view->StrokeLine(BPoint(frame.left, frame.top + frame.Height() / 2), BPoint(frame.right, frame.top + frame.Height() / 2)); // Draw values view->SetPenSize(1.5); BAutolock _(fSourcesLock); for (uint32 i = fSources.CountItems(); i-- > 0;) { ViewHistory* viewValues = fViewValues.ItemAt(i); DataSource* source = fSources.ItemAt(i); DataHistory* values = fValues.ItemAt(i); viewValues->Update(values, steps, fDrawResolution, now, timeStep, RefreshInterval()); if (viewValues->Start() >= (int32)steps - 1) continue; uint32 x = viewValues->Start() * step; bool first = true; view->SetHighColor(source->Color()); view->SetLineMode(B_BUTT_CAP, B_ROUND_JOIN); view->MovePenTo(B_ORIGIN); try { view->BeginLineArray(steps - viewValues->Start() - 1); BPoint prev; for (uint32 j = viewValues->Start(); j < steps; x += step, j++) { float y = _PositionForValue(source, values, viewValues->ValueAt(j)); if (first) { first = false; } else view->AddLine(prev, BPoint(x, y), source->Color()); prev.Set(x, y); } } catch (std::bad_alloc) { // Not enough memory to allocate the line array. // TODO we could try to draw using the slower but less memory // consuming solution using StrokeLine. } view->EndLineArray(); } // TODO: add marks when an app started or quit view->Sync(); if (fOffscreen != NULL) { fOffscreen->Unlock(); DrawBitmap(fOffscreen, outerFrame.LeftTop()); } }
void RemoteView::_DrawThread() { RemoteMessage reply(NULL, fSendBuffer); RemoteMessage message(fReceiveBuffer, NULL); // cursor BPoint cursorHotSpot(0, 0); while (!fStopThread) { uint16 code; status_t status = message.NextMessage(code); if (status != B_OK) { TRACE_ERROR("failed to read message from receiver\n"); break; } TRACE("code %u with %ld bytes data\n", code, message.DataLeft()); BAutolock locker(this->Looper()); if (!locker.IsLocked()) break; // handle stuff that doesn't go to a specicifc engine switch (code) { case RP_INIT_CONNECTION: { uint16 port; status_t result = message.Read(port); if (result != B_OK) { TRACE_ERROR("failed to read remote port\n"); continue; } BNetEndpoint *endpoint = fReceiver->Endpoint(); if (endpoint == NULL) { TRACE_ERROR("receiver not connected anymore\n"); continue; } in_addr remoteHost; char hostName[MAXHOSTNAMELEN + 1]; BNetAddress address(endpoint->RemoteAddr()); address.GetAddr(remoteHost); address.GetAddr(hostName, NULL); address.SetTo(remoteHost, port); TRACE("connecting to host \"%s\" port %u\n", hostName, port); result = fSendEndpoint->Connect(address); if (result != B_OK) { TRACE_ERROR("failed to connect to host \"%s\" port %u\n", hostName, port); continue; } BRect bounds = fOffscreenBitmap->Bounds(); reply.Start(RP_UPDATE_DISPLAY_MODE); reply.Add(bounds.IntegerWidth() + 1); reply.Add(bounds.IntegerHeight() + 1); if (reply.Flush() == B_OK) fIsConnected = true; continue; } case RP_CLOSE_CONNECTION: { be_app->PostMessage(B_QUIT_REQUESTED); continue; } case RP_CREATE_STATE: case RP_DELETE_STATE: { uint32 token; message.Read(token); if (code == RP_CREATE_STATE) _CreateState(token); else _DeleteState(token); continue; } case RP_SET_CURSOR: { BBitmap *bitmap; BPoint oldHotSpot = cursorHotSpot; message.Read(cursorHotSpot); if (message.ReadBitmap(&bitmap) != B_OK) continue; delete fCursorBitmap; fCursorBitmap = bitmap; Invalidate(fCursorFrame); BRect bounds = fCursorBitmap->Bounds(); fCursorFrame.right = fCursorFrame.left + bounds.IntegerWidth() + 1; fCursorFrame.bottom = fCursorFrame.bottom + bounds.IntegerHeight() + 1; fCursorFrame.OffsetBy(oldHotSpot - cursorHotSpot); Invalidate(fCursorFrame); continue; } case RP_SET_CURSOR_VISIBLE: { bool wasVisible = fCursorVisible; message.Read(fCursorVisible); if (wasVisible != fCursorVisible) Invalidate(fCursorFrame); continue; } case RP_MOVE_CURSOR_TO: { BPoint position; message.Read(position); if (fCursorVisible) Invalidate(fCursorFrame); fCursorFrame.OffsetTo(position - cursorHotSpot); Invalidate(fCursorFrame); continue; } case RP_INVALIDATE_RECT: { BRect rect; if (message.Read(rect) != B_OK) continue; Invalidate(rect); continue; } case RP_INVALIDATE_REGION: { BRegion region; if (message.ReadRegion(region) != B_OK) continue; Invalidate(®ion); continue; } case RP_FILL_REGION_COLOR_NO_CLIPPING: { BRegion region; rgb_color color; message.ReadRegion(region); if (message.Read(color) != B_OK) continue; fOffscreen->LockLooper(); fOffscreen->SetHighColor(color); fOffscreen->FillRegion(®ion); fOffscreen->UnlockLooper(); Invalidate(®ion); continue; } case RP_COPY_RECT_NO_CLIPPING: { int32 xOffset, yOffset; BRect rect; message.Read(xOffset); message.Read(yOffset); if (message.Read(rect) != B_OK) continue; BRect dest = rect.OffsetByCopy(xOffset, yOffset); fOffscreen->LockLooper(); fOffscreen->CopyBits(rect, dest); fOffscreen->UnlockLooper(); continue; } } uint32 token; message.Read(token); engine_state *state = _FindState(token); if (state == NULL) { TRACE_ERROR("didn't find state for token %lu\n", token); continue; } BView *offscreen = state->view; ::pattern &pattern = state->pattern; BRegion &clippingRegion = state->clipping_region; float &penSize = state->pen_size; bool &syncDrawing = state->sync_drawing; BRegion invalidRegion; BAutolock offscreenLocker(offscreen->Looper()); if (!offscreenLocker.IsLocked()) break; switch (code) { case RP_ENABLE_SYNC_DRAWING: syncDrawing = true; continue; case RP_DISABLE_SYNC_DRAWING: syncDrawing = false; continue; case RP_SET_OFFSETS: { int32 xOffset, yOffset; message.Read(xOffset); if (message.Read(yOffset) != B_OK) continue; offscreen->MovePenTo(xOffset, yOffset); break; } case RP_SET_HIGH_COLOR: case RP_SET_LOW_COLOR: { rgb_color color; if (message.Read(color) != B_OK) continue; if (code == RP_SET_HIGH_COLOR) offscreen->SetHighColor(color); else offscreen->SetLowColor(color); break; } case RP_SET_PEN_SIZE: { float newPenSize; if (message.Read(newPenSize) != B_OK) continue; offscreen->SetPenSize(newPenSize); penSize = newPenSize / 2; break; } case