Пример #1
0
void CounterView::Draw (BRect updateRect)
{
  BRect MovingRect (
    m_MovingDotPoint.x,
    m_MovingDotPoint.y,
    m_MovingDotPoint.x + m_MovingDotSize,
    m_MovingDotPoint.y + m_MovingDotSize);
  char TempString [40];

  if (m_BackingBitmap != NULL)
  {
    m_BackingBitmap->Lock ();
    m_BackingView.SetHighColor (60, 60, 255, 8);
    m_BackingView.FillRect (m_BndRect);
    m_BackingView.SetHighColor (255, 255, 0, 255);
    m_BackingView.MovePenTo (m_TextStartPoint);
    sprintf (TempString, "%d", m_CurrentCount);
    m_BackingView.DrawString (TempString);
    m_BackingView.FillRect (MovingRect);
    m_BackingView.Sync ();
    m_BackingBitmap->Unlock ();
    MovePenTo (0, 0);
    DrawBitmap (m_BackingBitmap);
  }
}
Пример #2
0
// GetClipping -- this will return NULL if the user hasn't selected any region of
//                the screen. If she has, it will return a BBitmap representing that
//                selection. You MUST delete it. It's not mine.
//                Anything else, it returns NULL.
BBitmap * PictureViewer::GetClipping() {
        if (thePic == NULL) return NULL;
        if (clipping == false) return NULL;
         
        BBitmap *dragImage = new BBitmap(BRect(0,0,clippingRegion.Width(),clippingRegion.Height()), thePic->ColorSpace(),true,false);

        BView *tempView = new BView(dragImage->Bounds(),"yo",0,0);
           dragImage->AddChild(tempView);
           dragImage->Lock();
           tempView->SetViewColor(0,0,0);
           float left = -clippingRegion.left;
           float top = -clippingRegion.top;
           tempView->MovePenTo( left, top);
           tempView->DrawBitmap(thePic);
           dragImage->Unlock();
           dragImage->RemoveChild(tempView);
           delete tempView;
        return dragImage;
}
Пример #3
0
BBitmap *DragonView::_MakeNoneImage( void )
{
	// Draw an "empty" bitmap to represent "no image"; we'll use one
	// that tells the user what to do.
	BBitmap *bitmap = new BBitmap( BRect( 0, 0, 319, 199 ),
								   BScreen().ColorSpace(),
								   true );
	BView *view = new BView( bitmap->Bounds(),
							 "not a bitmap",
							 B_FOLLOW_ALL_SIDES, 0 );
	bitmap->AddChild( view );

	DragonApp *app = dynamic_cast<DragonApp *>( be_app );
	
	rgb_color White = { 255, 255, 255, 0 };
	rgb_color Black = { 0, 0, 0, 0 };
	
	bitmap->Lock();

	view->SetLowColor( White );
	view->SetViewColor( White );
	view->SetHighColor( Black );
	view->SetDrawingMode( B_OP_OVER );
	view->FillRect( view->Bounds(), B_SOLID_LOW );

	// Excercise for the reader here:  Read the old newsletter articles
	// about how to use the font metrics to find out how large a font is,
	// then center to font in the window dynamically no matter what font
	// settings the user has.

	view->SetFont( be_plain_font );
	view->MovePenTo( 5, 100 );
	view->DrawString( app->rsrc_strings->FindString( RSRC_Drop_an_image ) );
	view->Sync();
	
	bitmap->Unlock();

	return bitmap;
}
Пример #4
0
void
ActivityView::_DrawHistory(bool drawBackground)
{
	_UpdateOffscreenBitmap();

	BView* view = this;
	if (fOffscreen != NULL) {
		fOffscreen->Lock();
		view = _OffscreenView();
	}

	BRect frame = _HistoryFrame();
	BRect outerFrame = frame.InsetByCopy(-2, -2);

	// draw the outer frame
	uint32 flags = 0;
	if (!drawBackground)
		flags |= BControlLook::B_BLEND_FRAME;
	be_control_look->DrawTextControlBorder(this, outerFrame,
		outerFrame, fLegendBackgroundColor, flags);

	// convert to offscreen view if necessary
	if (view != this)
		frame.OffsetTo(B_ORIGIN);

	view->SetLowColor(fHistoryBackgroundColor);
	view->FillRect(frame, B_SOLID_LOW);

	uint32 step = 2;
	uint32 resolution = fDrawResolution;
	if (fDrawResolution > 1) {
		step = 1;
		resolution--;
	}

	// We would get a negative number of steps which isn't a good idea.
	if (frame.IntegerWidth() <= 10)
		return;

	uint32 width = frame.IntegerWidth() - 10;
	uint32 steps = width / step;
	bigtime_t timeStep = RefreshInterval() * resolution;
	bigtime_t now = system_time();

	// Draw scale
	// TODO: add second markers?

	view->SetPenSize(1);

	rgb_color scaleColor = view->LowColor();
	uint32 average = (scaleColor.red + scaleColor.green + scaleColor.blue) / 3;
	if (average < 96)
		scaleColor = tint_color(scaleColor, B_LIGHTEN_2_TINT);
	else
		scaleColor = tint_color(scaleColor, B_DARKEN_2_TINT);

	view->SetHighColor(scaleColor);
	view->StrokeLine(BPoint(frame.left, frame.top + frame.Height() / 2),
		BPoint(frame.right, frame.top + frame.Height() / 2));

	// Draw values

	view->SetPenSize(1.5);
	BAutolock _(fSourcesLock);

	for (uint32 i = fSources.CountItems(); i-- > 0;) {
		ViewHistory* viewValues = fViewValues.ItemAt(i);
		DataSource* source = fSources.ItemAt(i);
		DataHistory* values = fValues.ItemAt(i);

		viewValues->Update(values, steps, fDrawResolution, now, timeStep,
			RefreshInterval());

		if (viewValues->Start() >= (int32)steps - 1)
			continue;

		uint32 x = viewValues->Start() * step;

		bool first = true;

		view->SetHighColor(source->Color());
		view->SetLineMode(B_BUTT_CAP, B_ROUND_JOIN);
		view->MovePenTo(B_ORIGIN);

		try {
			view->BeginLineArray(steps - viewValues->Start() - 1);

			BPoint prev;

			for (uint32 j = viewValues->Start(); j < steps; x += step, j++) {
				float y = _PositionForValue(source, values,
					viewValues->ValueAt(j));

				if (first) {
					first = false;
				} else
					view->AddLine(prev, BPoint(x, y), source->Color());

				prev.Set(x, y);
			}

		} catch (std::bad_alloc) {
			// Not enough memory to allocate the line array.
			// TODO we could try to draw using the slower but less memory
			// consuming solution using StrokeLine.
		}

		view->EndLineArray();
	}

	// TODO: add marks when an app started or quit
	view->Sync();
	if (fOffscreen != NULL) {
		fOffscreen->Unlock();
		DrawBitmap(fOffscreen, outerFrame.LeftTop());
	}
}
Пример #5
0
void
RemoteView::_DrawThread()
{
	RemoteMessage reply(NULL, fSendBuffer);
	RemoteMessage message(fReceiveBuffer, NULL);

	// cursor
	BPoint cursorHotSpot(0, 0);

	while (!fStopThread) {
		uint16 code;
		status_t status = message.NextMessage(code);
		if (status != B_OK) {
			TRACE_ERROR("failed to read message from receiver\n");
			break;
		}

		TRACE("code %u with %ld bytes data\n", code, message.DataLeft());

		BAutolock locker(this->Looper());
		if (!locker.IsLocked())
			break;

		// handle stuff that doesn't go to a specicifc engine
		switch (code) {
			case RP_INIT_CONNECTION:
			{
				uint16 port;
				status_t result = message.Read(port);
				if (result != B_OK) {
					TRACE_ERROR("failed to read remote port\n");
					continue;
				}

				BNetEndpoint *endpoint = fReceiver->Endpoint();
				if (endpoint == NULL) {
					TRACE_ERROR("receiver not connected anymore\n");
					continue;
				}

				in_addr remoteHost;
				char hostName[MAXHOSTNAMELEN + 1];
				BNetAddress address(endpoint->RemoteAddr());
				address.GetAddr(remoteHost);
				address.GetAddr(hostName, NULL);
				address.SetTo(remoteHost, port);

				TRACE("connecting to host \"%s\" port %u\n", hostName, port);
				result = fSendEndpoint->Connect(address);
				if (result != B_OK) {
					TRACE_ERROR("failed to connect to host \"%s\" port %u\n",
						hostName, port);
					continue;
				}

				BRect bounds = fOffscreenBitmap->Bounds();
				reply.Start(RP_UPDATE_DISPLAY_MODE);
				reply.Add(bounds.IntegerWidth() + 1);
				reply.Add(bounds.IntegerHeight() + 1);
				if (reply.Flush() == B_OK)
					fIsConnected = true;

				continue;
			}

			case RP_CLOSE_CONNECTION:
			{
				be_app->PostMessage(B_QUIT_REQUESTED);
				continue;
			}

			case RP_CREATE_STATE:
			case RP_DELETE_STATE:
			{
				uint32 token;
				message.Read(token);

				if (code == RP_CREATE_STATE)
					_CreateState(token);
				else
					_DeleteState(token);

				continue;
			}

			case RP_SET_CURSOR:
			{
				BBitmap *bitmap;
				BPoint oldHotSpot = cursorHotSpot;
				message.Read(cursorHotSpot);
				if (message.ReadBitmap(&bitmap) != B_OK)
					continue;

				delete fCursorBitmap;
				fCursorBitmap = bitmap;

