void dxQuadTreeSpace::collide2(void* UserData, dxGeom* g1, dNearCallback* Callback){ dAASSERT(g1 && Callback); lock_count++; cleanGeoms(); g1->recomputeAABB(); if (g1->parent_space == this){ // The block the geom is in Block* CurrentBlock = (Block*)g1->tome; // Collide against block and its children CurrentBlock->Collide(g1, CurrentBlock->First, UserData, Callback); // Collide against parents while (true){ CurrentBlock = CurrentBlock->Parent; if (!CurrentBlock){ break; } CurrentBlock->CollideLocal(g1, UserData, Callback); } } else Blocks[0].Collide(g1, Blocks[0].First, UserData, Callback); lock_count--; }
void dxQuadTreeSpace::collide2(void* UserData, dxGeom* g2, dNearCallback* Callback){ dAASSERT(g2 && Callback); lock_count++; cleanGeoms(); g2->recomputeAABB(); if (g2->parent_space == this){ // The block the geom is in Block* CurrentBlock = (Block*)g2->tome_ex; // Collide against block and its children DataCallback dc = {UserData, Callback}; CurrentBlock->Collide(g2, CurrentBlock->mFirst, &dc, swap_callback); // Collide against parents while ((CurrentBlock = CurrentBlock->mParent)) CurrentBlock->CollideLocal(g2, UserData, Callback); } else { DataCallback dc = {UserData, Callback}; Blocks[0].Collide(g2, Blocks[0].mFirst, &dc, swap_callback); } lock_count--; }