RP_SET_STROKE_MODE: { cap_mode capMode; join_mode joinMode; float miterLimit; message.Read(capMode); message.Read(joinMode); if (message.Read(miterLimit) != B_OK) continue; offscreen->SetLineMode(capMode, joinMode, miterLimit); break; } case RP_SET_BLENDING_MODE: { source_alpha sourceAlpha; alpha_function alphaFunction; message.Read(sourceAlpha); if (message.Read(alphaFunction) != B_OK) continue; offscreen->SetBlendingMode(sourceAlpha, alphaFunction); break; } case RP_SET_PATTERN: { if (message.Read(pattern) != B_OK) continue; break; } case RP_SET_DRAWING_MODE: { drawing_mode drawingMode; if (message.Read(drawingMode) != B_OK) continue; offscreen->SetDrawingMode(drawingMode); break; } case RP_SET_FONT: { BFont font; if (message.ReadFontState(font) != B_OK) continue; offscreen->SetFont(&font); break; } case RP_CONSTRAIN_CLIPPING_REGION: { if (message.ReadRegion(clippingRegion) != B_OK) continue; offscreen->ConstrainClippingRegion(&clippingRegion); break; } case RP_INVERT_RECT: { BRect rect; if (message.Read(rect) != B_OK) continue; offscreen->InvertRect(rect); invalidRegion.Include(rect); break; } case RP_DRAW_BITMAP: { BBitmap *bitmap; BRect bitmapRect, viewRect; uint32 options; message.Read(bitmapRect); message.Read(viewRect); message.Read(options); if (message.ReadBitmap(&bitmap) != B_OK || bitmap == NULL) continue; offscreen->DrawBitmap(bitmap, bitmapRect, viewRect, options); invalidRegion.Include(viewRect); delete bitmap; break; } case RP_DRAW_BITMAP_RECTS: { color_space colorSpace; int32 rectCount; uint32 flags, options; message.Read(options); message.Read(colorSpace); message.Read(flags); message.Read(rectCount); for (int32 i = 0; i < rectCount; i++) { BBitmap *bitmap; BRect viewRect; message.Read(viewRect); if (message.ReadBitmap(&bitmap, true, colorSpace, flags) != B_OK || bitmap == NULL) { continue; } offscreen->DrawBitmap(bitmap, bitmap->Bounds(), viewRect, options); invalidRegion.Include(viewRect); delete bitmap; } break; } case RP_STROKE_ARC: case RP_FILL_ARC: case RP_FILL_ARC_GRADIENT: { BRect rect; float angle, span; message.Read(rect); message.Read(angle); if (message.Read(span) != B_OK) continue; if (code == RP_STROKE_ARC) { offscreen->StrokeArc(rect, angle, span, pattern); rect.InsetBy(-penSize, -penSize); } else if (code == RP_FILL_ARC) offscreen->FillArc(rect, angle, span, pattern); else { BGradient *gradient; if (message.ReadGradient(&gradient) != B_OK) continue; offscreen->FillArc(rect, angle, span, *gradient); delete gradient; } invalidRegion.Include(rect); break; } case RP_STROKE_BEZIER: case RP_FILL_BEZIER: case RP_FILL_BEZIER_GRADIENT: { BPoint points[4]; if (message.ReadList(points, 4) != B_OK) continue; BRect bounds = _BuildInvalidateRect(points, 4); if (code == RP_STROKE_BEZIER) { offscreen->StrokeBezier(points, pattern); bounds.InsetBy(-penSize, -penSize); } else if (code == RP_FILL_BEZIER) offscreen->FillBezier(points, pattern); else { BGradient *gradient; if (message.ReadGradient(&gradient) != B_OK) continue; offscreen->FillBezier(points, *gradient); delete gradient; } invalidRegion.Include(bounds); break; } case RP_STROKE_ELLIPSE: case RP_FILL_ELLIPSE: case RP_FILL_ELLIPSE_GRADIENT: { BRect rect; if (message.Read(rect) != B_OK) continue; if (code == RP_STROKE_ELLIPSE) { offscreen->StrokeEllipse(rect, pattern); rect.InsetBy(-penSize, -penSize); } else if (code == RP_FILL_ELLIPSE) offscreen->FillEllipse(rect, pattern); else { BGradient *gradient; if (message.ReadGradient(&gradient) != B_OK) continue; offscreen->FillEllipse(rect, *gradient); delete gradient; } invalidRegion.Include(rect); break; } case RP_STROKE_POLYGON: case RP_FILL_POLYGON: case RP_FILL_POLYGON_GRADIENT: { BRect bounds; bool closed; int32 numPoints; message.Read(bounds); message.Read(closed); if (message.Read(numPoints) != B_OK) continue; BPoint points[numPoints]; for (int32 i = 0; i < numPoints; i++) message.Read(points[i]); if (code == RP_STROKE_POLYGON) { offscreen->StrokePolygon(points, numPoints, bounds, closed, pattern); bounds.InsetBy(-penSize, -penSize); } else if (code == RP_FILL_POLYGON) offscreen->FillPolygon(points, numPoints, bounds, pattern); else { BGradient *gradient; if (message.ReadGradient(&gradient) != B_OK) continue; offscreen->FillPolygon(points, numPoints, bounds, *gradient); delete gradient; } invalidRegion.Include(bounds); break; } case RP_STROKE_RECT: case RP_FILL_RECT: case RP_FILL_RECT_GRADIENT: { BRect rect; if (message.Read(rect) != B_OK) continue; if (code == RP_STROKE_RECT) { offscreen->StrokeRect(rect, pattern); rect.InsetBy(-penSize, -penSize); } else if (code == RP_FILL_RECT) offscreen->FillRect(rect, pattern); else { BGradient *gradient; if (message.ReadGradient(&gradient) != B_OK) continue; offscreen->FillRect(rect, *gradient); delete gradient; } invalidRegion.Include(rect); break; } case RP_STROKE_ROUND_RECT: case RP_FILL_ROUND_RECT: case RP_FILL_ROUND_RECT_GRADIENT: { BRect rect; float xRadius, yRadius; message.Read(rect); message.Read(xRadius); if (message.Read(yRadius) != B_OK) continue; if (code == RP_STROKE_ROUND_RECT) { offscreen->StrokeRoundRect(rect, xRadius, yRadius, pattern); rect.InsetBy(-penSize, -penSize); } else if (code == RP_FILL_ROUND_RECT) offscreen->FillRoundRect(rect, xRadius, yRadius, pattern); else { BGradient *gradient; if (message.ReadGradient(&gradient) != B_OK) continue; offscreen->FillRoundRect(rect, xRadius, yRadius, *gradient); delete gradient; } invalidRegion.Include(rect); break; } case RP_STROKE_SHAPE: case RP_FILL_SHAPE: case RP_FILL_SHAPE_GRADIENT: { BRect bounds; int32 opCount, pointCount; message.Read(bounds); if (message.Read(opCount) != B_OK) continue; BMessage archive; for (int32 i = 0; i < opCount; i++) { int32 op; message.Read(op); archive.AddInt32("ops", op); } if (message.Read(pointCount) != B_OK) continue; for (int32 i = 0; i < pointCount; i++) { BPoint point; message.Read(point); archive.AddPoint("pts", point); } BPoint