				Invalidate(fCursorFrame);

				BRect bounds = fCursorBitmap->Bounds();
				fCursorFrame.right = fCursorFrame.left
					+ bounds.IntegerWidth() + 1;
				fCursorFrame.bottom = fCursorFrame.bottom
					+ bounds.IntegerHeight() + 1;

				fCursorFrame.OffsetBy(oldHotSpot - cursorHotSpot);

				Invalidate(fCursorFrame);
				continue;
			}

			case RP_SET_CURSOR_VISIBLE:
			{
				bool wasVisible = fCursorVisible;
				message.Read(fCursorVisible);
				if (wasVisible != fCursorVisible)
					Invalidate(fCursorFrame);
				continue;
			}

			case RP_MOVE_CURSOR_TO:
			{
				BPoint position;
				message.Read(position);

				if (fCursorVisible)
					Invalidate(fCursorFrame);

				fCursorFrame.OffsetTo(position - cursorHotSpot);

				Invalidate(fCursorFrame);
				continue;
			}

			case RP_INVALIDATE_RECT:
			{
				BRect rect;
				if (message.Read(rect) != B_OK)
					continue;

				Invalidate(rect);
				continue;
			}

			case RP_INVALIDATE_REGION:
			{
				BRegion region;
				if (message.ReadRegion(region) != B_OK)
					continue;

				Invalidate(&region);
				continue;
			}

			case RP_FILL_REGION_COLOR_NO_CLIPPING:
			{
				BRegion region;
				rgb_color color;

				message.ReadRegion(region);
				if (message.Read(color) != B_OK)
					continue;

				fOffscreen->LockLooper();
				fOffscreen->SetHighColor(color);
				fOffscreen->FillRegion(&region);
				fOffscreen->UnlockLooper();
				Invalidate(&region);
				continue;
			}

			case RP_COPY_RECT_NO_CLIPPING:
			{
				int32 xOffset, yOffset;
				BRect rect;

				message.Read(xOffset);
				message.Read(yOffset);
				if (message.Read(rect) != B_OK)
					continue;

				BRect dest = rect.OffsetByCopy(xOffset, yOffset);
				fOffscreen->LockLooper();
				fOffscreen->CopyBits(rect, dest);
				fOffscreen->UnlockLooper();
				continue;
			}
		}

		uint32 token;
		message.Read(token);

		engine_state *state = _FindState(token);
		if (state == NULL) {
			TRACE_ERROR("didn't find state for token %lu\n", token);
			continue;
		}

		BView *offscreen = state->view;
		::pattern &pattern = state->pattern;
		BRegion &clippingRegion = state->clipping_region;
		float &penSize = state->pen_size;
		bool &syncDrawing = state->sync_drawing;
		BRegion invalidRegion;

		BAutolock offscreenLocker(offscreen->Looper());
		if (!offscreenLocker.IsLocked())
			break;

		switch (code) {
			case RP_ENABLE_SYNC_DRAWING:
				syncDrawing = true;
				continue;

			case RP_DISABLE_SYNC_DRAWING:
				syncDrawing = false;
				continue;

			case RP_SET_OFFSETS:
			{
				int32 xOffset, yOffset;
				message.Read(xOffset);
				if (message.Read(yOffset) != B_OK)
					continue;

				offscreen->MovePenTo(xOffset, yOffset);
				break;
			}

			case RP_SET_HIGH_COLOR:
			case RP_SET_LOW_COLOR:
			{
				rgb_color color;
				if (message.Read(color) != B_OK)
					continue;

				if (code == RP_SET_HIGH_COLOR)
					offscreen->SetHighColor(color);
				else
					offscreen->SetLowColor(color);

				break;
			}

			case RP_SET_PEN_SIZE:
			{
				float newPenSize;
				if (message.Read(newPenSize) != B_OK)
					continue;

				offscreen->SetPenSize(newPenSize);
				penSize = newPenSize / 2;
				break;
			}

			case RP_SET_STROKE_MODE:
			{
				cap_mode capMode;
				join_mode joinMode;
				float miterLimit;

				message.Read(capMode);
				message.Read(joinMode);
				if (message.Read(miterLimit) != B_OK)
					continue;

				offscreen->SetLineMode(capMode, joinMode, miterLimit);
				break;
			}

			case RP_SET_BLENDING_MODE:
			{
				source_alpha sourceAlpha;
				alpha_function alphaFunction;

				message.Read(sourceAlpha);
				if (message.Read(alphaFunction) != B_OK)
					continue;

				offscreen->SetBlendingMode(sourceAlpha, alphaFunction);
				break;
			}

			case RP_SET_PATTERN:
			{
				if (message.Read(pattern) != B_OK)
					continue;
				break;
			}

			case RP_SET_DRAWING_MODE:
			{
				drawing_mode drawingMode;
				if (message.Read(drawingMode) != B_OK)
					continue;

				offscreen->SetDrawingMode(drawingMode);
				break;
			}

			case RP_SET_FONT:
			{
				BFont font;
				if (message.ReadFontState(font) != B_OK)
					continue;

				offscreen->SetFont(&font);
				break;
			}

			case RP_CONSTRAIN_CLIPPING_REGION:
			{
				if (message.ReadRegion(clippingRegion) != B_OK)
					continue;

				offscreen->ConstrainClippingRegion(&clippingRegion);
				break;
			}

			case RP_INVERT_RECT:
			{
				BRect rect;
				if (message.Read(rect) != B_OK)
					continue;

				offscreen->InvertRect(rect);
				invalidRegion.Include(rect);
				break;
			}

			case RP_DRAW_BITMAP:
			{
				BBitmap *bitmap;
				BRect bitmapRect, viewRect;
				uint32 options;

				message.Read(bitmapRect);
				message.Read(viewRect);
				message.Read(options);
				if (message.ReadBitmap(&bitmap) != B_OK || bitmap == NULL)
					continue;

				offscreen->DrawBitmap(bitmap, bitmapRect, viewRect, options);
				invalidRegion.Include(viewRect);
				delete bitmap;
				break;
			}

			case RP_DRAW_BITMAP_RECTS:
			{
				color_space colorSpace;
				int32 rectCount;
				uint32 flags, options;

				message.Read(options);
				message.Read(colorSpace);
				message.Read(flags);
				message.Read(rectCount);
				for (int32 i = 0; i < rectCount; i++) {
					BBitmap *bitmap;
					BRect viewRect;

					message.Read(viewRect);
					if (message.ReadBitmap(&bitmap, true, colorSpace,
							flags) != B_OK || bitmap == NULL) {
						continue;
					}

					offscreen->DrawBitmap(bitmap, bitmap->Bounds(), viewRect,
						options);
					invalidRegion.Include(viewRect);
					delete bitmap;
				}

				break;
			}

			case RP_STROKE_ARC:
			case RP_FILL_ARC:
			case RP_FILL_ARC_GRADIENT:
			{
				BRect rect;
				float angle, span;

				message.Read(rect);
				message.Read(angle);
				if (message.Read(span) != B_OK)
					continue;

				if (code == RP_STROKE_ARC) {
					offscreen->StrokeArc(rect, angle, span, pattern);
					rect.InsetBy(-penSize, -penSize);
				} else if (code == RP_FILL_ARC)
					offscreen->FillArc(rect, angle, span, pattern);
				else {
					BGradient *gradient;
					if (message.ReadGradient(&gradient) != B_OK)
						continue;

					offscreen->FillArc(rect, angle, span, *gradient);
					delete gradient;
				}

				invalidRegion.Include(rect);
				break;
			}

			case RP_STROKE_BEZIER:
			case RP_FILL_BEZIER:
			case RP_FILL_BEZIER_GRADIENT:
			{
				BPoint points[4];
				if (message.ReadList(points, 4) != B_OK)
					continue;

				BRect bounds = _BuildInvalidateRect(points, 4);
				if (code == RP_STROKE_BEZIER) {
					offscreen->StrokeBezier(points, pattern);
					bounds.InsetBy(-penSize, -penSize);
				} else if (code == RP_FILL_BEZIER)
					offscreen->FillBezier(points, pattern);
				else {
					BGradient *gradient;
					if (message.ReadGradient(&gradient) != B_OK)
						continue;

					offscreen->FillBezier(points, *gradient);
					delete gradient;
				}

				invalidRegion.Include(bounds);
				break;
			}

			case RP_STROKE_ELLIPSE:
			case RP_FILL_ELLIPSE:
			case RP_FILL_ELLIPSE_GRADIENT:
			{
				BRect rect;
				if (message.Read(rect) != B_OK)
					continue;

				if (code == RP_STROKE_ELLIPSE) {
					offscreen->StrokeEllipse(rect, pattern);
					rect.InsetBy(-penSize, -penSize);
				} else if (code == RP_FILL_ELLIPSE)
					offscreen->FillEllipse(rect, pattern);
				else {
					BGradient *gradient;
					if (message.ReadGradient(&gradient) != B_OK)
						continue;

					offscreen->FillEllipse(rect, *gradient);
					delete gradient;
				}

				invalidRegion.Include(rect);
				break;
			}

			case RP_STROKE_POLYGON:
			case RP_FILL_POLYGON:
			case RP_FILL_POLYGON_GRADIENT:
			{
				BRect bounds;
				bool closed;
				int32 numPoints;

				message.Read(bounds);
				message.Read(closed);
				if (message.Read(numPoints) != B_OK)
					continue;

