Пример #1
0
gl::Error VertexDataManager::reserveSpaceForAttrib(const TranslatedAttribute &translatedAttrib,
                                                   GLsizei count,
                                                   GLsizei instances) const
{
    const gl::VertexAttribute &attrib = *translatedAttrib.attribute;
    gl::Buffer *buffer = attrib.buffer.get();
    BufferD3D *bufferImpl = buffer ? GetImplAs<BufferD3D>(buffer) : NULL;
    StaticVertexBufferInterface *staticBuffer =
        bufferImpl ? bufferImpl->getStaticVertexBuffer(attrib) : NULL;
    VertexBufferInterface *vertexBuffer = staticBuffer ? staticBuffer : static_cast<VertexBufferInterface*>(mStreamingBuffer);

    if (!vertexBuffer->directStoragePossible(attrib, translatedAttrib.currentValueType))
    {
        if (staticBuffer)
        {
            if (staticBuffer->getBufferSize() == 0)
            {
                int totalCount =
                    ElementsInBuffer(attrib, static_cast<unsigned int>(bufferImpl->getSize()));
                gl::Error error = staticBuffer->reserveVertexSpace(attrib, totalCount, 0);
                if (error.isError())
                {
                    return error;
                }
            }
        }
        else
        {
            size_t totalCount = ComputeVertexAttributeElementCount(attrib, count, instances);
            ASSERT(!bufferImpl ||
                   ElementsInBuffer(attrib, static_cast<unsigned int>(bufferImpl->getSize())) >=
                       static_cast<int>(totalCount));

            gl::Error error = mStreamingBuffer->reserveVertexSpace(
                attrib, static_cast<GLsizei>(totalCount), instances);
            if (error.isError())
            {
                return error;
            }
        }
    }

    return gl::Error(GL_NO_ERROR);
}
Пример #2
0
gl::Error VertexDataManager::reserveSpaceForAttrib(const gl::VertexAttribute &attrib,
                                                   const gl::VertexAttribCurrentValueData &currentValue,
                                                   GLsizei count,
                                                   GLsizei instances) const
{
    gl::Buffer *buffer = attrib.buffer.get();
    BufferD3D *bufferImpl = buffer ? BufferD3D::makeBufferD3D(buffer->getImplementation()) : NULL;
    StaticVertexBufferInterface *staticBuffer = bufferImpl ? bufferImpl->getStaticVertexBuffer() : NULL;
    VertexBufferInterface *vertexBuffer = staticBuffer ? staticBuffer : static_cast<VertexBufferInterface*>(mStreamingBuffer);

    if (!vertexBuffer->directStoragePossible(attrib, currentValue))
    {
        if (staticBuffer)
        {
            if (staticBuffer->getBufferSize() == 0)
            {
                int totalCount = ElementsInBuffer(attrib, bufferImpl->getSize());
                gl::Error error = staticBuffer->reserveVertexSpace(attrib, totalCount, 0);
                if (error.isError())
                {
                    return error;
                }
            }
        }
        else
        {
            int totalCount = StreamingBufferElementCount(attrib, count, instances);
            ASSERT(!bufferImpl || ElementsInBuffer(attrib, bufferImpl->getSize()) >= totalCount);

            gl::Error error = mStreamingBuffer->reserveVertexSpace(attrib, totalCount, instances);
            if (error.isError())
            {
                return error;
            }
        }
    }

    return gl::Error(GL_NO_ERROR);
}
Пример #3
0
gl::Error VertexDataManager::storeAttribute(TranslatedAttribute *translated,
                                            GLint start,
                                            GLsizei count,
                                            GLsizei instances)
{
    const gl::VertexAttribute &attrib = *translated->attribute;

    gl::Buffer *buffer = attrib.buffer.get();
    ASSERT(buffer || attrib.pointer);
    ASSERT(attrib.enabled);

    BufferD3D *storage = buffer ? GetImplAs<BufferD3D>(buffer) : NULL;
    StaticVertexBufferInterface *staticBuffer =
        storage ? storage->getStaticVertexBuffer(attrib) : NULL;
    VertexBufferInterface *vertexBuffer = staticBuffer ? staticBuffer : static_cast<VertexBufferInterface*>(mStreamingBuffer);
    bool directStorage = vertexBuffer->directStoragePossible(attrib, translated->currentValueType);