offset; message.Read(offset); float scale; if (message.Read(scale) != B_OK) continue; offscreen->PushState(); offscreen->MovePenTo(offset); offscreen->SetScale(scale); BShape shape(&archive); if (code == RP_STROKE_SHAPE) { offscreen->StrokeShape(&shape, pattern); bounds.InsetBy(-penSize, -penSize); } else if (code == RP_FILL_SHAPE) offscreen->FillShape(&shape, pattern); else { BGradient *gradient; if (message.ReadGradient(&gradient) != B_OK) { offscreen->PopState(); continue; } offscreen->FillShape(&shape, *gradient); delete gradient; } offscreen->PopState(); invalidRegion.Include(bounds); break; } case RP_STROKE_TRIANGLE: case RP_FILL_TRIANGLE: case RP_FILL_TRIANGLE_GRADIENT: { BRect bounds; BPoint points[3]; message.ReadList(points, 3); if (message.Read(bounds) != B_OK) continue; if (code == RP_STROKE_TRIANGLE) { offscreen->StrokeTriangle(points[0], points[1], points[2], bounds, pattern); bounds.InsetBy(-penSize, -penSize); } else if (code == RP_FILL_TRIANGLE) { offscreen->FillTriangle(points[0], points[1], points[2], bounds, pattern); } else { BGradient *gradient; if (message.ReadGradient(&gradient) != B_OK) continue; offscreen->FillTriangle(points[0], points[1], points[2], bounds, *gradient); delete gradient; } invalidRegion.Include(bounds); break; } case RP_STROKE_LINE: { BPoint points[2]; if (message.ReadList(points, 2) != B_OK) continue; offscreen->StrokeLine(points[0], points[1], pattern); BRect bounds = _BuildInvalidateRect(points, 2); invalidRegion.Include(bounds.InsetBySelf(-penSize, -penSize)); break; } case RP_STROKE_LINE_ARRAY: { int32 numLines; if (message.Read(numLines) != B_OK) continue; BRect bounds; offscreen->BeginLineArray(numLines); for (int32 i = 0; i < numLines; i++) { rgb_color color; BPoint start, end; message.ReadArrayLine(start, end, color); offscreen->AddLine(start, end, color); bounds.left = min_c(bounds.left, min_c(start.x, end.x)); bounds.top = min_c(bounds.top, min_c(start.y, end.y)); bounds.right = max_c(bounds.right, max_c(start.x, end.x)); bounds.bottom = max_c(bounds.bottom, max_c(start.y, end.y)); } offscreen->EndLineArray(); invalidRegion.Include(bounds); break; } case RP_FILL_REGION: case RP_FILL_REGION_GRADIENT: { BRegion region; if (message.ReadRegion(region) != B_OK) continue; if (code == RP_FILL_REGION) offscreen->FillRegion(®ion, pattern); else { BGradient *gradient; if (message.ReadGradient(&gradient) != B_OK) continue; offscreen->FillRegion(®ion, *gradient); delete gradient; } invalidRegion.Include(®ion); break; } case RP_STROKE_POINT_COLOR: { BPoint point; rgb_color color; message.Read(point); if (message.Read(color) != B_OK) continue; rgb_color oldColor = offscreen->HighColor(); offscreen->SetHighColor(color); offscreen->StrokeLine(point, point); offscreen->SetHighColor(oldColor); invalidRegion.Include( BRect(point, point).InsetBySelf(-penSize, -penSize)); break; } case RP_STROKE_LINE_1PX_COLOR: { BPoint points[2]; rgb_color color; message.ReadList(points, 2); if (message.Read(color) != B_OK) continue; float oldSize = offscreen->PenSize(); rgb_color oldColor = offscreen->HighColor(); drawing_mode oldMode = offscreen->DrawingMode(); offscreen->SetPenSize(1); offscreen->SetHighColor(color); offscreen->SetDrawingMode(B_OP_OVER); offscreen->StrokeLine(points[0], points[1]); offscreen->SetDrawingMode(oldMode); offscreen->SetHighColor(oldColor); offscreen->SetPenSize(oldSize); invalidRegion.Include(_BuildInvalidateRect(points, 2)); break; } case RP_STROKE_RECT_1PX_COLOR: case RP_FILL_RECT_COLOR: { BRect rect; rgb_color color; message.Read(rect); if (message.Read(color) != B_OK) continue; rgb_color oldColor = offscreen->HighColor(); offscreen->SetHighColor(color); if (code == RP_STROKE_RECT_1PX_COLOR) { float oldSize = PenSize(); offscreen->SetPenSize(1); offscreen->StrokeRect(rect); offscreen->SetPenSize(oldSize); } else offscreen->FillRect(rect); offscreen->SetHighColor(oldColor); invalidRegion.Include(rect); break; } case RP_DRAW_STRING: { BPoint point; size_t length; char *string; bool hasDelta; message.Read(point); message.ReadString(&string, length); if (message.Read(hasDelta) != B_OK) { free(string); continue; } if (hasDelta) { escapement_delta delta[length]; message.ReadList(delta, length); offscreen->DrawString(string, point, delta); } else offscreen->DrawString(string, point); free(string); reply.Start(RP_DRAW_STRING_RESULT); reply.Add(token); reply.Add(offscreen->PenLocation()); reply.Flush(); font_height height; offscreen->GetFontHeight(&height); BRect bounds(point, offscreen->PenLocation()); bounds.top -= height.ascent; bounds.bottom += height.descent; invalidRegion.Include(bounds); break; } case RP_DRAW_STRING_WITH_OFFSETS: { size_t length; char *string; message.ReadString(&string, length); int32 count = UTF8CountChars(string, length); BPoint offsets[count]; if (message.ReadList(offsets, count) != B_OK) { free(string); continue; } offscreen->DrawString(string, offsets, count); free(string); reply.Start(RP_DRAW_STRING_RESULT); reply.Add(token); reply.Add(offscreen->PenLocation()); reply.Flush(); BFont font; offscreen->GetFont(&font); BRect boxes[count]; font.GetBoundingBoxesAsGlyphs(string, count, B_SCREEN_METRIC, boxes); font_height height; offscreen->GetFontHeight(&height); for (int32 i = 0; i < count; i++) { // TODO: validate boxes[i].OffsetBy(offsets[i] + BPoint(0, -height.ascent)); invalidRegion.Include(boxes[i]); } break; } case RP_READ_BITMAP: { BRect bounds; bool drawCursor; message.Read(bounds); if (message.Read(drawCursor) != B_OK) continue; // TODO: support the drawCursor flag BBitmap bitmap(bounds, B_BITMAP_NO_SERVER_LINK, B_RGB32); bitmap.ImportBits(fOffscreenBitmap, bounds.LeftTop(), BPoint(0, 0), bounds.IntegerWidth() + 1, bounds.IntegerHeight() + 1); reply.Start(RP_READ_BITMAP_RESULT); reply.Add(token); reply.AddBitmap(&bitmap); reply.Flush(); break; } default: TRACE_ERROR("unknown protocol code: %u\n", code); break; } if (syncDrawing) { offscreen->Sync(); Invalidate(&invalidRegion); } } }