				BPoint points[numPoints];
				for (int32 i = 0; i < numPoints; i++)
					message.Read(points[i]);

				if (code == RP_STROKE_POLYGON) {
					offscreen->StrokePolygon(points, numPoints, bounds, closed,
						pattern);
					bounds.InsetBy(-penSize, -penSize);
				} else if (code == RP_FILL_POLYGON)
					offscreen->FillPolygon(points, numPoints, bounds, pattern);
				else {
					BGradient *gradient;
					if (message.ReadGradient(&gradient) != B_OK)
						continue;

					offscreen->FillPolygon(points, numPoints, bounds,
						*gradient);
					delete gradient;
				}

				invalidRegion.Include(bounds);
				break;
			}

			case RP_STROKE_RECT:
			case RP_FILL_RECT:
			case RP_FILL_RECT_GRADIENT:
			{
				BRect rect;
				if (message.Read(rect) != B_OK)
					continue;

				if (code == RP_STROKE_RECT) {
					offscreen->StrokeRect(rect, pattern);
					rect.InsetBy(-penSize, -penSize);
				} else if (code == RP_FILL_RECT)
					offscreen->FillRect(rect, pattern);
				else {
					BGradient *gradient;
					if (message.ReadGradient(&gradient) != B_OK)
						continue;

					offscreen->FillRect(rect, *gradient);
					delete gradient;
				}

				invalidRegion.Include(rect);
				break;
			}

			case RP_STROKE_ROUND_RECT:
			case RP_FILL_ROUND_RECT:
			case RP_FILL_ROUND_RECT_GRADIENT:
			{
				BRect rect;
				float xRadius, yRadius;

				message.Read(rect);
				message.Read(xRadius);
				if (message.Read(yRadius) != B_OK)
					continue;

				if (code == RP_STROKE_ROUND_RECT) {
					offscreen->StrokeRoundRect(rect, xRadius, yRadius,
						pattern);
					rect.InsetBy(-penSize, -penSize);
				} else if (code == RP_FILL_ROUND_RECT)
					offscreen->FillRoundRect(rect, xRadius, yRadius, pattern);
				else {
					BGradient *gradient;
					if (message.ReadGradient(&gradient) != B_OK)
						continue;

					offscreen->FillRoundRect(rect, xRadius, yRadius,
						*gradient);
					delete gradient;
				}

				invalidRegion.Include(rect);
				break;
			}

			case RP_STROKE_SHAPE:
			case RP_FILL_SHAPE:
			case RP_FILL_SHAPE_GRADIENT:
			{
				BRect bounds;
				int32 opCount, pointCount;

				message.Read(bounds);
				if (message.Read(opCount) != B_OK)
					continue;

				BMessage archive;
				for (int32 i = 0; i < opCount; i++) {
					int32 op;
					message.Read(op);
					archive.AddInt32("ops", op);
				}

				if (message.Read(pointCount) != B_OK)
					continue;

				for (int32 i = 0; i < pointCount; i++) {
					BPoint point;
					message.Read(point);
					archive.AddPoint("pts", point);
				}

				BPoint offset;
				message.Read(offset);

				float scale;
				if (message.Read(scale) != B_OK)
					continue;

				offscreen->PushState();
				offscreen->MovePenTo(offset);
				offscreen->SetScale(scale);

				BShape shape(&archive);
				if (code == RP_STROKE_SHAPE) {
					offscreen->StrokeShape(&shape, pattern);
					bounds.InsetBy(-penSize, -penSize);
				} else if (code == RP_FILL_SHAPE)
					offscreen->FillShape(&shape, pattern);
				else {
					BGradient *gradient;
					if (message.ReadGradient(&gradient) != B_OK) {
						offscreen->PopState();
						continue;
					}

					offscreen->FillShape(&shape, *gradient);
					delete gradient;
				}

				offscreen->PopState();
				invalidRegion.Include(bounds);
				break;
			}

			case RP_STROKE_TRIANGLE:
			case RP_FILL_TRIANGLE:
			case RP_FILL_TRIANGLE_GRADIENT:
			{
				BRect bounds;
				BPoint points[3];

				message.ReadList(points, 3);
				if (message.Read(bounds) != B_OK)
					continue;

				if (code == RP_STROKE_TRIANGLE) {
					offscreen->StrokeTriangle(points[0], points[1], points[2],
						bounds, pattern);
					bounds.InsetBy(-penSize, -penSize);
				} else if (code == RP_FILL_TRIANGLE) {
					offscreen->FillTriangle(points[0], points[1], points[2],
						bounds, pattern);
				} else {
					BGradient *gradient;
					if (message.ReadGradient(&gradient) != B_OK)
						continue;

					offscreen->FillTriangle(points[0], points[1], points[2],
						bounds, *gradient);
					delete gradient;
				}

				invalidRegion.Include(bounds);
				break;
			}

			case RP_STROKE_LINE:
			{
				BPoint points[2];
				if (message.ReadList(points, 2) != B_OK)
					continue;

				offscreen->StrokeLine(points[0], points[1], pattern);

				BRect bounds = _BuildInvalidateRect(points, 2);
				invalidRegion.Include(bounds.InsetBySelf(-penSize, -penSize));
				break;
			}

			case RP_STROKE_LINE_ARRAY:
			{
				int32 numLines;
				if (message.Read(numLines) != B_OK)
					continue;

				BRect bounds;
				offscreen->BeginLineArray(numLines);
				for (int32 i = 0; i < numLines; i++) {
					rgb_color color;
					BPoint start, end;
					message.ReadArrayLine(start, end, color);
					offscreen->AddLine(start, end, color);

					bounds.left = min_c(bounds.left, min_c(start.x, end.x));
					bounds.top = min_c(bounds.top, min_c(start.y, end.y));
					bounds.right = max_c(bounds.right, max_c(start.x, end.x));
					bounds.bottom = max_c(bounds.bottom, max_c(start.y, end.y));
				}

				offscreen->EndLineArray();
				invalidRegion.Include(bounds);
				break;
			}

			case RP_FILL_REGION:
			case RP_FILL_REGION_GRADIENT:
			{
				BRegion region;
				if (message.ReadRegion(region) != B_OK)
					continue;

				if (code == RP_FILL_REGION)
					offscreen->FillRegion(&region, pattern);
				else {
					BGradient *gradient;
					if (message.ReadGradient(&gradient) != B_OK)
						continue;

					offscreen->FillRegion(&region, *gradient);
					delete gradient;
				}

				invalidRegion.Include(&region);
				break;
			}

			case RP_STROKE_POINT_COLOR:
			{
				BPoint point;
				rgb_color color;

				message.Read(point);
				if (message.Read(color) != B_OK)
					continue;

				rgb_color oldColor = offscreen->HighColor();
				offscreen->SetHighColor(color);
				offscreen->StrokeLine(point, point);
				offscreen->SetHighColor(oldColor);

				invalidRegion.Include(
					BRect(point, point).InsetBySelf(-penSize, -penSize));
				break;
			}

			case RP_STROKE_LINE_1PX_COLOR:
			{
				BPoint points[2];
				rgb_color color;

				message.ReadList(points, 2);
				if (message.Read(color) != B_OK)
					continue;

				float oldSize = offscreen->PenSize();
				rgb_color oldColor = offscreen->HighColor();
				drawing_mode oldMode = offscreen->DrawingMode();
				offscreen->SetPenSize(1);
				offscreen->SetHighColor(color);
				offscreen->SetDrawingMode(B_OP_OVER);

				offscreen->StrokeLine(points[0], points[1]);

				offscreen->SetDrawingMode(oldMode);
				offscreen->SetHighColor(oldColor);
				offscreen->SetPenSize(oldSize);

				invalidRegion.Include(_BuildInvalidateRect(points, 2));
				break;
			}

			case RP_STROKE_RECT_1PX_COLOR:
			case RP_FILL_RECT_COLOR:
			{
				BRect rect;
				rgb_color color;

				message.Read(rect);
				if (message.Read(color) != B_OK)
					continue;

				rgb_color oldColor = offscreen->HighColor();
				offscreen->SetHighColor(color);

				if (code == RP_STROKE_RECT_1PX_COLOR) {
					float oldSize = PenSize();
					offscreen->SetPenSize(1);
					offscreen->StrokeRect(rect);
					offscreen->SetPenSize(oldSize);
				} else
					offscreen->FillRect(rect);

				offscreen->SetHighColor(oldColor);
				invalidRegion.Include(rect);
				break;
			}

			case RP_DRAW_STRING:
			{
				BPoint point;
				size_t length;
				char *string;
				bool hasDelta;

				message.Read(point);
				message.ReadString(&string, length);
				if (message.Read(hasDelta) != B_OK) {
					free(string);
					continue;
				}

				if (hasDelta) {
					escapement_delta delta[length];
					message.ReadList(delta, length);
					offscreen->DrawString(string, point, delta);
				} else
					offscreen->DrawString(string, point);

				free(string);
				reply.Start(RP_DRAW_STRING_RESULT);
				reply.Add(token);
				reply.Add(offscreen->PenLocation());
				reply.Flush();

				font_height height;
				offscreen->GetFontHeight(&height);

				BRect bounds(point, offscreen->PenLocation());
				bounds.top -= height.ascent;
				bounds.bottom += height.descent;
				invalidRegion.Include(bounds);
				break;
			}

			case RP_DRAW_STRING_WITH_OFFSETS:
			{
				size_t length;
				char *string;
				message.ReadString(&string, length);
				int32 count = UTF8CountChars(string, length);