    // Instanced vertices do not apply the 'start' offset
    GLint firstVertexIndex = (instances > 0 && attrib.divisor > 0 ? 0 : start);

    translated->vertexBuffer = vertexBuffer->getVertexBuffer();

    if (directStorage)
    {
        translated->storage = storage;
        translated->serial = storage->getSerial();
        translated->stride  = static_cast<unsigned int>(ComputeVertexAttributeStride(attrib));
        translated->offset = static_cast<unsigned int>(attrib.offset + translated->stride * firstVertexIndex);

        return gl::Error(GL_NO_ERROR);
    }

    // Compute source data pointer
    const uint8_t *sourceData = nullptr;

    if (buffer)
    {
        gl::Error error = storage->getData(&sourceData);
        if (error.isError())
        {
            return error;
        }
        sourceData += static_cast<int>(attrib.offset);
    }
    else
    {
        sourceData = static_cast<const uint8_t*>(attrib.pointer);
    }

    unsigned int streamOffset = 0;
    unsigned int outputElementSize = 0;

    if (staticBuffer)
    {
        gl::Error error = staticBuffer->getVertexBuffer()->getSpaceRequired(attrib, 1, 0, &outputElementSize);
        if (error.isError())
        {
            return error;
        }

        if (!staticBuffer->lookupAttribute(attrib, &streamOffset))
        {
            // Convert the entire buffer
            int totalCount =
                ElementsInBuffer(attrib, static_cast<unsigned int>(storage->getSize()));
            int startIndex = static_cast<int>(attrib.offset) /
                             static_cast<int>(ComputeVertexAttributeStride(attrib));

            error = staticBuffer->storeVertexAttributes(attrib,
                                                        translated->currentValueType,
                                                        -startIndex,
                                                        totalCount,
                                                        0,
                                                        &streamOffset,
                                                        sourceData);
            if (error.isError())
            {
                return error;
            }
        }

        unsigned int firstElementOffset =
            (static_cast<unsigned int>(attrib.offset) /
             static_cast<unsigned int>(ComputeVertexAttributeStride(attrib))) *
            outputElementSize;
        unsigned int startOffset = (instances == 0 || attrib.divisor == 0) ? firstVertexIndex * outputElementSize : 0;
        if (streamOffset + firstElementOffset + startOffset < streamOffset)
        {
            return gl::Error(GL_OUT_OF_MEMORY);
        }

        streamOffset += firstElementOffset + startOffset;
    }
    else
    {
        size_t totalCount = ComputeVertexAttributeElementCount(attrib, count, instances);
        gl::Error error = mStreamingBuffer->getVertexBuffer()->getSpaceRequired(attrib, 1, 0, &outputElementSize);
        if (error.isError())
        {
            return error;
        }

        error = mStreamingBuffer->storeVertexAttributes(
            attrib, translated->currentValueType, firstVertexIndex,
            static_cast<GLsizei>(totalCount), instances, &streamOffset, sourceData);
        if (error.isError())
        {
            return error;
        }
    }

    translated->storage = nullptr;
    translated->serial = vertexBuffer->getSerial();
    translated->stride = outputElementSize;
    translated->offset = streamOffset;

    return gl::Error(GL_NO_ERROR);
}
Пример #4
0
gl::Error IndexDataManager::prepareIndexData(GLenum type, GLsizei count, gl::Buffer *buffer, const GLvoid *indices, TranslatedIndexData *translated)
{
    const gl::Type &typeInfo = gl::GetTypeInfo(type);

    GLenum destinationIndexType = (type == GL_UNSIGNED_INT) ? GL_UNSIGNED_INT : GL_UNSIGNED_SHORT;

    unsigned int offset = 0;
    bool alignedOffset = false;

    BufferD3D *storage = NULL;

    if (buffer != NULL)
    {
        offset = static_cast<unsigned int>(reinterpret_cast<uintptr_t>(indices));

        storage = GetImplAs<BufferD3D>(buffer);

        switch (type)
        {
          case GL_UNSIGNED_BYTE:  alignedOffset = (offset % sizeof(GLubyte) == 0);  break;
          case GL_UNSIGNED_SHORT: alignedOffset = (offset % sizeof(GLushort) == 0); break;
          case GL_UNSIGNED_INT:   alignedOffset = (offset % sizeof(GLuint) == 0);   break;
          default: UNREACHABLE(); alignedOffset = false;
        }

