Пример #1
0
void RobotTestBackend::RenderWorld()
{
  ViewRobot& viewRobot = world->robotViews[0];
  //WorldViewProgram::RenderWorld();
  glDisable(GL_LIGHTING);
  drawCoords(0.1);
  glEnable(GL_LIGHTING);
  for(size_t i=0;i<world->terrains.size();i++)
    world->terrains[i]->DrawGL();
  for(size_t i=0;i<world->rigidObjects.size();i++)
    world->rigidObjects[i]->DrawGL();

  if(draw_sensors) {
    if(robotSensors.sensors.empty()) {
      robotSensors.MakeDefault(robot);
    }
    for(size_t i=0;i<robotSensors.sensors.size();i++) {
      vector<double> measurements;
      if(0 == strcmp(robotSensors.sensors[i]->Type(),"CameraSensor")) {
        robotSensors.sensors[i]->SimulateKinematic(*robot,*world);
        robotSensors.sensors[i]->GetMeasurements(measurements);
      }
      robotSensors.sensors[i]->DrawGL(*robot,measurements);
    }
  }
   
  if(draw_geom) {
    //set the robot colors
    GLColor highlight(1,1,0);
    GLColor driven(1,0.5,0);
    GLColor colliding(1,0,0);
    GLColor blue(0,0,1);
    viewRobot.RestoreAppearance();
    viewRobot.PushAppearance();
    for(size_t i=0;i<robot->links.size();i++) {
      if(self_colliding[i]) viewRobot.SetColor(i,colliding);
      if((int)i == cur_link)
	viewRobot.SetColor(i,highlight); 
      else if(cur_driver >= 0 && cur_driver < (int)robot->drivers.size() &&
	      robot->DoesDriverAffect(cur_driver,i))
	viewRobot.SetColor(i,driven); 
      if(draw_self_collision_tests) {
	//draw a little blue
    	if(robot->selfCollisions(i,cur_link) || robot->selfCollisions(cur_link,i) )  {
	  GLDraw::GeometryAppearance &app  = viewRobot.Appearance(i);
    app.ModulateColor(blue,0.5);
	}
      }
    }
    //this will set the hover colors
    allWidgets.DrawGL(viewport);
    //viewRobot.Draw();
    viewRobot.PopAppearance();
  }
  else {
    for(size_t i=0;i<robotWidgets.size();i++)
      robotWidgets[i].linkPoser.draw = 0;
    allWidgets.DrawGL(viewport);
    for(size_t i=0;i<robotWidgets.size();i++)
      robotWidgets[i].linkPoser.draw = 1;
  }
  if(draw_com) {
    viewRobot.DrawCenterOfMass();
    for(size_t i=0;i<robot->links.size();i++)
      viewRobot.DrawLinkCenterOfMass(i,0.01);
  }
  if(draw_frame) {
    viewRobot.DrawLinkFrames();
    glDisable(GL_DEPTH_TEST);
    glPushMatrix();
    glMultMatrix((Matrix4)robot->links[cur_link].T_World);
    drawCoords(0.2);
    glPopMatrix();
    glEnable(GL_DEPTH_TEST);
  }
  if(draw_self_collision_tests) {
    glDisable(GL_LIGHTING);
    glLineWidth(2.0);
    glColor3f(1,0,0);
    glBegin(GL_LINES);
    for(size_t i=0;i<robot->links.size();i++) {
      Vector3 comi = robot->links[i].T_World*robot->links[i].com;
      for(size_t j=0;j<robot->links.size();j++) {
	if(robot->selfCollisions(i,j)) {
	  Vector3 comj = robot->links[j].T_World*robot->links[j].com;
	  glVertex3v(comi);
	  glVertex3v(comj);
	}
      }
    }
    glEnd();
  }
  if(draw_bbs) {
    for(size_t j=0;j<robot->geometry.size();j++) {
      if(robot->IsGeometryEmpty(j)) continue;
      Box3D bbox = robot->geometry[j]->GetBB();
      Matrix4 basis;
      bbox.getBasis(basis);
      glColor3f(1,0,0);
      drawOrientedWireBox(bbox.dims.x,bbox.dims.y,bbox.dims.z,basis);
    }
  }
}
Пример #2
0
  virtual void RenderWorld()
  {
    if(env) {
      glEnable(GL_LIGHTING);
      viewEnv.Draw(env);
      glDisable(GL_LIGHTING);
    }
    //drawCoords(0.1);
    //viewRobot.DrawJointCoords();

