bool CPlayer::SendBattleGroundChat(ChatMsg msgtype, std::string message) { // Select distance to broadcast to. float distance = sWorld.getConfig(CONFIG_FLOAT_LISTEN_RANGE_SAY); if (msgtype == CHAT_MSG_YELL) sWorld.getConfig(CONFIG_FLOAT_LISTEN_RANGE_YELL); else if (msgtype == CHAT_MSG_EMOTE) sWorld.getConfig(CONFIG_FLOAT_LISTEN_RANGE_TEXTEMOTE); BattleGround* pBattleGround = GetBattleGround(); if (!pBattleGround || pBattleGround->isArena()) // Only fake chat in BG's. CFBG should not interfere with arenas. return false; for (auto& itr : pBattleGround->GetPlayers()) { if (Player* pPlayer = sObjectMgr.GetPlayer(itr.first)) { if (GetDistance2d(pPlayer->GetPositionX(), pPlayer->GetPositionY()) <= distance) { WorldPacket data(SMSG_MESSAGECHAT, 200); if (GetTeam() == pPlayer->GetTeam()) ChatHandler::BuildChatPacket(data, msgtype, message.c_str(), LANG_UNIVERSAL, GetChatTag(), GetObjectGuid(), GetName()); else if (msgtype != CHAT_MSG_EMOTE) ChatHandler::BuildChatPacket(data, msgtype, message.c_str(), pPlayer->GetOTeam() == ALLIANCE ? LANG_ORCISH : LANG_COMMON, GetChatTag(), GetObjectGuid(), GetName()); pPlayer->GetSession()->SendPacket(&data); } } } return true; }
void WorldSession::HandlePVPLogDataOpcode(WorldPacket& /*recv_data*/) { DEBUG_LOG("WORLD: Received opcode CMSG_PVP_LOG_DATA"); BattleGround* bg = _player->GetBattleGround(); if (!bg) return; // arena finish version will send in BattleGround::EndBattleGround directly if (bg->isArena()) return; WorldPacket data; sBattleGroundMgr.BuildPvpLogDataPacket(&data, bg); SendPacket(&data); DEBUG_LOG("WORLD: Sent SMSG_PVP_LOG_DATA Message"); }