Пример #1
0
void BeingHandler::handleBeingEnterMessage(Net::MessageIn &msg)
{
    int type = msg.readInt8();
    int id = msg.readInt16();
    Being::Action action = (Being::Action)msg.readInt8();
    int px = msg.readInt16();
    int py = msg.readInt16();
    BeingDirection direction = (BeingDirection)msg.readInt8();
    Being *being;

    if (!Game::instance()->getCurrentMap()->containsPixel(px, py))
    {
        logger->log("Warning: Received GPMSG_BEING_ENTER for being id %i "
                    "with position outside the map boundaries "
                    "(x = %i, y = %i)", id, px, py);
        return;
    }

    switch (type)
    {
        case OBJECT_CHARACTER:
        {
            std::string name = msg.readString();
            if (player_node->getName() == name)
            {
                being = player_node;
                being->setId(id);
            }
            else
            {
                being = actorSpriteManager->createBeing(id,
                                                    ActorSprite::PLAYER, 0);
                being->setName(name);
            }
            int hs = msg.readInt8(), hc = msg.readInt8();
            being->setSprite(SPRITE_HAIR, hs * -1, ColorDB::get(hc));
            being->setGender(msg.readInt8() == GENDER_MALE ?
                             GENDER_MALE : GENDER_FEMALE);
            handleLooks(being, msg);
        } break;

        case OBJECT_MONSTER:
        case OBJECT_NPC:
        {
            int subtype = msg.readInt16();
            being = actorSpriteManager->createBeing(id, type == OBJECT_MONSTER
                           ? ActorSprite::MONSTER : ActorSprite::NPC, subtype);
            std::string name = msg.readString();
            if (name.length() > 0) being->setName(name);
        } break;

        default:
            return;
    }

    being->setPosition(px, py);
    being->setDestination(px, py);
    being->setDirection(direction);
    being->setAction(action);
}
Пример #2
0
static void spawn(Character *from, MonsterClass *specy, int nb)
{
    MapComposite *map = from->getMap();
    const Point &pos = from->getPosition();

    for (int i = 0; i < nb; ++i)
    {
        Being *monster = new Monster(specy);
        monster->setMap(map);
        monster->setPosition(pos);
        monster->clearDestination();
        if (!GameState::insertSafe(monster))
        {
            // The map is full. Break out.
            break;
        }
    }
}
Пример #3
0
static void handleSpawn(Character *player, std::string &args)
{
    MonsterClass *mc;
    MapComposite *map = player->getMap();
    const Point &pos = player->getPosition();
    int value = 0;

    // get the arguments
    std::string monsterclass = getArgument(args);
    std::string valuestr = getArgument(args);

    // check all arguments are there
    if (monsterclass.empty())
    {
        say("Invalid amount of arguments given.", player);
        say("Usage: @spawn <monster> [number]", player);
        return;
    }

    // identify the monster type
    if (utils::isNumeric(monsterclass))
    {
        int id = utils::stringToInt(monsterclass);
        mc = monsterManager->getMonster(id);
    }
    else
    {
        mc = monsterManager->getMonsterByName(monsterclass);
    }
    // check for valid monster
    if (!mc)
    {
        say("Invalid monster", player);
        return;
    }

    //identify the amount
    if  (valuestr.empty())
    {
        value = 1;
    }
    else if (utils::isNumeric(valuestr))
    {
        value = utils::stringToInt(valuestr);
    }
    // check for valid amount
    if (value <= 0)
    {
        say("Invalid number of monsters", player);
        return;
    }

    // create the monsters and put them on the map
    for (int i = 0; i < value; ++i)
    {
        Being *monster = new Monster(mc);
        monster->setMap(map);
        monster->setPosition(pos);
        monster->clearDestination();
        if (!GameState::insertOrDelete(monster))
        {
            // The map is full. Break out.
            break;
        }

        // log transaction
        std::string msg = "User created monster " + monster->getName();
        accountHandler->sendTransaction(player->getDatabaseID(), TRANS_CMD_SPAWN, msg);
    }
}
Пример #4
0
void BeingHandler::handleBeingsMoveMessage(Net::MessageIn &msg)
{
    while (msg.getUnreadLength())
    {
        int id = msg.readInt16();
        int flags = msg.readInt8();
        Being *being = actorSpriteManager->findBeing(id);
        int sx = 0, sy = 0, dx = 0, dy = 0, speed = 0;

        if ((!flags & (MOVING_POSITION | MOVING_DESTINATION)))
            continue;

        if (flags & MOVING_POSITION)
        {
            sx = msg.readInt16();
            sy = msg.readInt16();
        }

        if (flags & MOVING_DESTINATION)
        {
            dx = msg.readInt16();
            dy = msg.readInt16();
            speed = msg.readInt8();
        }

        if (!being)
            continue;

        if (speed)
        {
           /*
            * The being's speed is transfered in tiles per second * 10
            * to keep it transferable in a Byte.
            * We set it back to tiles per second and in a float.
            */
            float speedTilesSeconds = (float) speed / 10;
            being->setMoveSpeed(Vector(speedTilesSeconds, speedTilesSeconds,
                                       0));
        }

        // Ignore messages from the server for the local player
        if (being == player_node)
            continue;

        // If the position differs too much from the actual one, we resync
        // the being position
        if (flags & MOVING_POSITION)
        {
            if (!being->getMap()->containsPixel(sx, sy))
            {
                logger->log("Warning: Received GPMSG_BEINGS_MOVE for being id "
                            "%i with position outside the map boundaries "
                            "(x = %i, y = %i)", id, sx, sy);
                continue;
            }

            Vector serverPos(sx, sy);
            if (serverPos.length()
                - being->getPosition().length() > POSITION_DIFF_TOLERANCE)
                being->setPosition(serverPos);
        }

        if (flags & MOVING_DESTINATION)
        {
            if (!being->getMap()->containsPixel(dx, dy))
            {
                logger->log("Warning: Received GPMSG_BEINGS_MOVE for being id "
                            "%i with destination outside the map boundaries "
                            "(x = %i, y = %i)", id, dx, dy);
                continue;
            }

            being->setDestination(dx, dy);
        }
    }
}