				BPoint offsets[count];
				if (message.ReadList(offsets, count) != B_OK) {
					free(string);
					continue;
				}

				offscreen->DrawString(string, offsets, count);

				free(string);
				reply.Start(RP_DRAW_STRING_RESULT);
				reply.Add(token);
				reply.Add(offscreen->PenLocation());
				reply.Flush();

				BFont font;
				offscreen->GetFont(&font);

				BRect boxes[count];
				font.GetBoundingBoxesAsGlyphs(string, count, B_SCREEN_METRIC,
					boxes);

				font_height height;
				offscreen->GetFontHeight(&height);

				for (int32 i = 0; i < count; i++) {
					// TODO: validate
					boxes[i].OffsetBy(offsets[i] + BPoint(0, -height.ascent));
					invalidRegion.Include(boxes[i]);
				}

				break;
			}

			case RP_READ_BITMAP:
			{
				BRect bounds;
				bool drawCursor;

				message.Read(bounds);
				if (message.Read(drawCursor) != B_OK)
					continue;

				// TODO: support the drawCursor flag
				BBitmap bitmap(bounds, B_BITMAP_NO_SERVER_LINK, B_RGB32);
				bitmap.ImportBits(fOffscreenBitmap, bounds.LeftTop(),
					BPoint(0, 0), bounds.IntegerWidth() + 1,
					bounds.IntegerHeight() + 1);

				reply.Start(RP_READ_BITMAP_RESULT);
				reply.Add(token);
				reply.AddBitmap(&bitmap);
				reply.Flush();
				break;
			}

			default:
				TRACE_ERROR("unknown protocol code: %u\n", code);
				break;
		}

		if (syncDrawing) {
			offscreen->Sync();
			Invalidate(&invalidRegion);
		}
	}
}
Пример #6
0
void CalcoloKtView::Calculate()
{

	BString txt1text;
	BString txt2text;
	BString kt_text;
	
	long double Kt;
	long double x;	// r/d
	long double D_d;	// D/d
	long double a;
	long double b;
	long double c;
    long double a1;
    long double b1;
    long double c1;
    
	txt1text << txt1->Text();
	txt2text << txt2->Text();
	
    x = atof(txt1text.String());
    D_d = atof(txt2text.String());
    
    if (!((x > 0) && (x <= 0.3)))
    {
    	BAlert *myAlert = new BAlert(ALERT_RD_TITLE, ALERT_RD_MESSAGE, ALERT_OK, NULL, NULL, B_WIDTH_AS_USUAL, B_OFFSET_SPACING, B_WARNING_ALERT);
	  	myAlert->Go();
    	return;
    }
    
    if (!((D_d >= 1.01) && (D_d <= 3)))
    {
    	BAlert *myAlert = new BAlert(ALERT_DD_TITLE, ALERT_DD_MESSAGE, ALERT_OK, NULL, NULL, B_WIDTH_AS_USUAL, B_OFFSET_SPACING, B_WARNING_ALERT);
	  	myAlert->Go();
    	return;
    }
    
    
    if (D_d <= 1.05)
    {
    	a1 =	0.590823256;
    	b1 =	0.000625284;
    	
    	a = a1 + b1 / log(D_d);
    	
	}
	
	else
	{
		a1 =	0.806683239;
		b1 =	-0.010667756;
		c1 =	0.342511804;
		
		a = a1 + b1 * (D_d / log(D_d)) + c1 * (log(D_d) / D_d);
	}
	
    
    a1 =	-0.287595623;
    b1 =	-0.021137436;
    c1 =	0.001099864;
    
    b = a1 + b1 * D_d + c1 / log(D_d);
    
    
    if (D_d <= 1.05)
    {
    	a1 =	-1.585648431;
    	b1 =	0.003195393;
    	
    	c = a1 + b1 * (D_d / log(D_d));
    	
	}
	
	else
	{
		a1 =	37.11501602;
		b1 =	14.59448006;
		c1 =	-51.84367334;
		
		c = D_d / (a1 + b1 * D_d + c1 * sqrt(D_d));
				
	}
    
    
    Kt = a * pow(x, b) * pow((1-x), c);
       
    kt_text << "Kt : ";
    kt_text << (float)Kt;
    
    lbl1->SetText(kt_text.String());
 	
 	/*
 	kt_text.SetTo("");
 	kt_text << "D_d : ";
 	kt_text << (float)D_d;
 	kt_text << "a : ";
 	kt_text << (float)a;
 	kt_text << "; b : ";
 	kt_text << (float)b;
 	kt_text << "; c : ";
 	kt_text << (float)c;
 	
 	txt2->SetText(kt_text.String());
 	*/
 	
 	BView *drawView;
    drawView = (BView *)FindView("drawView");
         	
	drawView->SetHighColor(0, 200, 50);
	
	/*
	.:: Asse x (30, 200) - (310, 200) ::.
	.:: Asse y (30,   0) - ( 30, 200)::.
	*/
	
	BPoint p1, p2;
	
	p1.x = (310 - 30) * x / 0.28 + 30;
	p1.y = 200 - 200 * Kt / 4;
	p2.x = (310 - 30) * x / 0.28 + 30;
	p2.y = 200;
	
	drawView->StrokeLine(p1, p2, B_SOLID_HIGH);
	
	p1.x = (310 - 30) * x / 0.28 + 30;
	p1.y = 200 - 200 * Kt / 4;
	p2.x = 30;
	p2.y = 200 - 200 * Kt / 4;
	
	drawView->StrokeLine(p1, p2, B_SOLID_HIGH);
	
	drawView->SetHighColor(0, 0, 0);
	
	float xres;
	
	xres = 0.28 / (310 - 30 + 1);
	
	x = 1 * xres;
	p1.x = 1 + 30;
	p1.y = 200 - 200 * ( a * pow(x, b) * pow((1-x), c)) / 4;
	
	drawView->MovePenTo(p1);
	
	for (int i = 2; i <= 280; i++)
	{
		x = i * xres;
		p1.x = i + 30;
		p1.y = 200 - 200 * ( a * pow(x, b) * pow((1-x), c)) / 4;
		
		drawView->StrokeLine(p1, B_SOLID_HIGH);
	}
		
}
Пример #7
0
void CalcoloKtView::Draw(BRect)
{
	
	BView *iconView;
    iconView = (BView *)FindView("iconView");
         	
	iconView->SetHighColor(0, 0, 0);	
	
	BPoint	p1, p2;
	
	// Dimensioni della BView iconView 130 x 60 pixels
	
	float x_origin;
	float y_origin;
	float l_tot;
	float h_tot;
	
	// .:: Dimensioni principali dell'icona ::.
	
	x_origin = 25;
	y_origin = 5;
	l_tot = 90;
	h_tot = 52;
	
	// .:: Sezione Sx ::.
	
	p1.x = x_origin;
	p1.y = y_origin;
	p2.x = x_origin + l_tot * 5 / 9;
	p2.y = y_origin;
	
	iconView->StrokeLine(p1, p2, B_SOLID_HIGH);

	p1.x = x_origin;
	p1.y = y_origin + h_tot;
	p2.x = x_origin + l_tot * 5 / 9;
	p2.y = y_origin + h_tot;
	
	iconView->StrokeLine(p1, p2, B_SOLID_HIGH);

	p1.x = x_origin + l_tot * 5 / 9;
	p1.y = y_origin;
	p2.x = x_origin + l_tot * 5 / 9;
	p2.y = y_origin + h_tot;
	
	iconView->StrokeLine(p1, p2, B_SOLID_HIGH);
	
	// .:: Quota Sx ::.
	
	p1.x = x_origin + (l_tot * 5 / 9)/2;
	p1.y = y_origin;
	p2.x = x_origin + (l_tot * 5 / 9)/2;
	p2.y = y_origin + h_tot;
	
	iconView->StrokeLine(p1, p2, B_SOLID_HIGH);
	
	// .:: Freccie quota Sx ::.
	
	float largfreccie;
	BPoint p3;
	
	largfreccie = h_tot * 3 / 52;
	
	p1.x = x_origin + (l_tot * 5 / 9)/2;
	p1.y = y_origin;
	p2.x = p1.x - largfreccie / 2;
	p2.y = p1.y + largfreccie * 2;
	p3.x = p1.x + largfreccie / 2;
	p3.y = p1.y + largfreccie * 2;
	
	iconView->FillTriangle(p1, p2, p3, B_SOLID_HIGH);
	
	p1.x = x_origin + (l_tot * 5 / 9)/2;
	p1.y = y_origin + h_tot;
	p2.x = p1.x - largfreccie / 2;
	p2.y = p1.y - largfreccie * 2;
	p3.x = p1.x + largfreccie / 2;
	p3.y = p1.y - largfreccie * 2;
	
	iconView->FillTriangle(p1, p2, p3, B_SOLID_HIGH);
	
	// .:: Testo quota Sx ::.
	