void CalcoloKtView::Calculate() { BString txt1text; BString txt2text; BString kt_text; long double Kt; long double x; // r/d long double D_d; // D/d long double a; long double b; long double c; long double a1; long double b1; long double c1; txt1text << txt1->Text(); txt2text << txt2->Text(); x = atof(txt1text.String()); D_d = atof(txt2text.String()); if (!((x > 0) && (x <= 0.3))) { BAlert *myAlert = new BAlert(ALERT_RD_TITLE, ALERT_RD_MESSAGE, ALERT_OK, NULL, NULL, B_WIDTH_AS_USUAL, B_OFFSET_SPACING, B_WARNING_ALERT); myAlert->Go(); return; } if (!((D_d >= 1.01) && (D_d <= 3))) { BAlert *myAlert = new BAlert(ALERT_DD_TITLE, ALERT_DD_MESSAGE, ALERT_OK, NULL, NULL, B_WIDTH_AS_USUAL, B_OFFSET_SPACING, B_WARNING_ALERT); myAlert->Go(); return; } if (D_d <= 1.05) { a1 = 0.590823256; b1 = 0.000625284; a = a1 + b1 / log(D_d); } else { a1 = 0.806683239; b1 = -0.010667756; c1 = 0.342511804; a = a1 + b1 * (D_d / log(D_d)) + c1 * (log(D_d) / D_d); } a1 = -0.287595623; b1 = -0.021137436; c1 = 0.001099864; b = a1 + b1 * D_d + c1 / log(D_d); if (D_d <= 1.05) { a1 = -1.585648431; b1 = 0.003195393; c = a1 + b1 * (D_d / log(D_d)); } else { a1 = 37.11501602; b1 = 14.59448006; c1 = -51.84367334; c = D_d / (a1 + b1 * D_d + c1 * sqrt(D_d)); } Kt = a * pow(x, b) * pow((1-x), c); kt_text << "Kt : "; kt_text << (float)Kt; lbl1->SetText(kt_text.String()); /* kt_text.SetTo(""); kt_text << "D_d : "; kt_text << (float)D_d; kt_text << "a : "; kt_text << (float)a; kt_text << "; b : "; kt_text << (float)b; kt_text << "; c : "; kt_text << (float)c; txt2->SetText(kt_text.String()); */ BView *drawView; drawView = (BView *)FindView("drawView"); drawView->SetHighColor(0, 200, 50); /* .:: Asse x (30, 200) - (310, 200) ::. .:: Asse y (30, 0) - ( 30, 200)::. */ BPoint p1, p2; p1.x = (310 - 30) * x / 0.28 + 30; p1.y = 200 - 200 * Kt / 4; p2.x = (310 - 30) * x / 0.28 + 30; p2.y = 200; drawView->StrokeLine(p1, p2, B_SOLID_HIGH); p1.x = (310 - 30) * x / 0.28 + 30; p1.y = 200 - 200 * Kt / 4; p2.x = 30; p2.y = 200 - 200 * Kt / 4; drawView->StrokeLine(p1, p2, B_SOLID_HIGH); drawView->SetHighColor(0, 0, 0); float xres; xres = 0.28 / (310 - 30 + 1); x = 1 * xres; p1.x = 1 + 30; p1.y = 200 - 200 * ( a * pow(x, b) * pow((1-x), c)) / 4; drawView->MovePenTo(p1); for (int i = 2; i <= 280; i++) { x = i * xres; p1.x = i + 30; p1.y = 200 - 200 * ( a * pow(x, b) * pow((1-x), c)) / 4; drawView->StrokeLine(p1, B_SOLID_HIGH); } }
void CalcoloKtView::Draw(BRect) { BView *iconView; iconView = (BView *)FindView("iconView"); iconView->SetHighColor(0, 0, 0); BPoint p1, p2; // Dimensioni della BView iconView 130 x 60 pixels float x_origin; float y_origin; float l_tot; float h_tot; // .:: Dimensioni principali dell'icona ::. x_origin = 25; y_origin = 5; l_tot = 90; h_tot = 52; // .:: Sezione Sx ::. p1.x = x_origin; p1.y = y_origin; p2.x = x_origin + l_tot * 5 / 9; p2.y = y_origin; iconView->StrokeLine(p1, p2, B_SOLID_HIGH); p1.x = x_origin; p1.y = y_origin + h_tot; p2.x = x_origin + l_tot * 5 / 9; p2.y = y_origin + h_tot; iconView->StrokeLine(p1, p2, B_SOLID_HIGH); p1.x = x_origin + l_tot * 5 / 9; p1.y = y_origin; p2.x = x_origin + l_tot * 5 / 9; p2.y = y_origin + h_tot; iconView->StrokeLine(p1, p2, B_SOLID_HIGH); // .:: Quota Sx ::. p1.x = x_origin + (l_tot * 5 / 9)/2; p1.y = y_origin; p2.x = x_origin + (l_tot * 5 / 9)/2; p2.y = y_origin + h_tot; iconView->StrokeLine(p1, p2, B_SOLID_HIGH); // .:: Freccie quota Sx ::. float largfreccie; BPoint p3; largfreccie = h_tot * 3 / 52; p1.x = x_origin + (l_tot * 5 / 9)/2; p1.y = y_origin; p2.x = p1.x - largfreccie / 2; p2.y = p1.y + largfreccie * 2; p3.x = p1.x + largfreccie / 2; p3.y = p1.y + largfreccie * 2; iconView->FillTriangle(p1, p2, p3, B_SOLID_HIGH); p1.x = x_origin + (l_tot * 5 / 9)/2; p1.y = y_origin + h_tot; p2.x = p1.x - largfreccie / 2; p2.y = p1.y - largfreccie * 2; p3.x = p1.x + largfreccie / 2; p3.y = p1.y - largfreccie * 2; iconView->FillTriangle(p1, p2, p3, B_SOLID_HIGH); // .:: Testo quota Sx ::. BPoint dimtext; BFont font(be_plain_font); float fontsize; fontsize = h_tot * 7 / 52; font.SetSize(fontsize); iconView->SetFont(&font); dimtext.x = x_origin + (l_tot * 5 / 9)/2 + l_tot * 5 / 90; dimtext.y = y_origin + h_tot / 2 + fontsize / 2; iconView->MovePenTo(dimtext); iconView->DrawString("D"); // .:: Sezione Dx ::. float arcradius; arcradius = l_tot * 7 / 90; p1.x = x_origin + l_tot * 5 / 9 + arcradius; p1.y = y_origin + h_tot / 4; p2.x = x_origin + l_tot * 5 / 9 + arcradius + l_tot * 14 / 45; p2.y = y_origin + h_tot / 4; iconView->StrokeLine(p1, p2, B_SOLID_HIGH); p1.x = x_origin + l_tot * 5 / 9 + arcradius; p1.y = y_origin + h_tot *3 / 4; p2.x = x_origin + l_tot * 5 / 9 + arcradius + l_tot * 14 / 45; p2.y = y_origin + h_tot *3 / 4; iconView->StrokeLine(p1, p2, B_SOLID_HIGH); // .:: Quota Dx ::. p1.x = x_origin + l_tot * 5 / 9 + arcradius + l_tot * 7 / 45; p1.y = y_origin + h_tot / 4; p2.x = x_origin + l_tot * 5 / 9 + arcradius + l_tot * 7 / 45; p2.y = y_origin + h_tot *3 / 4; iconView->StrokeLine(p1, p2, B_SOLID_HIGH); // .:: Freccie quota Sx ::. largfreccie = h_tot * 3 / 52; p1.x = x_origin + l_tot * 5 / 9 + arcradius + l_tot * 7 / 45; p1.y = y_origin + h_tot / 4; p2.x = p1.x - largfreccie / 2; p2.y = p1.y + largfreccie * 2; p3.x = p1.x + largfreccie / 2; p3.y = p1.y + largfreccie * 2; iconView->FillTriangle(p1, p2, p3, B_SOLID_HIGH); p1.x = x_origin + l_tot * 5 / 9 + arcradius + l_tot * 7 / 45; p1.y = y_origin + h_tot *3 / 4; p2.x = p1.x - largfreccie / 2; p2.y = p1.y - largfreccie * 2; p3.x = p1.x + largfreccie / 2; p3.y = p1.y - largfreccie * 2; iconView->FillTriangle(p1, p2, p3, B_SOLID_HIGH); // .:: Testo quota Dx ::. dimtext.x = x_origin + l_tot * 5 / 9 + arcradius + l_tot * 7 / 45 + l_tot * 5 / 90; dimtext.y = y_origin + h_tot / 2 + fontsize / 