Пример #1
0
int FrustumContainsBox( CD3DCamera * pCamera, Box3f BBox )
{
    Vector3f vCorner[8];
	int iTotalIn = 0;

    Plane3f * plane = pCamera->GetCullInfo()->wmlPlaneFrustum;

	// get the corners of the box into the vCorner array
	BBox.ComputeVertices(vCorner);

	// test all 8 corners against the 6 sides 
	// if all points are behind 1 specific plane, we are out
	// if we are in with all points, then we are fully in
	for(int p = 0; p < 6; ++p) {
	
		int iInCount = 8;
		int iPtIn = 1;

		for(int i = 0; i < 8; ++i) {

			// test this point against the planes
            if( plane[p].WhichSide(vCorner[i]) == Plane3f::NEGATIVE_SIDE ) {
                iPtIn = 0;
				--iInCount;
			}
		}

		// were all the points outside of plane p?
        if(iInCount == 0)  {
            return(OUTSIDE);
        }

		// check if they were all on the right side of the plane
		iTotalIn += iPtIn;
	}

	// so if iTotalIn is 6, then all are inside the view
    if(iTotalIn == 6)  {
        return(INSIDE); 
    }

	// we must be partly in then otherwise
 
	return(INTERSECT);  //WORKING

}
Пример #2
0
void CQuadTree::AddReference( Box3f box, CEntity * pEntity, CQuadNode * node )  {

    assert( m_iLevels > 1 ); 

    int iNumInside = 0;

    Box3f boxTemp =  box;
    Box3f boxEnt = *pEntity->GetBoundingBox();

    // move box to the entity's height
    boxTemp.Center().Y() = boxEnt.Center().Y();
    boxTemp.Extent(1) = 100.0f; //extend this box infinitely

    bool bEntInQuad = false;

    Vector3f vBoxVerts[8];
    bool abValid[8] = { 1,1,1,1,1,1,1,1 };//{ 0,0,0,0,0,0,0,0 };
    bool bEntBoxInNode = false;
    bool bNodeInEntBox = false;

    //switch(TestIntersection( boxTemp,  boxEnt ) ) 
    switch(TestIntersection( boxEnt, boxTemp ) ) 
    {
        case true:  // box intersects
            node->m_EntMap[pEntity->GetId()] = pEntity; 
            bEntInQuad = true;  // find if the children intersect too
            break;

        case false:  // ent box is INSIDE or OUTSIDE the node
            // get vertices for the bounding box                
            boxEnt.ComputeVertices(vBoxVerts);

            // if entities box is contained in node box
            for (int j=0; j<8; j++ ) {
                if (InBox( vBoxVerts[j], boxTemp))  {
                    bEntBoxInNode = true;
                }
            }

            if (bEntBoxInNode == true)  {
            //if (ContOrientedBox (8, vBoxVerts, abValid, node->m_BBox))  {
                node->m_EntMap[pEntity->GetId()] = pEntity; //entity is in this node
                bEntInQuad = true;  // find out what child quads also contain this
                iNumInside++;                
            }
            else { // OUTSIDE or entities box contains the bounding box!
                boxTemp.ComputeVertices(vBoxVerts);
                
                // if node box  is contained in entities box
                for (int j=0; j<8; j++ ) {
                    if (InBox( vBoxVerts[j], boxEnt))  {
                        bNodeInEntBox = true;
                    }
                }

                if (bNodeInEntBox == true)  {
                //if (ContOrientedBox (8, vBoxVerts, abValid, boxTemp))  {
                    node->m_EntMap[pEntity->GetId()] = pEntity; //entity is in this node
                    bEntInQuad = true;  // find out what child quads also contain this

                }
                else {
                    // entity is outside, so don't add
                    bEntInQuad = false;
                    return;
                }
            }
            break;
    }

    // now this box will also intersect/be contained in the children as well
    if (bEntInQuad == true )  {
        //check if we need to subdivide even further
        if (iNumInside >= MAX_ENTS_PER_NODE)  {
            m_iLevels++;  //increase the number of levels
            SubDivide(node, m_iLevels-1);
        }

        if (node->m_pChildNode[NE] != NULL)  {
            AddReference( node->m_pChildNode[NE]->m_BBox, pEntity, node->m_pChildNode[NE]);
            //node->m_pChildNode[NE]->m_EntMap[pEntity->GetId()] = pEntity;
        }
        if (node->m_pChildNode[NW] != NULL)  {
            AddReference( node->m_pChildNode[NW]->m_BBox, pEntity, node->m_pChildNode[NW]);
            //node->m_pChildNode[NW]->m_EntMap[pEntity->GetId()] = pEntity;
        }
        if (node->m_pChildNode[SE] != NULL)  {
            AddReference( node->m_pChildNode[SE]->m_BBox, pEntity, node->m_pChildNode[SE]);
            //node->m_pChildNode[SE]->m_EntMap[pEntity->GetId()] = pEntity;
        }
        if (node->m_pChildNode[SW] != NULL)  {
            AddReference( node->m_pChildNode[SW]->m_BBox, pEntity, node->m_pChildNode[SW]);
            //node->m_pChildNode[SW]->m_EntMap[pEntity->GetId()] = pEntity;
        }        
    }

    return;
}