        ASSERT(typeInfo.bytes * static_cast<unsigned int>(count) + offset <= storage->getSize());

        const uint8_t *bufferData = NULL;
        gl::Error error = storage->getData(&bufferData);
        if (error.isError())
        {
            return error;
        }

        indices = bufferData + offset;
    }

    StaticIndexBufferInterface *staticBuffer = storage ? storage->getStaticIndexBuffer() : NULL;
    IndexBufferInterface *indexBuffer = NULL;
    bool directStorage = alignedOffset && storage && storage->supportsDirectBinding() &&
                         destinationIndexType == type;
    unsigned int streamOffset = 0;

    if (directStorage)
    {
        streamOffset = offset;

        if (!buffer->getIndexRangeCache()->findRange(type, offset, count, NULL, NULL))
        {
            buffer->getIndexRangeCache()->addRange(type, offset, count, translated->indexRange, offset);
        }
    }
    else if (staticBuffer && staticBuffer->getBufferSize() != 0 && staticBuffer->getIndexType() == type && alignedOffset)
    {
        indexBuffer = staticBuffer;

        if (!staticBuffer->getIndexRangeCache()->findRange(type, offset, count, NULL, &streamOffset))
        {
            streamOffset = (offset / typeInfo.bytes) * gl::GetTypeInfo(destinationIndexType).bytes;
            staticBuffer->getIndexRangeCache()->addRange(type, offset, count, translated->indexRange, streamOffset);
        }
    }

    // Avoid D3D11's primitive restart index value
    // see http://msdn.microsoft.com/en-us/library/windows/desktop/bb205124(v=vs.85).aspx
    if (translated->indexRange.end == 0xFFFF && type == GL_UNSIGNED_SHORT && mRenderer->getMajorShaderModel() > 3)
    {
        destinationIndexType = GL_UNSIGNED_INT;
        directStorage = false;
        indexBuffer = NULL;
    }

    const gl::Type &destTypeInfo = gl::GetTypeInfo(destinationIndexType);

    if (!directStorage && !indexBuffer)
    {
        gl::Error error = getStreamingIndexBuffer(destinationIndexType, &indexBuffer);
        if (error.isError())
        {
            return error;
        }

        unsigned int convertCount = count;

        if (staticBuffer)
        {
            if (staticBuffer->getBufferSize() == 0 && alignedOffset)
            {
                indexBuffer = staticBuffer;
                convertCount = storage->getSize() / typeInfo.bytes;
            }
            else
            {
                storage->invalidateStaticData();
                staticBuffer = NULL;
            }
        }

        ASSERT(indexBuffer);

        if (convertCount > std::numeric_limits<unsigned int>::max() / destTypeInfo.bytes)
        {
            return gl::Error(GL_OUT_OF_MEMORY, "Reserving %u indices of %u bytes each exceeds the maximum buffer size.",
                             convertCount, destTypeInfo.bytes);
        }

        unsigned int bufferSizeRequired = convertCount * destTypeInfo.bytes;
        error = indexBuffer->reserveBufferSpace(bufferSizeRequired, type);
        if (error.isError())
        {
            return error;
        }

        void* output = NULL;
        error = indexBuffer->mapBuffer(bufferSizeRequired, &output, &streamOffset);
        if (error.isError())
        {
            return error;
        }

        const uint8_t *dataPointer = reinterpret_cast<const uint8_t*>(indices);
        if (staticBuffer)
        {
            error = storage->getData(&dataPointer);
            if (error.isError())
            {
                return error;
            }
        }
        ConvertIndices(type, destinationIndexType, dataPointer, convertCount, output);

        error = indexBuffer->unmapBuffer();
        if (error.isError())
        {
            return error;
        }

        if (staticBuffer)
        {
            streamOffset = (offset / typeInfo.bytes) * destTypeInfo.bytes;
            staticBuffer->getIndexRangeCache()->addRange(type, offset, count, translated->indexRange, streamOffset);
        }
    }

    translated->storage = directStorage ? storage : NULL;
    translated->indexBuffer = indexBuffer ? indexBuffer->getIndexBuffer() : NULL;
    translated->serial = directStorage ? storage->getSerial() : indexBuffer->getSerial();
    translated->startIndex = streamOffset / destTypeInfo.bytes;
    translated->startOffset = streamOffset;
    translated->indexType = destinationIndexType;

    if (storage)
    {
        storage->promoteStaticUsage(count * typeInfo.bytes);
    }

    return gl::Error(GL_NO_ERROR);
}
Пример #5
0
GLenum IndexDataManager::prepareIndexData(GLenum type, GLsizei count, gl::Buffer *buffer, const GLvoid *indices, TranslatedIndexData *translated)
{
    if (!mStreamingBufferShort)
    {
        return GL_OUT_OF_MEMORY;
    }