2; iconView->MovePenTo(dimtext); iconView->DrawString("d"); // .:: Simbolo di continuazione a Sx ::. float xbezorig; float ybezorig; float xunit; float yunit; BPoint controlpoints[4]; xbezorig = x_origin; ybezorig = y_origin; xunit = l_tot * 2 / 45; yunit = h_tot / 20; controlpoints[0].x = xbezorig; controlpoints[0].y = ybezorig; controlpoints[1].x = xbezorig + 0.8 * xunit; controlpoints[1].y = ybezorig + 1 * yunit; controlpoints[2].x = xbezorig + 1.2 * xunit; controlpoints[2].y = ybezorig + 2 * yunit; controlpoints[3].x = xbezorig + 1.5 * xunit; controlpoints[3].y = ybezorig + 3 * yunit; iconView->StrokeBezier(controlpoints, B_SOLID_HIGH); controlpoints[0].x = xbezorig + 1.5 * xunit; controlpoints[0].y = ybezorig + 3 * yunit; controlpoints[1].x = xbezorig + 1.7 * xunit; controlpoints[1].y = ybezorig + 4 * yunit; controlpoints[2].x = xbezorig + 1.5 * xunit; controlpoints[2].y = ybezorig + 5 * yunit; controlpoints[3].x = xbezorig + 1.1 * xunit; controlpoints[3].y = ybezorig + 6 * yunit; iconView->StrokeBezier(controlpoints, B_SOLID_HIGH); controlpoints[0].x = xbezorig + 1.1 * xunit; controlpoints[0].y = ybezorig + 6 * yunit; controlpoints[1].x = xbezorig + 1 * xunit; controlpoints[1].y = ybezorig + 7 * yunit; controlpoints[2].x = xbezorig + 0.8 * xunit; controlpoints[2].y = ybezorig + 8 * yunit; controlpoints[3].x = xbezorig + 0.3 * xunit; controlpoints[3].y = ybezorig + 9 * yunit; iconView->StrokeBezier(controlpoints, B_SOLID_HIGH); controlpoints[0].x = xbezorig + 1 * xunit; controlpoints[0].y = ybezorig + 7 * yunit; controlpoints[1].x = xbezorig + 0.8 * xunit; controlpoints[1].y = ybezorig + 8 * yunit; controlpoints[2].x = xbezorig + 0.3 * xunit; controlpoints[2].y = ybezorig + 9 * yunit; controlpoints[3].x = xbezorig; controlpoints[3].y = ybezorig + 10 * yunit; iconView->StrokeBezier(controlpoints, B_SOLID_HIGH); controlpoints[0].x = xbezorig; controlpoints[0].y = ybezorig + 10 * yunit; controlpoints[1].x = xbezorig - 0.8 * xunit; controlpoints[1].y = ybezorig + 11 * yunit; controlpoints[2].x = xbezorig - 1.2 * xunit; controlpoints[2].y = ybezorig + 12 * yunit; controlpoints[3].x = xbezorig - 1.5 * xunit; controlpoints[3].y = ybezorig + 13 * yunit; iconView->StrokeBezier(controlpoints, B_SOLID_HIGH); controlpoints[0].x = xbezorig - 1.5 * xunit; controlpoints[0].y = ybezorig + 13 * yunit; controlpoints[1].x = xbezorig - 1.7 * xunit; controlpoints[1].y = ybezorig + 14 * yunit; controlpoints[2].x = xbezorig - 1.5 * xunit; controlpoints[2].y = ybezorig + 15 * yunit; controlpoints[3].x = xbezorig - 1.1 * xunit; controlpoints[3].y = ybezorig + 16 * yunit; iconView->StrokeBezier(controlpoints, B_SOLID_HIGH); controlpoints[0].x = xbezorig - 1.1 * xunit; controlpoints[0].y = ybezorig + 16 * yunit; controlpoints[1].x = xbezorig - 1 * xunit; controlpoints[1].y = ybezorig + 17 * yunit; controlpoints[2].x = xbezorig - 0.8 * xunit; controlpoints[2].y = ybezorig + 18 * yunit; controlpoints[3].x = xbezorig - 0.3 * xunit; controlpoints[3].y = ybezorig + 19 * yunit; iconView->StrokeBezier(controlpoints, B_SOLID_HIGH); controlpoints[0].x = xbezorig - 1 * xunit; controlpoints[0].y = ybezorig + 17 * yunit; controlpoints[1].x = xbezorig - 0.8 * xunit; controlpoints[1].y = ybezorig + 18 * yunit; controlpoints[2].x = xbezorig - 0.3 * xunit; controlpoints[2].y = ybezorig + 19 * yunit; controlpoints[3].x = xbezorig; controlpoints[3].y = ybezorig + 20 * yunit; iconView->StrokeBezier(controlpoints, B_SOLID_HIGH); controlpoints[0].x = xbezorig; controlpoints[0].y = ybezorig; controlpoints[1].x = xbezorig - 0.8 * xunit; controlpoints[1].y = ybezorig + 1 * yunit; controlpoints[2].x = xbezorig - 1.2 * xunit; controlpoints[2].y = ybezorig + 2 * yunit; controlpoints[3].x = xbezorig - 1.5 * xunit; controlpoints[3].y = ybezorig + 3 * yunit; iconView->StrokeBezier(controlpoints, B_SOLID_HIGH); controlpoints[0].x = xbezorig - 1.5 * xunit; controlpoints[0].y = ybezorig + 3 * yunit; controlpoints[1].x = xbezorig - 1.7 * xunit; controlpoints[1].y = ybezorig + 4 * yunit; controlpoints[2].x = xbezorig - 1.5 * xunit; controlpoints[2].y = ybezorig + 5 * yunit; controlpoints[3].x = xbezorig - 1.1 * xunit; controlpoints[3].y = ybezorig + 6 * yunit; iconView->StrokeBezier(controlpoints, B_SOLID_HIGH); controlpoints[0].x = xbezorig - 1.1 * xunit; controlpoints[0].y = ybezorig + 6 * yunit; controlpoints[1].x = xbezorig - 1 * xunit; controlpoints[1].y = ybezorig + 7 * yunit; controlpoints[2].x = xbezorig - 0.8 * xunit; controlpoints[2].y = ybezorig + 8 * yunit; controlpoints[3].x = xbezorig - 0.3 * xunit; controlpoints[3].y = ybezorig + 9 * yunit; iconView->StrokeBezier(controlpoints, B_SOLID_HIGH); controlpoints[0].x = xbezorig - 1 * xunit; controlpoints[0].y = ybezorig + 7 * yunit; controlpoints[1].x = xbezorig - 0.8 * xunit; controlpoints[1].y = ybezorig + 8 * yunit; controlpoints[2].x = xbezorig - 0.3 * xunit; controlpoints[2].y = ybezorig + 9 * yunit; controlpoints[3].x = xbezorig; controlpoints[3].y = ybezorig + 10 * yunit; iconView->StrokeBezier(controlpoints, B_SOLID_HIGH); // .:: Simbolo di continuazione a Dx ::. xbezorig = x_origin + l_tot * 5 / 9 + arcradius + l_tot * 14 / 45; ybezorig = y_origin + h_tot / 4; xunit = l_tot * 2 / 90; yunit = h_tot / 40; controlpoints[0].x = xbezorig; controlpoints[0].y = ybezorig; controlpoints[1].x = xbezorig + 0.8 * xunit; controlpoints[1].y = ybezorig + 1 * yunit; controlpoints[2].x = xbezorig + 1.2 * xunit; controlpoints[2].y = ybezorig + 2 * yunit; controlpoints[3].x = xbezorig + 1.5 * xunit; controlpoints[3].y = ybezorig + 3 * yunit; iconView->StrokeBezier(controlpoints, B_SOLID_HIGH); controlpoints[0].x = xbezorig + 1.5 * xunit; controlpoints[0].y = ybezorig + 3 * yunit; controlpoints[1].x = xbezorig + 1.7 * xunit; controlpoints[1].y = ybezorig + 4 * yunit; controlpoints[2].x = xbezorig + 1.5 * xunit; controlpoints[2].y = ybezorig + 5 * yunit; controlpoints[3].x = xbezorig + 1.1 * xunit; controlpoints[3].y = ybezorig + 6 * yunit; iconView->StrokeBezier(controlpoints, B_SOLID_HIGH); controlpoints[0].x = xbezorig + 1.1 * xunit; controlpoints[0].y = ybezorig + 6 * yunit; controlpoints[1].x = xbezorig + 1 * xunit; controlpoints[1].y = ybezorig + 7 * yunit; controlpoints[2].x = xbezorig + 0.8 * xunit; controlpoints[2].y = ybezorig + 8 * yunit; controlpoints[3].x = xbezorig + 0.3 * xunit; controlpoints[3].y = ybezorig + 9 * yunit; iconView->StrokeBezier(controlpoints, B_SOLID_HIGH); controlpoints[0].x = xbezorig + 1 * xunit; controlpoints[0].y = ybezorig + 7 * yunit; controlpoints[1].x = xbezorig + 0.8 * xunit; controlpoints[1].y = ybezorig + 8 * yunit; controlpoints[2].x = xbezorig + 0.3 * xunit; controlpoints[2].y = ybezorig + 9 * yunit; controlpoints[3].x = xbezorig; controlpoints[3].y = ybezorig + 10 * yunit; iconView->StrokeBezier(controlpoints, B_SOLID_HIGH); controlpoints[0].x = xbezorig; controlpoints[0].y = ybezorig + 10 * yunit; controlpoints[1].x = xbezorig - 0.8 * xunit; controlpoints[1].y = ybezorig + 11 * yunit; controlpoints[2].x = xbezorig - 1.2 * xunit; controlpoints[2].y = ybezorig + 12 * yunit; controlpoints[3].x = xbezorig - 1.5 * xunit; controlpoints[3].y = ybezorig + 13 * yunit; iconView->StrokeBezier(controlpoints, B_SOLID_HIGH); controlpoints[0].x = xbezorig - 1.5 * xunit; controlpoints[0].y = ybezorig + 13 * yunit; controlpoints[1].x = xbezorig - 1.7 * xunit; controlpoints[1].y = ybezorig + 14 * yunit; controlpoints[2].x = xbezorig - 1.5 * xunit; controlpoints[2].y = ybezorig + 15 * yunit; controlpoints[3].x = xbezorig - 1.1 * xunit; controlpoints[3].y = ybezorig + 16 * yunit; iconView->StrokeBezier(controlpoints, B_SOLID_HIGH); controlpoints[0].x = xbezorig - 1.1 * xunit; controlpoints[0].y = ybezorig + 16 * yunit; controlpoints[1].x = xbezorig - 1 * xunit; controlpoints[1].y = ybezorig + 17 * yunit; controlpoints[2].x = xbezorig - 0.8 * xunit; controlpoints[2].y = ybezorig + 18 * yunit; controlpoints[3].x = xbezorig - 0.3 * xunit; controlpoints[3].y = ybezorig + 19 * yunit; iconView->StrokeBezier(controlpoints, B_SOLID_HIGH); controlpoints[0].x = xbezorig - 1 * xunit; controlpoints[0].y = ybezorig + 17 * yunit; controlpoints[1].x = xbezorig - 0.8 * xunit; controlpoints[1].y = ybezorig + 18 * yunit; controlpoints[2].x = xbezorig - 0.3 * xunit; controlpoints[2].y = ybezorig + 19 * yunit; controlpoints[3].x = xbezorig; controlpoints[3].y = ybezorig + 20 * yunit; iconView->StrokeBezier(controlpoints, B_SOLID_HIGH); controlpoints[0].x = xbezorig; controlpoints[0].y = ybezorig + 10 * yunit; controlpoints[1].x = xbezorig + 0.8 * xunit; controlpoints[1].y = ybezorig + 11 * yunit; controlpoints[2].x = xbezorig + 1.2 * xunit; controlpoints[2].y = ybezorig + 12 * yunit; controlpoints[3].x = xbezorig + 1.5 * xunit; controlpoints[3].y = ybezorig + 13 * yunit; iconView->StrokeBezier(controlpoints, B_SOLID_HIGH); controlpoints[0].x = xbezorig + 1.5 * xunit; controlpoints[0].y = ybezorig + 13 * yunit; controlpoints[1].x = xbezorig + 1.7 * xunit; controlpoints[1].y = ybezorig + 14 * yunit; controlpoints[2].x = xbezorig + 1.5 * xunit; controlpoints[2].y = ybezorig + 15 * yunit; controlpoints[3].x = xbezorig + 1.1 * xunit; controlpoints[3].y = ybezorig + 16 * yunit; iconView->StrokeBezier(controlpoints, B_SOLID_HIGH); controlpoints[0].x = xbezorig + 1.1 * xunit; controlpoints[0].y = ybezorig + 16 * yunit; controlpoints[1].x = xbezorig + 1 * xunit; controlpoints[1].y = ybezorig + 17 * yunit; controlpoints[2].x = xbezorig + 0.8 * xunit; controlpoints[2].y = ybezorig + 18 * yunit; controlpoints[3].x = xbezorig + 0.3 * xunit; controlpoints[3].y = ybezorig + 19 * yunit; iconView->StrokeBezier(controlpoints, B_SOLID_HIGH); controlpoints[0].x = xbezorig + 1 * xunit; controlpoints[0].y = ybezorig + 17 * yunit; controlpoints[1].x = xbezorig + 0.8 * xunit; controlpoints[1].y = ybezorig + 18 * yunit; controlpoints[2].x = xbezorig + 0.3 * xunit; controlpoints[2].y = ybezorig + 19 * yunit; controlpoints[3].x = xbezorig; controlpoints[3].y = ybezorig + 20 * yunit; iconView->StrokeBezier(controlpoints, B_SOLID_HIGH); // .:: Archi di raccordo ::. xunit = arcradius / 3; yunit = arcradius / 3; xbezorig = x_origin + l_tot * 5 / 9; ybezorig = y_origin + h_tot / 4 - arcradius; controlpoints[0].x = xbezorig; controlpoints[0].y = ybezorig; controlpoints[1].x = xbezorig + 0.5 * xunit; controlpoints[1].y = ybezorig + 1 * yunit; controlpoints[2].x = xbezorig + 1 * xunit; controlpoints[2].y = ybezorig + 2 * yunit; controlpoints[3].x = xbezorig + 3 * xunit; controlpoints[3].y = ybezorig + 3 * yunit; iconView->StrokeBezier(controlpoints, B_SOLID_HIGH); xbezorig = x_origin + l_tot * 5 / 9; ybezorig = y_origin + h_tot *3 / 4; controlpoints[0].x = xbezorig; controlpoints[0].y = ybezorig + 3 * yunit; controlpoints[1].x = xbezorig + 0.5 * xunit; controlpoints[1].y = ybezorig + 2 * yunit; controlpoints[2].x = xbezorig + 1 * xunit; controlpoints[2].y = ybezorig + 1 * yunit; controlpoints[3].x = xbezorig + 3 * xunit; controlpoints[3].y = ybezorig; iconView->StrokeBezier(controlpoints, B_SOLID_HIGH); // .:: Quota raggio raccordo ::. xbezorig = x_origin + l_tot * 5 / 9; ybezorig = y_origin + h_tot / 4 - arcradius; float pigreco; pigreco = atan(1) * 4; p1.x = xbezorig + 1.2 * xunit; p1.y = ybezorig + 1.8 * yunit; p2.x = p1.x + 2 * arcradius * cos(pigreco / 4); p2.y = p1.y - 2 * arcradius * sin(pigreco / 4); iconView->StrokeLine(p1, p2, B_SOLID_HIGH); // .:: Freccia quota raggio di raccordo ::. p2.x = p1.x + (-1 * largfreccie / 2 * cos(pigreco / 4) + largfreccie * 2 * sin(pigreco / 4)); p2.y = p1.y + (-1 * largfreccie / 2 * sin(pigreco / 4) - largfreccie * 2 * cos(pigreco / 4)); p3.x = p1.x + (largfreccie / 2 * cos(pigreco / 4) + largfreccie * 2 * sin(pigreco / 4)); p3.y = p1.y + (largfreccie / 2 * sin(pigreco / 4) - largfreccie * 2 * cos(pigreco / 4)); iconView->FillTriangle(p1, p2, p3, B_SOLID_HIGH); // .:: Testo