	BPoint dimtext;
	BFont font(be_plain_font); 
	
	float fontsize;
	
	fontsize = h_tot * 7 / 52;
	
	font.SetSize(fontsize);
	iconView->SetFont(&font);

	dimtext.x = x_origin + (l_tot * 5 / 9)/2 + l_tot * 5 / 90;
	dimtext.y = y_origin + h_tot / 2 + fontsize / 2;
	
	iconView->MovePenTo(dimtext);
   	iconView->DrawString("D");
	
	// .:: Sezione Dx ::.
	
	float arcradius;
	
	arcradius = l_tot * 7 / 90;
	
	p1.x = x_origin + l_tot * 5 / 9 + arcradius;
	p1.y = y_origin + h_tot / 4;
	p2.x = x_origin + l_tot * 5 / 9 + arcradius + l_tot * 14 / 45;
	p2.y = y_origin + h_tot / 4;
	
	iconView->StrokeLine(p1, p2, B_SOLID_HIGH);
	
	p1.x = x_origin + l_tot * 5 / 9 + arcradius;
	p1.y = y_origin + h_tot *3 / 4;
	p2.x = x_origin + l_tot * 5 / 9 + arcradius + l_tot * 14 / 45;
	p2.y = y_origin + h_tot *3 / 4;
	
	iconView->StrokeLine(p1, p2, B_SOLID_HIGH);
	
	// .:: Quota Dx ::.
	
	p1.x = x_origin + l_tot * 5 / 9 + arcradius + l_tot * 7 / 45;
	p1.y = y_origin + h_tot / 4;
	p2.x = x_origin + l_tot * 5 / 9 + arcradius + l_tot * 7 / 45;
	p2.y = y_origin + h_tot *3 / 4;
	
	iconView->StrokeLine(p1, p2, B_SOLID_HIGH);
	
	// .:: Freccie quota Sx ::.
	
	largfreccie = h_tot * 3 / 52;
	
	p1.x = x_origin + l_tot * 5 / 9 + arcradius + l_tot * 7 / 45;
	p1.y = y_origin + h_tot / 4;
	p2.x = p1.x - largfreccie / 2;
	p2.y = p1.y + largfreccie * 2;
	p3.x = p1.x + largfreccie / 2;
	p3.y = p1.y + largfreccie * 2;
	
	iconView->FillTriangle(p1, p2, p3, B_SOLID_HIGH);
	
	p1.x = x_origin + l_tot * 5 / 9 + arcradius + l_tot * 7 / 45;
	p1.y = y_origin + h_tot *3 / 4;
	p2.x = p1.x - largfreccie / 2;
	p2.y = p1.y - largfreccie * 2;
	p3.x = p1.x + largfreccie / 2;
	p3.y = p1.y - largfreccie * 2;
	
	iconView->FillTriangle(p1, p2, p3, B_SOLID_HIGH);
	
	// .:: Testo quota Dx ::.
	
	dimtext.x = x_origin + l_tot * 5 / 9 + arcradius + l_tot * 7 / 45 + l_tot * 5 / 90;
	dimtext.y = y_origin + h_tot / 2 + fontsize / 2;
	
	iconView->MovePenTo(dimtext);
   	iconView->DrawString("d");
   	
   	
   	// .:: Simbolo di continuazione a Sx ::.
   	
   	float xbezorig;
   	float ybezorig;
   	float xunit;
   	float yunit;
   	BPoint controlpoints[4];

   	xbezorig = x_origin;
	ybezorig = y_origin;
	   	
   	xunit = l_tot * 2 / 45;
   	yunit = h_tot / 20;
   	
   	controlpoints[0].x = xbezorig;
   	controlpoints[0].y = ybezorig;
   	controlpoints[1].x = xbezorig + 0.8 * xunit;
   	controlpoints[1].y = ybezorig + 1 * yunit; 	
   	controlpoints[2].x = xbezorig + 1.2 * xunit;
   	controlpoints[2].y = ybezorig + 2 * yunit;
   	controlpoints[3].x = xbezorig + 1.5 * xunit;
   	controlpoints[3].y = ybezorig + 3 * yunit;
   	
   	iconView->StrokeBezier(controlpoints, B_SOLID_HIGH);
   	
   	controlpoints[0].x = xbezorig + 1.5 * xunit;
   	controlpoints[0].y = ybezorig + 3 * yunit;
   	controlpoints[1].x = xbezorig + 1.7 * xunit;
   	controlpoints[1].y = ybezorig + 4 * yunit;
   	controlpoints[2].x = xbezorig + 1.5 * xunit;
   	controlpoints[2].y = ybezorig + 5 * yunit;
   	controlpoints[3].x = xbezorig + 1.1 * xunit;
   	controlpoints[3].y = ybezorig + 6 * yunit;
   	
   	iconView->StrokeBezier(controlpoints, B_SOLID_HIGH);
   	
   	controlpoints[0].x = xbezorig + 1.1 * xunit;
   	controlpoints[0].y = ybezorig + 6 * yunit;
   	controlpoints[1].x = xbezorig + 1 * xunit;
   	controlpoints[1].y = ybezorig + 7 * yunit;
   	controlpoints[2].x = xbezorig + 0.8 * xunit;
   	controlpoints[2].y = ybezorig + 8 * yunit;
   	controlpoints[3].x = xbezorig + 0.3 * xunit;
   	controlpoints[3].y = ybezorig + 9 * yunit;
   	   	
   	iconView->StrokeBezier(controlpoints, B_SOLID_HIGH);
   	
   	controlpoints[0].x = xbezorig + 1 * xunit;
   	controlpoints[0].y = ybezorig + 7 * yunit;
   	controlpoints[1].x = xbezorig + 0.8 * xunit;
   	controlpoints[1].y = ybezorig + 8 * yunit;
   	controlpoints[2].x = xbezorig + 0.3 * xunit;
   	controlpoints[2].y = ybezorig + 9 * yunit;
   	controlpoints[3].x = xbezorig;
   	controlpoints[3].y = ybezorig + 10 * yunit;
   	
   	iconView->StrokeBezier(controlpoints, B_SOLID_HIGH);
   	
   	controlpoints[0].x = xbezorig;
   	controlpoints[0].y = ybezorig + 10 * yunit;
   	controlpoints[1].x = xbezorig - 0.8 * xunit;
   	controlpoints[1].y = ybezorig + 11 * yunit; 	
   	controlpoints[2].x = xbezorig - 1.2 * xunit;
   	controlpoints[2].y = ybezorig + 12 * yunit;
   	controlpoints[3].x = xbezorig - 1.5 * xunit;
   	controlpoints[3].y = ybezorig + 13 * yunit;
   	
   	iconView->StrokeBezier(controlpoints, B_SOLID_HIGH);
   	
   	controlpoints[0].x = xbezorig - 1.5 * xunit;
   	controlpoints[0].y = ybezorig + 13 * yunit;
   	controlpoints[1].x = xbezorig - 1.7 * xunit;
   	controlpoints[1].y = ybezorig + 14 * yunit;
   	controlpoints[2].x = xbezorig - 1.5 * xunit;
   	controlpoints[2].y = ybezorig + 15 * yunit;
   	controlpoints[3].x = xbezorig - 1.1 * xunit;
   	controlpoints[3].y = ybezorig + 16 * yunit;
   	
   	iconView->StrokeBezier(controlpoints, B_SOLID_HIGH);
   	
   	controlpoints[0].x = xbezorig - 1.1 * xunit;
   	controlpoints[0].y = ybezorig + 16 * yunit;
   	controlpoints[1].x = xbezorig - 1 * xunit;
   	controlpoints[1].y = ybezorig + 17 * yunit;
   	controlpoints[2].x = xbezorig - 0.8 * xunit;
   	controlpoints[2].y = ybezorig + 18 * yunit;
   	controlpoints[3].x = xbezorig - 0.3 * xunit;
   	controlpoints[3].y = ybezorig + 19 * yunit;
   	   	
   	iconView->StrokeBezier(controlpoints, B_SOLID_HIGH);
   	
   	controlpoints[0].x = xbezorig - 1 * xunit;
   	controlpoints[0].y = ybezorig + 17 * yunit;
   	controlpoints[1].x = xbezorig - 0.8 * xunit;
   	controlpoints[1].y = ybezorig + 18 * yunit;
   	controlpoints[2].x = xbezorig - 0.3 * xunit;
   	controlpoints[2].y = ybezorig + 19 * yunit;
   	controlpoints[3].x = xbezorig;
   	controlpoints[3].y = ybezorig + 20 * yunit;
   	
   	iconView->StrokeBezier(controlpoints, B_SOLID_HIGH);
   	
   	controlpoints[0].x = xbezorig;
   	controlpoints[0].y = ybezorig;
   	controlpoints[1].x = xbezorig - 0.8 * xunit;
   	controlpoints[1].y = ybezorig + 1 * yunit; 	
   	controlpoints[2].x = xbezorig - 1.2 * xunit;
   	controlpoints[2].y = ybezorig + 2 * yunit;
   	controlpoints[3].x = xbezorig - 1.5 * xunit;
   	controlpoints[3].y = ybezorig + 3 * yunit;
   	
   	iconView->StrokeBezier(controlpoints, B_SOLID_HIGH);
   	
   	controlpoints[0].x = xbezorig - 1.5 * xunit;
   	controlpoints[0].y = ybezorig + 3 * yunit;
   	controlpoints[1].x = xbezorig - 1.7 * xunit;
   	controlpoints[1].y = ybezorig + 4 * yunit;
   	controlpoints[2].x = xbezorig - 1.5 * xunit;
   	controlpoints[2].y = ybezorig + 5 * yunit;
   	controlpoints[3].x = xbezorig - 1.1 * xunit;
   	controlpoints[3].y = ybezorig + 6 * yunit;
   	
   	iconView->StrokeBezier(controlpoints, B_SOLID_HIGH);
   	
   	controlpoints[0].x = xbezorig - 1.1 * xunit;
   	controlpoints[0].y = ybezorig + 6 * yunit;
   	controlpoints[1].x = xbezorig - 1 * xunit;
   	controlpoints[1].y = ybezorig + 7 * yunit;
   	controlpoints[2].x = xbezorig - 0.8 * xunit;
   	controlpoints[2].y = ybezorig + 8 * yunit;
   	controlpoints[3].x = xbezorig - 0.3 * xunit;
   	controlpoints[3].y = ybezorig + 9 * yunit;
   	   	
   	iconView->StrokeBezier(controlpoints, B_SOLID_HIGH);
   	
   	controlpoints[0].x = xbezorig - 1 * xunit;
   	controlpoints[0].y = ybezorig + 7 * yunit;
   	controlpoints[1].x = xbezorig - 0.8 * xunit;
   	controlpoints[1].y = ybezorig + 8 * yunit;
   	controlpoints[2].x = xbezorig - 0.3 * xunit;
   	controlpoints[2].y = ybezorig + 9 * yunit;
   	controlpoints[3].x = xbezorig;
   	controlpoints[3].y = ybezorig + 10 * yunit;
   	
   	iconView->StrokeBezier(controlpoints, B_SOLID_HIGH);
   	