    GLenum destinationIndexType = (type == GL_UNSIGNED_INT) ? GL_UNSIGNED_INT : GL_UNSIGNED_SHORT;
    unsigned int offset = 0;
    bool alignedOffset = false;

    BufferD3D *storage = NULL;

    if (buffer != NULL)
    {
        if (reinterpret_cast<uintptr_t>(indices) > std::numeric_limits<unsigned int>::max())
        {
            return GL_OUT_OF_MEMORY;
        }
        offset = static_cast<unsigned int>(reinterpret_cast<uintptr_t>(indices));

        storage = BufferD3D::makeBufferD3D(buffer->getImplementation());

        switch (type)
        {
          case GL_UNSIGNED_BYTE:  alignedOffset = (offset % sizeof(GLubyte) == 0);  break;
          case GL_UNSIGNED_SHORT: alignedOffset = (offset % sizeof(GLushort) == 0); break;
          case GL_UNSIGNED_INT:   alignedOffset = (offset % sizeof(GLuint) == 0);   break;
          default: UNREACHABLE(); alignedOffset = false;
        }

        unsigned int typeSize = gl::GetTypeBytes(type);

        // check for integer overflows
        if (static_cast<unsigned int>(count) > (std::numeric_limits<unsigned int>::max() / typeSize) ||
            typeSize * static_cast<unsigned int>(count) + offset < offset)
        {
            return GL_OUT_OF_MEMORY;
        }

        if (typeSize * static_cast<unsigned int>(count) + offset > storage->getSize())
        {
            return GL_INVALID_OPERATION;
        }

        indices = static_cast<const GLubyte*>(storage->getData()) + offset;
    }

    StreamingIndexBufferInterface *streamingBuffer = (type == GL_UNSIGNED_INT) ? mStreamingBufferInt : mStreamingBufferShort;

    StaticIndexBufferInterface *staticBuffer = storage ? storage->getStaticIndexBuffer() : NULL;
    IndexBufferInterface *indexBuffer = streamingBuffer;
    bool directStorage = alignedOffset && storage && storage->supportsDirectBinding() &&
                         destinationIndexType == type;
    unsigned int streamOffset = 0;

    if (directStorage)
    {
        indexBuffer = streamingBuffer;
        streamOffset = offset;

        if (!storage->getIndexRangeCache()->findRange(type, offset, count, &translated->minIndex,
                                                     &translated->maxIndex, NULL))
        {
            computeRange(type, indices, count, &translated->minIndex, &translated->maxIndex);
            storage->getIndexRangeCache()->addRange(type, offset, count, translated->minIndex,
                                                   translated->maxIndex, offset);
        }
    }
    else if (staticBuffer && staticBuffer->getBufferSize() != 0 && staticBuffer->getIndexType() == type && alignedOffset)
    {
        indexBuffer = staticBuffer;

        if (!staticBuffer->getIndexRangeCache()->findRange(type, offset, count, &translated->minIndex,
                                                           &translated->maxIndex, &streamOffset))
        {
            streamOffset = (offset / gl::GetTypeBytes(type)) * gl::GetTypeBytes(destinationIndexType);
            computeRange(type, indices, count, &translated->minIndex, &translated->maxIndex);
            staticBuffer->getIndexRangeCache()->addRange(type, offset, count, translated->minIndex,
                                                         translated->maxIndex, streamOffset);
        }
    }
    else
    {
        unsigned int convertCount = count;

        if (staticBuffer)
        {
            if (staticBuffer->getBufferSize() == 0 && alignedOffset)
            {
                indexBuffer = staticBuffer;
                convertCount = storage->getSize() / gl::GetTypeBytes(type);
            }
            else
            {
                storage->invalidateStaticData();
                staticBuffer = NULL;
            }
        }

        if (!indexBuffer)
        {
            ERR("No valid index buffer.");
            return GL_INVALID_OPERATION;
        }

        unsigned int indexTypeSize = gl::GetTypeBytes(destinationIndexType);
        if (convertCount > std::numeric_limits<unsigned int>::max() / indexTypeSize)
        {
            ERR("Reserving %u indicies of %u bytes each exceeds the maximum buffer size.", convertCount, indexTypeSize);
            return GL_OUT_OF_MEMORY;
        }

