Пример #1
0
bool BaseSurfaceOSystem::repeatLastDisplayOp(int offsetX, int offsetY, int numTimesX, int numTimesY) {
	BaseRenderOSystem *renderer = static_cast<BaseRenderOSystem *>(_gameRef->_renderer);
	renderer->repeatLastDraw(offsetX, offsetY, numTimesX, numTimesY);
	return STATUS_OK;
}