Пример #1
0
void dxQuadTreeSpace::collide2(void* UserData, dxGeom* g1, dNearCallback* Callback){
  dAASSERT(g1 && Callback);

  lock_count++;
  cleanGeoms();
  g1->recomputeAABB();

  if (g1->parent_space == this){
	  // The block the geom is in
	  Block* CurrentBlock = (Block*)g1->tome;
	  
	  // Collide against block and its children
	  CurrentBlock->Collide(g1, CurrentBlock->First, UserData, Callback);
	  
	  // Collide against parents
	  while (true){
		  CurrentBlock = CurrentBlock->Parent;
		  if (!CurrentBlock){
			  break;
		  }
		  CurrentBlock->CollideLocal(g1, UserData, Callback);
	  }
  }
  else Blocks[0].Collide(g1, Blocks[0].First, UserData, Callback);

  lock_count--;
}
void dxQuadTreeSpace::collide2(void* UserData, dxGeom* g2, dNearCallback* Callback){
    dAASSERT(g2 && Callback);

    lock_count++;
    cleanGeoms();
    g2->recomputeAABB();

    if (g2->parent_space == this){
        // The block the geom is in
        Block* CurrentBlock = (Block*)g2->tome_ex;

        // Collide against block and its children
        DataCallback dc = {UserData, Callback};
        CurrentBlock->Collide(g2, CurrentBlock->mFirst, &dc, swap_callback);

        // Collide against parents
        while ((CurrentBlock = CurrentBlock->mParent))
            CurrentBlock->CollideLocal(g2, UserData, Callback);

    }
    else {
        DataCallback dc = {UserData, Callback};
        Blocks[0].Collide(g2, Blocks[0].mFirst, &dc, swap_callback);
    }

    lock_count--;
}