        unsigned int bufferSizeRequired = convertCount * indexTypeSize;
        if (!indexBuffer->reserveBufferSpace(bufferSizeRequired, type))
        {
            ERR("Failed to reserve %u bytes in an index buffer.", bufferSizeRequired);
            return GL_OUT_OF_MEMORY;
        }

        void* output = NULL;
        if (!indexBuffer->mapBuffer(bufferSizeRequired, &output, &streamOffset))
        {
            ERR("Failed to map index buffer.");
            return GL_OUT_OF_MEMORY;
        }

        convertIndices(type, staticBuffer ? storage->getData() : indices, convertCount, output);

        if (!indexBuffer->unmapBuffer())
        {
            ERR("Failed to unmap index buffer.");
            return GL_OUT_OF_MEMORY;
        }

        computeRange(type, indices, count, &translated->minIndex, &translated->maxIndex);

        if (staticBuffer)
        {
            streamOffset = (offset / gl::GetTypeBytes(type)) * gl::GetTypeBytes(destinationIndexType);
            staticBuffer->getIndexRangeCache()->addRange(type, offset, count, translated->minIndex,
                                                         translated->maxIndex, streamOffset);
        }
    }

    translated->storage = directStorage ? storage : NULL;
    translated->indexBuffer = indexBuffer->getIndexBuffer();
    translated->serial = directStorage ? storage->getSerial() : indexBuffer->getSerial();
    translated->startIndex = streamOffset / gl::GetTypeBytes(destinationIndexType);
    translated->startOffset = streamOffset;

    if (storage)
    {
        storage->promoteStaticUsage(count * gl::GetTypeBytes(type));
    }

    return GL_NO_ERROR;
}
Пример #6
0
gl::Error VertexDataManager::storeAttribute(const gl::VertexAttribute &attrib,
                                            const gl::VertexAttribCurrentValueData &currentValue,
                                            TranslatedAttribute *translated,
                                            GLint start,
                                            GLsizei count,
                                            GLsizei instances)
{
    gl::Buffer *buffer = attrib.buffer.get();
    ASSERT(buffer || attrib.pointer);

    BufferD3D *storage = buffer ? BufferD3D::makeBufferD3D(buffer->getImplementation()) : NULL;
    StaticVertexBufferInterface *staticBuffer = storage ? storage->getStaticVertexBuffer() : NULL;
    VertexBufferInterface *vertexBuffer = staticBuffer ? staticBuffer : static_cast<VertexBufferInterface*>(mStreamingBuffer);
    bool directStorage = vertexBuffer->directStoragePossible(attrib, currentValue);

    unsigned int streamOffset = 0;
    unsigned int outputElementSize = 0;

    if (directStorage)
    {
        outputElementSize = ComputeVertexAttributeStride(attrib);
        streamOffset = attrib.offset + outputElementSize * start;
    }
    else if (staticBuffer)
    {
        gl::Error error = staticBuffer->getVertexBuffer()->getSpaceRequired(attrib, 1, 0, &outputElementSize);
        if (error.isError())
        {
            return error;
        }

        if (!staticBuffer->lookupAttribute(attrib, &streamOffset))
        {
            // Convert the entire buffer
            int totalCount = ElementsInBuffer(attrib, storage->getSize());
            int startIndex = attrib.offset / ComputeVertexAttributeStride(attrib);

            gl::Error error = staticBuffer->storeVertexAttributes(attrib, currentValue, -startIndex, totalCount,
                                                                  0, &streamOffset);
            if (error.isError())
            {
                return error;
            }
        }

        unsigned int firstElementOffset = (attrib.offset / ComputeVertexAttributeStride(attrib)) * outputElementSize;
        unsigned int startOffset = (instances == 0 || attrib.divisor == 0) ? start * outputElementSize : 0;
        if (streamOffset + firstElementOffset + startOffset < streamOffset)
        {
            return gl::Error(GL_OUT_OF_MEMORY);
        }

        streamOffset += firstElementOffset + startOffset;
    }
    else
    {
        int totalCount = StreamingBufferElementCount(attrib, count, instances);
        gl::Error error = mStreamingBuffer->getVertexBuffer()->getSpaceRequired(attrib, 1, 0, &outputElementSize);
        if (error.isError())
        {
            return error;
        }