quota raggio di raccordo ::. p2.x = p1.x + 2 * arcradius * cos(pigreco / 4); p2.y = p1.y - arcradius / 2 * sin(pigreco / 4); iconView->MovePenTo(p2); iconView->DrawString("r"); // .:: Quota forza Sx ::. p1.x = x_origin - 3 * xunit; p1.y = y_origin + h_tot / 2; p2.x = x_origin - 8 * xunit; p2.y = y_origin + h_tot / 2; iconView->StrokeLine(p1, p2, B_SOLID_HIGH); p1.x = x_origin - 8 * xunit; p1.y = y_origin + h_tot / 2; p2.x = p1.x + largfreccie * 2; p2.y = p1.y - largfreccie / 2; p3.x = p1.x + largfreccie * 2; p3.y = p1.y + largfreccie / 2; iconView->FillTriangle(p1, p2, p3, B_SOLID_HIGH); p1.x = x_origin - 11 / 2 * xunit; p1.y = y_origin + h_tot / 2 - yunit; iconView->MovePenTo(p1); iconView->DrawString("P"); // .:: Quota forza Dx ::. p1.x = x_origin + l_tot * 5 / 9 + arcradius + l_tot * 14 / 45 + 3 * xunit; p1.y = y_origin + h_tot / 2; p2.x = x_origin + l_tot * 5 / 9 + arcradius + l_tot * 14 / 45 + 8 * xunit; p2.y = y_origin + h_tot / 2; iconView->StrokeLine(p1, p2, B_SOLID_HIGH); p1.x = x_origin + l_tot * 5 / 9 + arcradius + l_tot * 14 / 45 + 8 * xunit; p1.y = y_origin + h_tot / 2; p2.x = p1.x - largfreccie * 2; p2.y = p1.y - largfreccie / 2; p3.x = p1.x - largfreccie * 2; p3.y = p1.y + largfreccie / 2; iconView->FillTriangle(p1, p2, p3, B_SOLID_HIGH); p1.x = x_origin + l_tot * 5 / 9 + arcradius + l_tot * 14 / 45 + 11 / 2 * xunit; p1.y = y_origin + h_tot / 2 - yunit; iconView->MovePenTo(p1); iconView->DrawString("P"); // .:: Grafico ::. // Dimensioni della BView drawView 310 x 210 pixels BView *drawView; drawView = (BView *)FindView("drawView"); drawView->SetHighColor(0, 0, 0); p1.x = 30; p1.y = 0; p2.x = 30; p2.y = 200; drawView->StrokeLine(p1, p2, B_SOLID_HIGH); p2.x = p1.x - largfreccie / 2; p2.y = p1.y + largfreccie * 2; p3.x = p1.x + largfreccie / 2; p3.y = p1.y + largfreccie * 2; drawView->FillTriangle(p1, p2, p3, B_SOLID_HIGH); p1.x = 30; p1.y = 200; p2.x = 310; p2.y = 200; drawView->StrokeLine(p1, p2, B_SOLID_HIGH); p1.x = 310; p1.y = 200; p2.x = p1.x - largfreccie * 2; p2.y = p1.y - largfreccie / 2; p3.x = p1.x - largfreccie * 2; p3.y = p1.y + largfreccie / 2; drawView->FillTriangle(p1, p2, p3, B_SOLID_HIGH); for (int i = 280; i > 0; i = i - 50) { p1.x = i; p1.y = 198; p2.x = i; p2.y = 202; drawView->StrokeLine(p1, p2, B_SOLID_HIGH); p1.y = 210; float flxLabel; BString strxLabel; flxLabel = (i - 10) / 50 * 0.05; strxLabel << (float)flxLabel; drawView->MovePenTo(p1); drawView->DrawString(strxLabel.String()); } for (int i = 200; i > 0; i = i - 25) { p1.x = 28; p1.y = i; p2.x = 32; p2.y = i; drawView->StrokeLine(p1, p2, B_SOLID_HIGH); p1.x = 0; float flyLabel; BString stryLabel; flyLabel = (200 - i) / 25 * 0.5; stryLabel << (float)flyLabel; drawView->MovePenTo(p1); drawView->DrawString(stryLabel.String()); } p1.x = 10; p1.y = 10; drawView->MovePenTo(p1); drawView->DrawString("Kt"); p1.x = 157; p1.y = 210; drawView->MovePenTo(p1); drawView->DrawString("r/d"); }
// This function returns the number of pixels of the text that // were clipped if the text does not fit into the clipping rect. // If the text all fit, it returns 0. int BeOSCanvas::RenderText( int iFontHeight, Rect& oClipRect, string& oText, AlignEnum eAlign, Font* pFont, const Color& oColor, bool bBold, bool bItalic, bool bUnderline ) { Erase( oClipRect ); BView* v = m_pBufferBitmap->OffscreenView(); if ( !v ) return 0; BBitmap* bitmap = m_pBufferBitmap->GetBBitmap(); assert( bitmap ); BFont font; font_height fontHeight; BRect clipRect( float(oClipRect.x1), float(oClipRect.y1), float(oClipRect.x2-1), float(oClipRect.y2-1) ); BRegion clipRegion; clipRegion.Set( clipRect ); if ( !bitmap->Lock() ) { puts( "lock failed" ); return 0; } v->ConstrainClippingRegion( &clipRegion ); v->SetDrawingMode( B_OP_OVER ); if ( bBold ) { v->SetFont( be_bold_font ); } else { v->SetFont( be_plain_font ); } v->SetFontSize( (float)iFontHeight - 1 ); v->GetFont( &font ); font.GetHeight( &fontHeight ); float width = v->StringWidth(oText.c_str(), oText.size()); if(eAlign == eCenter) v->MovePenTo( float(oClipRect.x1) + (float(oClipRect.x2 - oClipRect.x1) - width)/2, float(oClipRect.y2-fontHeight.descent) ); else if (eAlign == eRight) v->MovePenTo( float(oClipRect.x2) - width, float(oClipRect.y2-fontHeight.descent) ); else v->MovePenTo( float(oClipRect.x1), float(oClipRect.y2-fontHeight.descent) ); v->DrawString( oText.c_str() ); v->Sync(); bitmap->Unlock(); Invalidate( oClipRect ); return (width < oClipRect.Width()) ? 0 : int(width - oClipRect.Width()); }
int BeOSCanvas::RenderOffsetText( int iFontHeight, Rect& oClipRect, string& oText, int iOffset, Font* pFont, const Color& oColor, bool bBold, bool bItalic, bool bUnderline ) { Erase( oClipRect ); BView* v = m_pBufferBitmap->OffscreenView(); if ( !v ) return 0; BBitmap* bitmap = m_pBufferBitmap->GetBBitmap(); BFont font; font_height fontHeight; BRect clipRect( float(oClipRect.x1), float(oClipRect.y1), float(oClipRect.x2-1), float(oClipRect.y2-1) ); BRegion clipRegion; clipRegion.Set( clipRect ); if ( !bitmap->Lock() ) { puts( "Lock Failed" ); return 0; } v->ConstrainClippingRegion( &clipRegion ); if ( bBold ) { v->SetFont( be_bold_font ); } else { v->SetFont( be_plain_font ); } v->SetFontSize( (float)iFontHeight - 1 ); v->GetFont( &font ); font.GetHeight( &fontHeight ); float width = v->StringWidth(oText.c_str(), oText.size()); width += iMarqueeSpacer; if ( iOffset > width ) { bitmap->Unlock(); return int( width ) - iOffset; } v->MovePenTo( float(oClipRect.x1 - iOffset), float(oClipRect.y2 - fontHeight.descent) ); v->DrawString( oText.c_str() ); int ret = int( width ) - iOffset - oClipRect.Width(); if ( ret < 0 ) { v->MovePenTo( float(oClipRect.x1 - iOffset + width), float(oClipRect.y2 - fontHeight.descent) ); v->DrawString( oText.c_str() ); } v->Sync(); bitmap->Unlock(); Invalidate( oClipRect ); return MAX( 0, ret ); }