   	
   	// .:: Simbolo di continuazione a Dx ::.

   	xbezorig = x_origin + l_tot * 5 / 9 + arcradius + l_tot * 14 / 45;
	ybezorig = y_origin + h_tot / 4;
	   	
   	xunit = l_tot * 2 / 90;
   	yunit = h_tot / 40;
   	
   	controlpoints[0].x = xbezorig;
   	controlpoints[0].y = ybezorig;
   	controlpoints[1].x = xbezorig + 0.8 * xunit;
   	controlpoints[1].y = ybezorig + 1 * yunit; 	
   	controlpoints[2].x = xbezorig + 1.2 * xunit;
   	controlpoints[2].y = ybezorig + 2 * yunit;
   	controlpoints[3].x = xbezorig + 1.5 * xunit;
   	controlpoints[3].y = ybezorig + 3 * yunit;
   	
   	iconView->StrokeBezier(controlpoints, B_SOLID_HIGH);
   	
   	controlpoints[0].x = xbezorig + 1.5 * xunit;
   	controlpoints[0].y = ybezorig + 3 * yunit;
   	controlpoints[1].x = xbezorig + 1.7 * xunit;
   	controlpoints[1].y = ybezorig + 4 * yunit;
   	controlpoints[2].x = xbezorig + 1.5 * xunit;
   	controlpoints[2].y = ybezorig + 5 * yunit;
   	controlpoints[3].x = xbezorig + 1.1 * xunit;
   	controlpoints[3].y = ybezorig + 6 * yunit;
   	
   	iconView->StrokeBezier(controlpoints, B_SOLID_HIGH);
   	
   	controlpoints[0].x = xbezorig + 1.1 * xunit;
   	controlpoints[0].y = ybezorig + 6 * yunit;
   	controlpoints[1].x = xbezorig + 1 * xunit;
   	controlpoints[1].y = ybezorig + 7 * yunit;
   	controlpoints[2].x = xbezorig + 0.8 * xunit;
   	controlpoints[2].y = ybezorig + 8 * yunit;
   	controlpoints[3].x = xbezorig + 0.3 * xunit;
   	controlpoints[3].y = ybezorig + 9 * yunit;
   	   	
   	iconView->StrokeBezier(controlpoints, B_SOLID_HIGH);
   	
   	controlpoints[0].x = xbezorig + 1 * xunit;
   	controlpoints[0].y = ybezorig + 7 * yunit;
   	controlpoints[1].x = xbezorig + 0.8 * xunit;
   	controlpoints[1].y = ybezorig + 8 * yunit;
   	controlpoints[2].x = xbezorig + 0.3 * xunit;
   	controlpoints[2].y = ybezorig + 9 * yunit;
   	controlpoints[3].x = xbezorig;
   	controlpoints[3].y = ybezorig + 10 * yunit;
   	
   	iconView->StrokeBezier(controlpoints, B_SOLID_HIGH);
   	
   	controlpoints[0].x = xbezorig;
   	controlpoints[0].y = ybezorig + 10 * yunit;
   	controlpoints[1].x = xbezorig - 0.8 * xunit;
   	controlpoints[1].y = ybezorig + 11 * yunit; 	
   	controlpoints[2].x = xbezorig - 1.2 * xunit;
   	controlpoints[2].y = ybezorig + 12 * yunit;
   	controlpoints[3].x = xbezorig - 1.5 * xunit;
   	controlpoints[3].y = ybezorig + 13 * yunit;
   	
   	iconView->StrokeBezier(controlpoints, B_SOLID_HIGH);
   	
   	controlpoints[0].x = xbezorig - 1.5 * xunit;
   	controlpoints[0].y = ybezorig + 13 * yunit;
   	controlpoints[1].x = xbezorig - 1.7 * xunit;
   	controlpoints[1].y = ybezorig + 14 * yunit;
   	controlpoints[2].x = xbezorig - 1.5 * xunit;
   	controlpoints[2].y = ybezorig + 15 * yunit;
   	controlpoints[3].x = xbezorig - 1.1 * xunit;
   	controlpoints[3].y = ybezorig + 16 * yunit;
   	
   	iconView->StrokeBezier(controlpoints, B_SOLID_HIGH);
   	
   	controlpoints[0].x = xbezorig - 1.1 * xunit;
   	controlpoints[0].y = ybezorig + 16 * yunit;
   	controlpoints[1].x = xbezorig - 1 * xunit;
   	controlpoints[1].y = ybezorig + 17 * yunit;
   	controlpoints[2].x = xbezorig - 0.8 * xunit;
   	controlpoints[2].y = ybezorig + 18 * yunit;
   	controlpoints[3].x = xbezorig - 0.3 * xunit;
   	controlpoints[3].y = ybezorig + 19 * yunit;
   	   	
   	iconView->StrokeBezier(controlpoints, B_SOLID_HIGH);
   	
   	controlpoints[0].x = xbezorig - 1 * xunit;
   	controlpoints[0].y = ybezorig + 17 * yunit;
   	controlpoints[1].x = xbezorig - 0.8 * xunit;
   	controlpoints[1].y = ybezorig + 18 * yunit;
   	controlpoints[2].x = xbezorig - 0.3 * xunit;
   	controlpoints[2].y = ybezorig + 19 * yunit;
   	controlpoints[3].x = xbezorig;
   	controlpoints[3].y = ybezorig + 20 * yunit;
   	
   	iconView->StrokeBezier(controlpoints, B_SOLID_HIGH);
   	
   	controlpoints[0].x = xbezorig;
   	controlpoints[0].y = ybezorig + 10 * yunit;
   	controlpoints[1].x = xbezorig + 0.8 * xunit;
   	controlpoints[1].y = ybezorig + 11 * yunit; 	
   	controlpoints[2].x = xbezorig + 1.2 * xunit;
   	controlpoints[2].y = ybezorig + 12 * yunit;
   	controlpoints[3].x = xbezorig + 1.5 * xunit;
   	controlpoints[3].y = ybezorig + 13 * yunit;
   	
   	iconView->StrokeBezier(controlpoints, B_SOLID_HIGH);
   	
   	controlpoints[0].x = xbezorig + 1.5 * xunit;
   	controlpoints[0].y = ybezorig + 13 * yunit;
   	controlpoints[1].x = xbezorig + 1.7 * xunit;
   	controlpoints[1].y = ybezorig + 14 * yunit;
   	controlpoints[2].x = xbezorig + 1.5 * xunit;
   	controlpoints[2].y = ybezorig + 15 * yunit;
   	controlpoints[3].x = xbezorig + 1.1 * xunit;
   	controlpoints[3].y = ybezorig + 16 * yunit;
   	
   	iconView->StrokeBezier(controlpoints, B_SOLID_HIGH);
   	
   	controlpoints[0].x = xbezorig + 1.1 * xunit;
   	controlpoints[0].y = ybezorig + 16 * yunit;
   	controlpoints[1].x = xbezorig + 1 * xunit;
   	controlpoints[1].y = ybezorig + 17 * yunit;
   	controlpoints[2].x = xbezorig + 0.8 * xunit;
   	controlpoints[2].y = ybezorig + 18 * yunit;
   	controlpoints[3].x = xbezorig + 0.3 * xunit;
   	controlpoints[3].y = ybezorig + 19 * yunit;
   	   	
   	iconView->StrokeBezier(controlpoints, B_SOLID_HIGH);
   	
   	controlpoints[0].x = xbezorig + 1 * xunit;
   	controlpoints[0].y = ybezorig + 17 * yunit;
   	controlpoints[1].x = xbezorig + 0.8 * xunit;
   	controlpoints[1].y = ybezorig + 18 * yunit;
   	controlpoints[2].x = xbezorig + 0.3 * xunit;
   	controlpoints[2].y = ybezorig + 19 * yunit;
   	controlpoints[3].x = xbezorig;
   	controlpoints[3].y = ybezorig + 20 * yunit;
   	
   	iconView->StrokeBezier(controlpoints, B_SOLID_HIGH);
   	
   	// .:: Archi di raccordo ::.

