Пример #1
0
TEST(ByteArraySuite, copy)
{

  const shared_int SIZE = 100;
  char buffer[SIZE];

  // Copy
  ByteArray copyFrom;
  ByteArray copyTo;

  EXPECT_TRUE(copyFrom.init(&buffer[0], SIZE));
  EXPECT_TRUE(copyTo.load(copyFrom));
  EXPECT_EQ((shared_int)copyTo.getBufferSize(), SIZE);
  EXPECT_TRUE(copyTo.load(copyFrom));
  EXPECT_EQ((shared_int)copyTo.getBufferSize(), 2*SIZE);

  // Copy too large
  ByteArray tooBig;
  if (tooBig.getMaxBufferSize()-1 <= std::numeric_limits<shared_int>::max())
  {
      shared_int TOO_BIG = tooBig.getMaxBufferSize()-1;
      char bigBuffer[TOO_BIG];

      EXPECT_TRUE(tooBig.init(&bigBuffer[0], TOO_BIG));
      EXPECT_FALSE(copyTo.load(tooBig));
      // A failed load should not change the buffer.
      EXPECT_EQ((shared_int)copyTo.getBufferSize(), 2*SIZE);
  }
  else
      std::cout << std::string(15, ' ')
                << "ByteArray.MaxSize==INT_MAX.  Skipping TOO_BIG tests" << std::endl;
}
Пример #2
0
TEST(ByteArraySuite, loading)
{
  const shared_int SIZE = 100;
  char buffer[SIZE];

  ByteArray bytes;
  ByteArray empty;

  ASSERT_TRUE(bytes.init(&buffer[0], SIZE));

  shared_bool bIN = true, bOUT = false;
  shared_int iIN = 999, iOUT = 0;
  shared_real rIN = 9999.9999, rOUT = 0;

  // Boolean loading
  EXPECT_TRUE(bytes.load(bIN));
  EXPECT_EQ(bytes.getBufferSize(), SIZE+sizeof(shared_bool));
  EXPECT_TRUE(bytes.unload(bOUT));
  EXPECT_EQ((shared_int)bytes.getBufferSize(), SIZE);
  EXPECT_EQ(bOUT, bIN);

  // Integer loading
  EXPECT_TRUE(bytes.load(iIN));
  EXPECT_EQ(bytes.getBufferSize(), SIZE+sizeof(shared_int));
  EXPECT_TRUE(bytes.unload(iOUT));
  EXPECT_EQ((shared_int)bytes.getBufferSize(), SIZE);
  EXPECT_EQ(iOUT, iIN);

  // Real loading
  EXPECT_TRUE(bytes.load(rIN));
  EXPECT_EQ(bytes.getBufferSize(), SIZE+sizeof(shared_real));
  EXPECT_TRUE(bytes.unload(rOUT));
  EXPECT_EQ((shared_int)bytes.getBufferSize(), SIZE);
  EXPECT_EQ(rOUT, rIN);

  // Unloading a single member (down to an empty buffer size)
  EXPECT_TRUE(empty.load(bIN));
  EXPECT_EQ(empty.getBufferSize(), sizeof(shared_bool));
  EXPECT_TRUE(empty.unload(bOUT));
  EXPECT_EQ((int)empty.getBufferSize(), 0);
  EXPECT_EQ(bOUT, bIN);

  // Loading two members (unloading the first) and then checking the value of the second
  rOUT = 0.0;
  iOUT = 0;
  EXPECT_TRUE(empty.load(rIN));
  EXPECT_EQ(empty.getBufferSize(), sizeof(shared_real));
  EXPECT_TRUE(empty.load(iIN));
  EXPECT_EQ(empty.getBufferSize(), sizeof(shared_real)+sizeof(shared_int));
  EXPECT_TRUE(empty.unloadFront(rOUT));
  EXPECT_EQ(rOUT, rIN);
  EXPECT_TRUE(empty.unload(iOUT));
  EXPECT_EQ((int)empty.getBufferSize(), 0);
  EXPECT_EQ(iOUT, iIN);
}
Пример #3
0
bool SimpleSocket::receiveBytes(ByteArray & buffer, shared_int num_bytes)
{
  int rc = this->SOCKET_FAIL;
  bool rtn = false;
  
  // Reset the buffer (this is not required since the buffer length should
  // ensure that we don't read any of the garbage that may be left over from
  // a previous read), but it is good practice.

  memset(&this->buffer_, 0, sizeof(this->buffer_));

  // Doing a sanity check to determine if the byte array buffer is larger than
  // what can be sent in the socket.  This should not happen and might be indicative
  // of some code synchronization issues between the client and server base.
  if (this->MAX_BUFFER_SIZE < (int)buffer.getMaxBufferSize())
  {
    LOG_WARN("Socket buffer max size: %u, is larger than byte array buffer: %u",
             this->MAX_BUFFER_SIZE, buffer.getMaxBufferSize());
  }
  if (this->isConnected())
  {
    rc = rawReceiveBytes(this->buffer_, num_bytes);

    if (this->SOCKET_FAIL != rc)
    {
      if (rc > 0)
      {
        LOG_COMM("Byte array receive, bytes read: %u", rc);
        buffer.init(&this->buffer_[0], rc);
        rtn = true;
      }
      else
      {
        LOG_WARN("Recieved zero bytes: %u", rc);
        rtn = false;
      }
    }
    else
    {
      this->logSocketError("Socket received failed", rc);
      rtn = false;
    }
  }
  else
  {
    rtn = false;
    LOG_WARN("Not connected, bytes not sent");
  }

  if (!rtn)
  {
    this->setConnected(false);
  }
  return rtn;
}
Пример #4
0
TEST(ByteArraySuite, byteSwapping)
{
  if(ByteArray::isByteSwapEnabled())
  {
    ASSERT_TRUE(ByteArray::isByteSwapEnabled());