        error = mStreamingBuffer->storeVertexAttributes(attrib, currentValue, start, totalCount, instances, &streamOffset);
        if (error.isError())
        {
            return error;
        }
    }

    translated->storage = directStorage ? storage : NULL;
    translated->vertexBuffer = vertexBuffer->getVertexBuffer();
    translated->serial = directStorage ? storage->getSerial() : vertexBuffer->getSerial();
    translated->divisor = attrib.divisor;

    translated->attribute = &attrib;
    translated->currentValueType = currentValue.Type;
    translated->stride = outputElementSize;
    translated->offset = streamOffset;

    return gl::Error(GL_NO_ERROR);
}
Пример #7
0
gl::Error VertexDataManager::storeAttribute(const gl::VertexAttribute &attrib,
                                            const gl::VertexAttribCurrentValueData &currentValue,
                                            TranslatedAttribute *translated,
                                            GLint start,
                                            GLsizei count,
                                            GLsizei instances)
{
    gl::Buffer *buffer = attrib.buffer.get();
    ASSERT(buffer || attrib.pointer);

    BufferD3D *storage = buffer ? GetImplAs<BufferD3D>(buffer) : NULL;
    StaticVertexBufferInterface *staticBuffer = storage ? storage->getStaticVertexBufferForAttribute(attrib) : NULL;
    VertexBufferInterface *vertexBuffer = staticBuffer ? staticBuffer : static_cast<VertexBufferInterface*>(mStreamingBuffer);
    bool directStorage = vertexBuffer->directStoragePossible(attrib, currentValue);

    unsigned int streamOffset = 0;
    unsigned int outputElementSize = 0;

    // Instanced vertices do not apply the 'start' offset
    GLint firstVertexIndex = (instances > 0 && attrib.divisor > 0 ? 0 : start);

    if (directStorage)
    {
        outputElementSize = ComputeVertexAttributeStride(attrib);
        streamOffset = static_cast<unsigned int>(attrib.offset + outputElementSize * firstVertexIndex);
    }
    else if (staticBuffer)
    {
        gl::Error error = staticBuffer->getVertexBuffer()->getSpaceRequired(attrib, 1, 0, &outputElementSize);
        if (error.isError())
        {
            return error;
        }

        if (!staticBuffer->lookupAttribute(attrib, &streamOffset))
        {
            // Convert the entire buffer
            int totalCount = ElementsInBuffer(attrib, storage->getSize());
            int startIndex = attrib.offset / ComputeVertexAttributeStride(attrib);

            error = staticBuffer->storeVertexAttributes(attrib, currentValue, -startIndex, totalCount,
                                                        0, &streamOffset);

            // Each staticBuffer only contains the data for one attribute, so we know that it won't be modified again.
            // We can therefore safely unmap it here without hurting perf.
            staticBuffer->getVertexBuffer()->hintUnmapResource();

            if (error.isError())
            {
                return error;
            }
        }

        unsigned int firstElementOffset = (attrib.offset / ComputeVertexAttributeStride(attrib)) * outputElementSize;
        unsigned int startOffset = (instances == 0 || attrib.divisor == 0) ? firstVertexIndex * outputElementSize : 0;
        if (streamOffset + firstElementOffset + startOffset < streamOffset)
        {
            return gl::Error(GL_OUT_OF_MEMORY);
        }

        streamOffset += firstElementOffset + startOffset;
    }
    else
    {
        int totalCount = StreamingBufferElementCount(attrib, count, instances);
        gl::Error error = mStreamingBuffer->getVertexBuffer()->getSpaceRequired(attrib, 1, 0, &outputElementSize);
        if (error.isError())
        {
            return error;
        }

        error = mStreamingBuffer->storeVertexAttributes(attrib, currentValue, firstVertexIndex,
                                                        totalCount, instances, &streamOffset);
        if (error.isError())
        {
            return error;
        }
    }

    translated->storage = directStorage ? storage : NULL;
    translated->vertexBuffer = vertexBuffer->getVertexBuffer();
    translated->serial = directStorage ? storage->getSerial() : vertexBuffer->getSerial();
    translated->divisor = attrib.divisor;

    translated->attribute = &attrib;
    translated->currentValueType = currentValue.Type;
    translated->stride = outputElementSize;
    translated->offset = streamOffset;

    return gl::Error(GL_NO_ERROR);
}