BankList MidiDevice::getBanks(bool percussion) const { BankList banks; for (BankList::const_iterator it = m_bankList.begin(); it != m_bankList.end(); ++it) { if (it->isPercussion() == percussion) banks.push_back(*it); } return banks; }
BankList MidiDevice::getBanksByLSB(bool percussion, MidiByte lsb) const { BankList banks; for (BankList::const_iterator it = m_bankList.begin(); it != m_bankList.end(); ++it) { if (it->isPercussion() == percussion && it->getLSB() == lsb) banks.push_back(*it); } return banks; }
void MIDIInstrumentParameterPanel::updateBankComboBox() { RG_DEBUG << "updateBankComboBox()"; if (!getSelectedInstrument()) return; MidiDevice *md = dynamic_cast<MidiDevice *>(getSelectedInstrument()->getDevice()); if (!md) { std::cerr << "WARNING: MIDIInstrumentParameterPanel::updateBankComboBox(): No MidiDevice for Instrument " << getSelectedInstrument()->getId() << '\n'; return; } int currentBank = -1; BankList banks; RG_DEBUG << "updateBankComboBox(): Variation type is " << md->getVariationType(); if (md->getVariationType() == MidiDevice::NoVariations) { banks = md->getBanks(getSelectedInstrument()->isPercussion()); // If there are banks to display, show the bank widgets. // Why not showBank(banks.size()>1)? Because that would hide the // bank checkbox which would take away the user's ability to // enable/disable bank selects. If we do away with the checkbox // in the future, we should re-evaluate this decision. showBank(!banks.empty()); // Find the selected bank in the MIDI Device's bank list. for (unsigned int i = 0; i < banks.size(); ++i) { if (getSelectedInstrument()->getProgram().getBank().partialCompare(banks[i])) { currentBank = i; break; } } } else { // Usually in variation mode, the bank widgets will be hidden. // E.g. in GM2, the MSB for all banks is 121 with the variations // in the LSB numbered 0-9. If, however, there were another // MSB, say 122, with some variations in the LSB, this code would // display the Bank combobox to allow selection of the MSB. // If the variations are in the LSB, then the banks are in the MSB // and vice versa. bool useMSB = (md->getVariationType() == MidiDevice::VariationFromLSB); MidiByteList bytes; if (useMSB) { bytes = md->getDistinctMSBs(getSelectedInstrument()->isPercussion()); } else { bytes = md->getDistinctLSBs(getSelectedInstrument()->isPercussion()); } // If more than one bank value is found, show the bank widgets. showBank(bytes.size() > 1); // Load "banks" with the banks and figure out currentBank. if (useMSB) { for (unsigned int i = 0; i < bytes.size(); ++i) { BankList bl = md->getBanksByMSB (getSelectedInstrument()->isPercussion(), bytes[i]); RG_DEBUG << "updateBankComboBox(): Have " << bl.size() << " variations for MSB " << bytes[i]; if (bl.size() == 0) continue; if (getSelectedInstrument()->getMSB() == bytes[i]) { currentBank = banks.size(); } banks.push_back(bl[0]); } } else { for (unsigned int i = 0; i < bytes.size(); ++i) { BankList bl = md->getBanksByLSB (getSelectedInstrument()->isPercussion(), bytes[i]); RG_DEBUG << "updateBankComboBox(): Have " << bl.size() << " variations for LSB " << bytes[i]; if (bl.size() == 0) continue; if (getSelectedInstrument()->getLSB() == bytes[i]) { currentBank = banks.size(); } banks.push_back(bl[0]); } } } // Populate the combobox with bank names. // If we need to repopulate m_bankComboBox if (banks != m_banks) { // Update the cache. m_banks = banks; // Copy from m_banks to m_bankComboBox. m_bankComboBox->clear(); for (BankList::const_iterator i = m_banks.begin(); i != m_banks.end(); ++i) { m_bankComboBox->addItem(QObject::tr(i->getName().c_str())); } } m_bankComboBox->setEnabled(getSelectedInstrument()->sendsBankSelect()); #if 0 // ??? This is a pretty nifty idea, but unfortunately, it requires // that we maintain a bogus combobox entry. For now, we'll go // with the simpler "unselected" approach. // If the current bank was not found... if (currentBank < 0 && !banks.empty()) { // Format bank MSB:LSB and add to combobox. MidiBank bank = getSelectedInstrument()->getProgram().getBank(); QString bankString = QString("%1:%2").arg(bank.getMSB()).arg(bank.getLSB()); m_bankComboBox.addItem(bankString); currentBank = banks.size(); } #endif // If the bank wasn't in the Device, show the bank widgets so // the user can fix it if they want. if (currentBank == -1 && !banks.empty()) showBank(true); // Display the current bank. m_bankComboBox->setCurrentIndex(currentBank); }