bool SphereCollider::Fits( const BoxCollider &other ) const { return other.Fits(*this); }
bool CylinderCollider::Fits( const BoxCollider &other ) const { return other.Fits(*this); }
bool SphereCollider::Fits( const BoxCollider &other ) const { return other.Fits(*this); }
bool CylinderCollider::Fits( const BoxCollider &other ) const { return other.Fits(*this); }