   
    if(draw_geom) {
      //set the robot colors
      GLColor hover(0.75,0.75,0);
      GLColor highlight(1,1,0);
      GLColor driven(1,0.5,0);
      GLColor colliding(1,0,0);
      viewRobot.SetGrey();
      for(size_t i=0;i<robot->links.size();i++) {
	if(self_colliding[i]) viewRobot.SetColor(i,colliding);
	if((int)i == hoverLink)
	  viewRobot.SetColor(i,hover); 
	else if((int)i == cur_link)
	  viewRobot.SetColor(i,highlight); 
	else if(cur_driver >= 0 && cur_driver < (int)robot->drivers.size() &&
		robot->DoesDriverAffect(cur_driver,i))
	  viewRobot.SetColor(i,driven); 
      }
      viewRobot.Draw();
    }
    if(draw_com) {
      viewRobot.DrawCenterOfMass();
      for(size_t i=0;i<robot->links.size();i++)
	viewRobot.DrawLinkCenterOfMass(i,0.01);
    }
    if(draw_frame) {
      viewRobot.DrawLinkFrames();
      glDisable(GL_DEPTH_TEST);
      glPushMatrix();
      glMultMatrix((Matrix4)robot->links[cur_link].T_World);
      drawCoords(0.2);
      glPopMatrix();
      glEnable(GL_DEPTH_TEST);
    }
    if(draw_self_collision_tests) {
      glDisable(GL_LIGHTING);
      glLineWidth(2.0);
      glColor3f(1,0,0);
      glBegin(GL_LINES);
      for(size_t i=0;i<robot->links.size();i++) {
	Vector3 comi = robot->links[i].T_World*robot->links[i].com;
	for(size_t j=0;j<robot->links.size();j++) {
	  if(robot->selfCollisions(i,j)) {
	    Vector3 comj = robot->links[j].T_World*robot->links[j].com;
	    glVertex3v(comi);
	    glVertex3v(comj);
	  }
	}
      }
      glEnd();
    }
    if(draw_bbs) {
      for(size_t j=0;j<robot->geometry.size();j++) {
	if(robot->geometry[j].Empty()) continue;
	Box3D bbox = robot->geometry[j].GetBB();
	Matrix4 basis;
	bbox.getBasis(basis);
	glColor3f(1,0,0);
	drawOrientedWireBox(bbox.dims.x,bbox.dims.y,bbox.dims.z,basis);
      }
    }
    if(!poseGoals.empty()) {
      glPolygonOffset(0,-1000);
      glEnable(GL_POLYGON_OFFSET_FILL);
      for(size_t i=0;i<poseGoals.size();i++) {
	Vector3 curpos = robot->links[poseGoals[i].link].T_World*poseGoals[i].localPosition;
	Vector3 despos = poseGoals[i].endPosition;
	glDisable(GL_LIGHTING);
	glColor3f(1,0,0);
	glLineWidth(5.0);
	glBegin(GL_LINES);
	glVertex3v(curpos);
	glVertex3v(despos);
	glEnd();
	glLineWidth(1.0);

	poseWidgets[i].DrawGL(viewport);

	float color2[4] = {1,0.5,0,1};
	glMaterialfv(GL_FRONT,GL_AMBIENT_AND_DIFFUSE,color2); 
	glPushMatrix();
	if(poseGoals[i].rotConstraint == IKGoal::RotFixed) {
	  RigidTransform T;
	  poseGoals[i].GetFixedGoalTransform(T);
	  glMultMatrix(Matrix4(T));
	  drawBox(0.04,0.04,0.04);
	}
	else {
	  glTranslate(despos);
	  drawSphere(0.02,16,8);
	}
	glPopMatrix();
      }
      glDisable(GL_POLYGON_OFFSET_FILL);
    }
  }