	xunit = arcradius / 3;
   	yunit = arcradius / 3;
   	
    xbezorig = x_origin + l_tot * 5 / 9;
	ybezorig = y_origin + h_tot / 4 - arcradius;
   	
   	controlpoints[0].x = xbezorig;
   	controlpoints[0].y = ybezorig;
   	controlpoints[1].x = xbezorig + 0.5 * xunit;
   	controlpoints[1].y = ybezorig + 1 * yunit; 	
   	controlpoints[2].x = xbezorig + 1 * xunit;
   	controlpoints[2].y = ybezorig + 2 * yunit;
   	controlpoints[3].x = xbezorig + 3 * xunit;
   	controlpoints[3].y = ybezorig + 3 * yunit;
   	
   	iconView->StrokeBezier(controlpoints, B_SOLID_HIGH);
   	
   	xbezorig = x_origin + l_tot * 5 / 9;
	ybezorig = y_origin + h_tot *3 / 4;
	
   	controlpoints[0].x = xbezorig;
   	controlpoints[0].y = ybezorig + 3 * yunit;
   	controlpoints[1].x = xbezorig + 0.5 * xunit;
   	controlpoints[1].y = ybezorig + 2 * yunit; 	
   	controlpoints[2].x = xbezorig + 1 * xunit;
   	controlpoints[2].y = ybezorig + 1 * yunit;
   	controlpoints[3].x = xbezorig + 3 * xunit;
   	controlpoints[3].y = ybezorig;
   	
   	iconView->StrokeBezier(controlpoints, B_SOLID_HIGH);
   	
   	// .:: Quota raggio raccordo ::.
	
	xbezorig = x_origin + l_tot * 5 / 9;
	ybezorig = y_origin + h_tot / 4 - arcradius;
   	
   	float pigreco;
   	
   	pigreco = atan(1) * 4;
   	   	
	p1.x = xbezorig + 1.2 * xunit;
	p1.y = ybezorig + 1.8 * yunit;
	p2.x = p1.x + 2 * arcradius * cos(pigreco / 4);
	p2.y = p1.y - 2 * arcradius * sin(pigreco / 4);
	
	iconView->StrokeLine(p1, p2, B_SOLID_HIGH);
	
	
	// .:: Freccia quota raggio di raccordo ::.
	
	p2.x = p1.x + (-1 * largfreccie / 2 * cos(pigreco / 4) + largfreccie * 2 * sin(pigreco / 4));
	p2.y = p1.y + (-1 * largfreccie / 2 * sin(pigreco / 4) - largfreccie * 2 * cos(pigreco / 4));
	p3.x = p1.x + (largfreccie / 2 * cos(pigreco / 4) + largfreccie * 2 * sin(pigreco / 4));
	p3.y = p1.y + (largfreccie / 2 * sin(pigreco / 4) - largfreccie * 2 * cos(pigreco / 4));
	
	iconView->FillTriangle(p1, p2, p3, B_SOLID_HIGH);
   	
   	// .:: Testo quota raggio di raccordo ::.
   	
   	p2.x = p1.x + 2 * arcradius * cos(pigreco / 4);
   	p2.y = p1.y - arcradius / 2 * sin(pigreco / 4);
	
	iconView->MovePenTo(p2);
   	iconView->DrawString("r");
   	
   	// .:: Quota forza Sx ::.
   	
   	p1.x = x_origin - 3 * xunit;
	p1.y = y_origin + h_tot / 2;
	p2.x = x_origin - 8 * xunit;
	p2.y = y_origin + h_tot / 2;
	
	iconView->StrokeLine(p1, p2, B_SOLID_HIGH);
   	
   	p1.x = x_origin - 8 * xunit;
	p1.y = y_origin + h_tot / 2;
   	p2.x = p1.x + largfreccie * 2;
	p2.y = p1.y - largfreccie / 2;
	p3.x = p1.x + largfreccie * 2;
	p3.y = p1.y + largfreccie / 2;
	
	iconView->FillTriangle(p1, p2, p3, B_SOLID_HIGH);
	
	p1.x = x_origin - 11 / 2 * xunit;
	p1.y = y_origin + h_tot / 2 - yunit;
	
	iconView->MovePenTo(p1);
   	iconView->DrawString("P");
   	
   	// .:: Quota forza Dx ::.
   	
   	p1.x = x_origin + l_tot * 5 / 9 + arcradius + l_tot * 14 / 45 + 3 * xunit;
	p1.y = y_origin + h_tot / 2;
	p2.x = x_origin + l_tot * 5 / 9 + arcradius + l_tot * 14 / 45 + 8 * xunit;
	p2.y = y_origin + h_tot / 2;
	
	iconView->StrokeLine(p1, p2, B_SOLID_HIGH);
   	
   	p1.x = x_origin + l_tot * 5 / 9 + arcradius + l_tot * 14 / 45 + 8 * xunit;
	p1.y = y_origin + h_tot / 2;
   	p2.x = p1.x - largfreccie * 2;
	p2.y = p1.y - largfreccie / 2;
	p3.x = p1.x - largfreccie * 2;
	p3.y = p1.y + largfreccie / 2;
	
	iconView->FillTriangle(p1, p2, p3, B_SOLID_HIGH);
   	
   	p1.x = x_origin + l_tot * 5 / 9 + arcradius + l_tot * 14 / 45 + 11 / 2 * xunit;
	p1.y = y_origin + h_tot / 2 - yunit;
	
	iconView->MovePenTo(p1);
   	iconView->DrawString("P");
   	
   	// .:: Grafico ::.
   	
   	// Dimensioni della BView drawView 310 x 210 pixels
   	
	BView *drawView;
    drawView = (BView *)FindView("drawView");
         	
	drawView->SetHighColor(0, 0, 0);	
	
	p1.x = 30;
	p1.y = 0;
	p2.x = 30;
	p2.y = 200;
	
	drawView->StrokeLine(p1, p2, B_SOLID_HIGH);
	
   	p2.x = p1.x - largfreccie / 2;
	p2.y = p1.y + largfreccie * 2;
	p3.x = p1.x + largfreccie / 2;
	p3.y = p1.y + largfreccie * 2;
	
	drawView->FillTriangle(p1, p2, p3, B_SOLID_HIGH);
	
	p1.x = 30;
	p1.y = 200;
	p2.x = 310;
	p2.y = 200;
	
	drawView->StrokeLine(p1, p2, B_SOLID_HIGH);
	
	p1.x = 310;
	p1.y = 200;
	p2.x = p1.x - largfreccie * 2;
	p2.y = p1.y - largfreccie / 2;
	p3.x = p1.x - largfreccie * 2;
	p3.y = p1.y + largfreccie / 2;
	
	drawView->FillTriangle(p1, p2, p3, B_SOLID_HIGH);
	
	for (int i = 280; i > 0; i = i - 50)
	{
		p1.x = i;
		p1.y = 198;
		p2.x = i;
		p2.y = 202;
	
		drawView->StrokeLine(p1, p2, B_SOLID_HIGH);
		
		p1.y = 210;
		
		float flxLabel;
		BString strxLabel;
		
		flxLabel = (i - 10) / 50 * 0.05;
    	strxLabel << (float)flxLabel;
    
		drawView->MovePenTo(p1);
   		drawView->DrawString(strxLabel.String());
		
	}
	
	for (int i = 200; i > 0; i = i - 25)
	{
		p1.x = 28;
		p1.y = i;
		p2.x = 32;
		p2.y = i;
	
		drawView->StrokeLine(p1, p2, B_SOLID_HIGH);
		
		p1.x = 0;
		
		float flyLabel;
		BString stryLabel;
		
		flyLabel = (200 - i) / 25 * 0.5;
    	stryLabel << (float)flyLabel;
    
		drawView->MovePenTo(p1);
   		drawView->DrawString(stryLabel.String());
   		
	}
	
	p1.x = 10;
	p1.y = 10;
	
	drawView->MovePenTo(p1);
   	drawView->DrawString("Kt");
   	
   	p1.x = 157;
	p1.y = 210;
	
	drawView->MovePenTo(p1);
   	drawView->DrawString("r/d");

}
Пример #8
0
// This function returns the number of pixels of the text that
// were clipped if the text does not fit into the clipping rect.
// If the text all fit, it returns 0.
int
BeOSCanvas::RenderText( int iFontHeight, Rect& oClipRect,
                        string& oText, AlignEnum eAlign,
                        Font* pFont, const Color& oColor,
                        bool bBold, bool bItalic, bool bUnderline )
{
    Erase( oClipRect );

    BView* v = m_pBufferBitmap->OffscreenView();
    if ( !v ) return 0;

    BBitmap* bitmap = m_pBufferBitmap->GetBBitmap();
    assert( bitmap );

    BFont font;
    font_height fontHeight;
    BRect clipRect( float(oClipRect.x1), float(oClipRect.y1),
                    float(oClipRect.x2-1), float(oClipRect.y2-1) );
    BRegion clipRegion;
    clipRegion.Set( clipRect );

    if ( !bitmap->Lock() )
    {
        puts( "lock failed" );
        return 0;
    }

    v->ConstrainClippingRegion( &clipRegion );
    v->SetDrawingMode( B_OP_OVER );
    if ( bBold )
    {
        v->SetFont( be_bold_font );
    }
    else
    {
        v->SetFont( be_plain_font );
    }
    v->SetFontSize( (float)iFontHeight - 1 );
    v->GetFont( &font );
    font.GetHeight( &fontHeight );
    
    float width = v->StringWidth(oText.c_str(), oText.size());
    
    if(eAlign == eCenter)
        v->MovePenTo( float(oClipRect.x1) +
                      (float(oClipRect.x2 - oClipRect.x1) - width)/2,
                      float(oClipRect.y2-fontHeight.descent) );	
    else if (eAlign == eRight)
        v->MovePenTo( float(oClipRect.x2) - width,
                      float(oClipRect.y2-fontHeight.descent) );
    else
        v->MovePenTo( float(oClipRect.x1),
                      float(oClipRect.y2-fontHeight.descent) );

    v->DrawString( oText.c_str() );
    v->Sync();

    bitmap->Unlock();