void URLView::DoPersonDrag() { // Handle all of the bookmark dragging. This includes setting up // the drag message and drawing the dragged bitmap. // Set up the drag message to support both BTextView dragging (using // the e-mail address) and file dropping (to Tracker). BMessage *dragMessage = new BMessage( B_MIME_DATA ); dragMessage->AddInt32( "be:actions", B_COPY_TARGET ); dragMessage->AddString( "be:types", "application/octet-stream" ); dragMessage->AddString( "be:filetypes", "application/x-person" ); dragMessage->AddString( "be:type_descriptions", "person" ); dragMessage->AddString( "be:clip_name", Text() ); // This allows the user to drag the e-mail address into a // standard BTextView. BString email = GetImportantURL(); dragMessage->AddData( "text/plain", B_MIME_DATA, email.String(), email.Length() + 1 ); // Query for the system's icon for bookmarks. BBitmap *personIcon = new BBitmap( BRect( 0, 0, iconSize - 1, iconSize - 1 ), B_CMAP8 ); #ifdef ZETA BMimeType mime( "application/x-vnd.Be-PEPL" ); #else BMimeType mime( "application/x-person" ); #endif if( iconSize == 16 ) mime.GetIcon( personIcon, B_MINI_ICON ); else mime.GetIcon( personIcon, B_LARGE_ICON ); // Find the size of the bitmap to drag. If the text is bigger than the // icon, use that size. Otherwise, use the icon's. Center the icon // vertically in the bitmap. BRect rect = GetTextRect(); rect.right += iconSize + 4; if( (rect.bottom - rect.top) < iconSize ) { int adjustment = (int) ((iconSize - (rect.bottom - rect.top)) / 2) + 1; rect.top -= adjustment; rect.bottom += adjustment; } // Make sure the rectangle starts at 0,0. rect.bottom += 0 - rect.top; rect.top = 0; // Create the bitmap to draw the dragged image in. BBitmap *dragBitmap = new BBitmap( rect, B_RGBA32, true ); BView *dragView = new BView( rect, "Drag View", 0, 0 ); dragBitmap->Lock(); dragBitmap->AddChild( dragView ); BRect frameRect = dragView->Frame(); // Make the background of the dragged image transparent. dragView->SetHighColor( B_TRANSPARENT_COLOR ); dragView->FillRect( frameRect ); // We want 'g's, etc. to go below the underline. When the BeOS can // do underlining of any font, this code can be removed. font_height height; GetFontHeight( &height ); float descent = height.descent; // Find the vertical center of the view so we can vertically // center everything. int centerPixel = (int) ((frameRect.bottom - frameRect.top) / 2); int textCenter = (int) (descent + underlineThickness) + centerPixel; // We want to draw everything only half opaque. dragView->SetDrawingMode( B_OP_ALPHA ); dragView->SetHighColor( 0.0, 0.0, 0.0, 128.0 ); dragView->SetBlendingMode( B_CONSTANT_ALPHA, B_ALPHA_COMPOSITE ); // Center the icon in the view. dragView->MovePenTo( BPoint( frameRect.left, centerPixel - (iconSize / 2) ) ); dragView->DrawBitmap( personIcon ); // Draw the text in the same font (size, etc.) as the link view. // Note: DrawString() draws the text at one pixel above the pen's // current y coordinate. BFont font; GetFont( &font ); dragView->SetFont( &font ); dragView->MovePenTo( BPoint( frameRect.left + iconSize + 4, textCenter ) ); dragView->DrawString( Text() ); // Be sure to flush the view buffer so everything is drawn. dragView->Flush(); dragBitmap->Unlock(); // The Person icon adds some width to the bitmap that we are // going to draw. So horizontally offset the bitmap proportionally // to where the user clicked on the link. float horiz = dragOffset.x / GetTextRect().Width(); dragOffset.x = horiz * frameRect.right; DragMessage( dragMessage, dragBitmap, B_OP_ALPHA, BPoint( dragOffset.x, (rect.Height() + underlineThickness) / 2 + 2), this ); delete dragMessage; draggedOut = true; }
void ActivityView::_DrawHistory(bool drawBackground) { _UpdateOffscreenBitmap(); BView* view = this; if (fOffscreen != NULL) { fOffscreen->Lock(); view = _OffscreenView(); } BRect frame = _HistoryFrame(); BRect outerFrame = frame.InsetByCopy(-2, -2); // draw the outer frame uint32 flags = 0; if (!drawBackground) flags |= BControlLook::B_BLEND_FRAME; be_control_look->DrawTextControlBorder(this, outerFrame, outerFrame, fLegendBackgroundColor, flags); // convert to offscreen view if necessary if (view != this) frame.OffsetTo(B_ORIGIN); view->SetLowColor(fHistoryBackgroundColor); view->FillRect(frame, B_SOLID_LOW); uint32 step = 2; uint32 resolution = fDrawResolution; if (fDrawResolution > 1) { step = 1; resolution--; } uint32 width = frame.IntegerWidth() - 10; uint32 steps = width / step; bigtime_t timeStep = RefreshInterval() * resolution; bigtime_t now = system_time(); // Draw scale // TODO: add second markers? view->SetPenSize(1); rgb_color scaleColor = view->LowColor(); uint32 average = (scaleColor.red + scaleColor.green + scaleColor.blue) / 3; if (average < 96) scaleColor = tint_color(scaleColor, B_LIGHTEN_2_TINT); else scaleColor = tint_color(scaleColor, B_DARKEN_2_TINT); view->SetHighColor(scaleColor); view->StrokeLine(BPoint(frame.left, frame.top + frame.Height() / 2), BPoint(frame.right, frame.top + frame.Height() / 2)); // Draw values view->SetPenSize(1.5); BAutolock _(fSourcesLock); for (uint32 i = fSources.CountItems(); i-- > 0;) { ViewHistory* viewValues = fViewValues.ItemAt(i); DataSource* source = fSources.ItemAt(i); DataHistory* values = fValues.ItemAt(i); viewValues->Update(values, steps, fDrawResolution, now, timeStep, RefreshInterval()); uint32 x = viewValues->Start() * step; BShape shape; bool first = true; for (uint32 i = viewValues->Start(); i < steps; x += step, i++) { float y = _PositionForValue(source, values, viewValues->ValueAt(i)); if (first) { shape.MoveTo(BPoint(x, y)); first = false; } else shape.LineTo(BPoint(x, y)); } view->SetHighColor(source->Color()); view->SetLineMode(B_BUTT_CAP, B_ROUND_JOIN); view->MovePenTo(B_ORIGIN); view->StrokeShape(&shape); } // TODO: add marks when an app started or quit view->Sync(); if (fOffscreen != NULL) { fOffscreen->Unlock(); DrawBitmap(fOffscreen, outerFrame.LeftTop()); } }