    Invalidate( oClipRect );

    return (width < oClipRect.Width()) ? 0 : int(width - oClipRect.Width());
}
Пример #9
0
int
BeOSCanvas::RenderOffsetText( int iFontHeight, Rect& oClipRect,
                              string& oText, int iOffset,
                              Font* pFont, const Color& oColor,
                              bool bBold, bool bItalic,
                              bool bUnderline )
{
    Erase( oClipRect );

    BView* v = m_pBufferBitmap->OffscreenView();
    if ( !v ) return 0;

    BBitmap* bitmap = m_pBufferBitmap->GetBBitmap();

    BFont font;
    font_height fontHeight;
    BRect clipRect( float(oClipRect.x1), float(oClipRect.y1),
                    float(oClipRect.x2-1), float(oClipRect.y2-1) );
    BRegion clipRegion;
    clipRegion.Set( clipRect );

    if ( !bitmap->Lock() )
    {
        puts( "Lock Failed" );
        return 0;
    }

    v->ConstrainClippingRegion( &clipRegion );
    if ( bBold )
    {
        v->SetFont( be_bold_font );
    }
    else
    {
        v->SetFont( be_plain_font );
    }
    v->SetFontSize( (float)iFontHeight - 1 );
    v->GetFont( &font );
    font.GetHeight( &fontHeight );

    float width = v->StringWidth(oText.c_str(), oText.size());
    width += iMarqueeSpacer;

    if ( iOffset > width )
    {
        bitmap->Unlock();
        return int( width ) - iOffset;
    }

    v->MovePenTo( float(oClipRect.x1 - iOffset),
                  float(oClipRect.y2 - fontHeight.descent) );
    v->DrawString( oText.c_str() );
    int ret = int( width ) - iOffset - oClipRect.Width();
    if ( ret < 0 )
    {
        v->MovePenTo( float(oClipRect.x1 - iOffset + width),
                      float(oClipRect.y2 - fontHeight.descent) );
        v->DrawString( oText.c_str() );
    }

    v->Sync();
    bitmap->Unlock();

    Invalidate( oClipRect );

    return MAX( 0, ret );
}
Пример #10
0
void URLView::DoPersonDrag() {
	// Handle all of the bookmark dragging.  This includes setting up
	// the drag message and drawing the dragged bitmap.
	
	// Set up the drag message to support both BTextView dragging (using
	// the e-mail address) and file dropping (to Tracker).
	BMessage *dragMessage = new BMessage( B_MIME_DATA );
	dragMessage->AddInt32( "be:actions", B_COPY_TARGET );
	dragMessage->AddString( "be:types", "application/octet-stream" );
	dragMessage->AddString( "be:filetypes", "application/x-person" );
	dragMessage->AddString( "be:type_descriptions", "person" );
	dragMessage->AddString( "be:clip_name", Text() );
	
	// This allows the user to drag the e-mail address into a
	// standard BTextView.
	BString email = GetImportantURL();
	dragMessage->AddData( "text/plain", B_MIME_DATA, email.String(),
						  email.Length() + 1 );
	
	// Query for the system's icon for bookmarks.
	BBitmap *personIcon = new BBitmap( BRect( 0, 0, iconSize - 1,
									   iconSize - 1 ), B_CMAP8 );
	#ifdef ZETA
		BMimeType mime( "application/x-vnd.Be-PEPL" );
	#else
		BMimeType mime( "application/x-person" );
	#endif
	if( iconSize == 16 ) mime.GetIcon( personIcon, B_MINI_ICON );
	else mime.GetIcon( personIcon, B_LARGE_ICON );
	
	// Find the size of the bitmap to drag.  If the text is bigger than the
	// icon, use that size.  Otherwise, use the icon's.  Center the icon
	// vertically in the bitmap.
	BRect rect = GetTextRect();
	rect.right += iconSize + 4;
	if( (rect.bottom - rect.top) < iconSize ) {
		int adjustment = (int) ((iconSize - (rect.bottom - rect.top)) / 2) + 1;
		rect.top -= adjustment;
		rect.bottom += adjustment;
	}
	
	// Make sure the rectangle starts at 0,0.
	rect.bottom += 0 - rect.top;
	rect.top = 0;
	
	// Create the bitmap to draw the dragged image in.
	BBitmap *dragBitmap = new BBitmap( rect, B_RGBA32, true );
	BView *dragView = new BView( rect, "Drag View", 0, 0 );
	dragBitmap->Lock();
	dragBitmap->AddChild( dragView );
	
	BRect frameRect = dragView->Frame();
	
	// Make the background of the dragged image transparent.
	dragView->SetHighColor( B_TRANSPARENT_COLOR );
	dragView->FillRect( frameRect );

	// We want 'g's, etc. to go below the underline.  When the BeOS can
	// do underlining of any font, this code can be removed.
	font_height height;
	GetFontHeight( &height );
	float descent = height.descent;

	// Find the vertical center of the view so we can vertically
	// center everything.
	int centerPixel = (int) ((frameRect.bottom - frameRect.top) / 2);
	int textCenter  = (int) (descent + underlineThickness) + centerPixel;

	// We want to draw everything only half opaque.
	dragView->SetDrawingMode( B_OP_ALPHA );
	dragView->SetHighColor( 0.0, 0.0, 0.0, 128.0 );
	dragView->SetBlendingMode( B_CONSTANT_ALPHA, B_ALPHA_COMPOSITE );

	// Center the icon in the view.
	dragView->MovePenTo( BPoint( frameRect.left,
								 centerPixel - (iconSize / 2) ) );
	dragView->DrawBitmap( personIcon );

	// Draw the text in the same font (size, etc.) as the link view.
	// Note:  DrawString() draws the text at one pixel above the pen's
	//		  current y coordinate.
	BFont font;
	GetFont( &font );
	dragView->SetFont( &font );
	dragView->MovePenTo( BPoint( frameRect.left + iconSize + 4, textCenter ) );
	dragView->DrawString( Text() );
	
	// Be sure to flush the view buffer so everything is drawn.
	dragView->Flush();
	dragBitmap->Unlock();
	
	// The Person icon adds some width to the bitmap that we are
	// going to draw.  So horizontally offset the bitmap proportionally
	// to where the user clicked on the link.
	float horiz = dragOffset.x / GetTextRect().Width();
	dragOffset.x = horiz * frameRect.right;

	DragMessage( dragMessage, dragBitmap, B_OP_ALPHA,
				 BPoint( dragOffset.x,
				 		 (rect.Height() + underlineThickness) / 2 + 2), this );
	delete dragMessage;

	draggedOut = true;
}
void
ActivityView::_DrawHistory(bool drawBackground)
{
	_UpdateOffscreenBitmap();

	BView* view = this;
	if (fOffscreen != NULL) {
		fOffscreen->Lock();
		view = _OffscreenView();
	}

	BRect frame = _HistoryFrame();
	BRect outerFrame = frame.InsetByCopy(-2, -2);

	// draw the outer frame
	uint32 flags = 0;
	if (!drawBackground)
		flags |= BControlLook::B_BLEND_FRAME;
	be_control_look->DrawTextControlBorder(this, outerFrame,
		outerFrame, fLegendBackgroundColor, flags);

	// convert to offscreen view if necessary
	if (view != this)
		frame.OffsetTo(B_ORIGIN);

	view->SetLowColor(fHistoryBackgroundColor);
	view->FillRect(frame, B_SOLID_LOW);

	uint32 step = 2;
	uint32 resolution = fDrawResolution;
	if (fDrawResolution > 1) {
		step = 1;
		resolution--;
	}

	uint32 width = frame.IntegerWidth() - 10;
	uint32 steps = width / step;
	bigtime_t timeStep = RefreshInterval() * resolution;
	bigtime_t now = system_time();

	// Draw scale
	// TODO: add second markers?

	view->SetPenSize(1);

	rgb_color scaleColor = view->LowColor();
	uint32 average = (scaleColor.red + scaleColor.green + scaleColor.blue) / 3;
	if (average < 96)
		scaleColor = tint_color(scaleColor, B_LIGHTEN_2_TINT);
	else
		scaleColor = tint_color(scaleColor, B_DARKEN_2_TINT);

	view->SetHighColor(scaleColor);
	view->StrokeLine(BPoint(frame.left, frame.top + frame.Height() / 2),
		BPoint(frame.right, frame.top + frame.Height() / 2));

	// Draw values

	view->SetPenSize(1.5);
	BAutolock _(fSourcesLock);

	for (uint32 i = fSources.CountItems(); i-- > 0;) {
		ViewHistory* viewValues = fViewValues.ItemAt(i);
		DataSource* source = fSources.ItemAt(i);
		DataHistory* values = fValues.ItemAt(i);

		viewValues->Update(values, steps, fDrawResolution, now, timeStep,
			RefreshInterval());

		uint32 x = viewValues->Start() * step;
		BShape shape;
		bool first = true;

		for (uint32 i = viewValues->Start(); i < steps; x += step, i++) {
			float y = _PositionForValue(source, values,
				viewValues->ValueAt(i));

			if (first) {
				shape.MoveTo(BPoint(x, y));
				first = false;
			} else
				shape.LineTo(BPoint(x, y));
		}

		view->SetHighColor(source->Color());
		view->SetLineMode(B_BUTT_CAP, B_ROUND_JOIN);
		view->MovePenTo(B_ORIGIN);
		view->StrokeShape(&shape);
	}

	// TODO: add marks when an app started or quit
	view->Sync();
	if (fOffscreen != NULL) {
		fOffscreen->Unlock();
		DrawBitmap(fOffscreen, outerFrame.LeftTop());
	}
}