    ByteArray swapped;
    unsigned char buffer[] = {
        0x00, 0x00, 0x00, 0x38,   // be: 56
        0x00, 0x00, 0x00, 0x0a,   // be: 10
        0x00, 0x00, 0x00, 0x01,   // be:  1

        0x3e, 0x81, 0x32, 0x64,   // be:  0.25233757495880127
        0x3f, 0x30, 0x4b, 0x75,   // be:  0.68865138292312622
        0x3f, 0xa8, 0x9d, 0xd2,   // be:  1.3173162937164307
        0x3f, 0x85, 0x93, 0xdd,   // be:  1.0435749292373657
        0xbf, 0xf4, 0x8c, 0xc5,   // be: -1.9105459451675415

    };
    const unsigned int bufferLength = 32;
    shared_int tempInt;
    shared_real tempReal;

    swapped.init((const char*) buffer, bufferLength);
    ASSERT_EQ(swapped.getBufferSize(), bufferLength);

    ASSERT_TRUE(swapped.unload(tempReal));
    EXPECT_FLOAT_EQ(tempReal, -1.9105459451675415);

    ASSERT_TRUE(swapped.unload(tempReal));
    EXPECT_FLOAT_EQ(tempReal, 1.0435749292373657);

    ASSERT_TRUE(swapped.unload(tempReal));
    EXPECT_FLOAT_EQ(tempReal, 1.3173162937164307);

    ASSERT_TRUE(swapped.unload(tempReal));
    EXPECT_FLOAT_EQ(tempReal, 0.68865138292312622);

    ASSERT_TRUE(swapped.unload(tempReal));
    EXPECT_FLOAT_EQ(tempReal, 0.25233757495880127);

    ASSERT_TRUE(swapped.unload(tempInt));
    EXPECT_EQ(tempInt, 1);

    ASSERT_TRUE(swapped.unload(tempInt));
    EXPECT_EQ(tempInt, 10);

    ASSERT_TRUE(swapped.unload(tempInt));
    EXPECT_EQ(tempInt, 56);

    ASSERT_EQ(swapped.getBufferSize(), 0);
  }

}
Пример #5
0
void SimpleMessage::toByteArray(ByteArray & msg)
{
  msg.init();

  msg.load(this->getMessageType());
  msg.load(this->getCommType());
  msg.load(this->getReplyCode());
  if (this->data_.getBufferSize() > 0 )
  {
    msg.load(this->getData().getRawDataPtr(), this->data_.getBufferSize());
  }

}
Пример #6
0
bool UdpServer::makeConnect()
{
  ByteArray send;
  char sendHS = this->CONNECT_HANDSHAKE;
  char recvHS = 0;
  int bytesRcvd = 0;
  const int timeout = 1000;  // Time (ms) between handshake sends
  bool rtn = false;
  
  send.load((void*)&sendHS, sizeof(sendHS));
    
  if (!this->isConnected())
  {
    this->setConnected(false);
    
    // Listen for handshake.  Once received, break
    // listen loop.
    do
    {
      ByteArray recv;
      recvHS = 0;
      if (this->isReadyReceive(timeout))
      {
        bytesRcvd = this->rawReceiveBytes(this->buffer_, 0);
        
        if (bytesRcvd > 0)
        {
          LOG_DEBUG("UDP server received %d bytes while waiting for handshake", bytesRcvd);
          recv.init(&this->buffer_[0], bytesRcvd);
          recv.unload((void*)&recvHS, sizeof(recvHS));
        }
      }
      
    }
    while(recvHS != sendHS);
    
    // Send a reply handshake
    this->rawSendBytes(send.getRawDataPtr(), send.getBufferSize());
    this->setConnected(true);
    rtn = true;
    
  }
  else
  {
    LOG_WARN("Tried to connect when socket already in connected state");
    rtn = true;
  }

  return rtn;
}
Пример #7
0
TEST(ByteArraySuite, init)
{

  const shared_int SIZE = 100;

  ByteArray bytes;
  char buffer[SIZE];

  // Valid byte arrays
  EXPECT_TRUE(bytes.init(&buffer[0], SIZE));
  EXPECT_EQ((shared_int)bytes.getBufferSize(), SIZE);

  // Invalid init (too big)
  if (bytes.getMaxBufferSize() < std::numeric_limits<shared_int>::max())
  {
      shared_int TOO_BIG = bytes.getMaxBufferSize()+1;
      char bigBuffer[TOO_BIG];
      EXPECT_FALSE(bytes.init(&bigBuffer[0], TOO_BIG));
  }
  else
      std::cout << std::string(15, ' ')
                << "ByteArray.MaxSize==INT_MAX.  Skipping TOO_BIG tests" << std::endl;

}
bool UdpClient::makeConnect()
{
  ByteArray send;
  char sendHS = this->CONNECT_HANDSHAKE;
  char recvHS = 0;
  bool rtn = false;
  const int timeout = 1000;  // Time (ms) between handshake sends
  int bytesRcvd = 0;
  
  if (!this->isConnected())
  {
    this->setConnected(false);
    send.load((void*)&sendHS, sizeof(sendHS));
  
    do
    {
      ByteArray recv;
      recvHS = 0;
      LOG_DEBUG("UDP client sending handshake");
      this->rawSendBytes(send.getRawDataPtr(), send.getBufferSize());
      if (this->isReadyReceive(timeout))
      {
        bytesRcvd = this->rawReceiveBytes(this->buffer_, 0);
 	LOG_DEBUG("UDP client received possible handshake");	
        recv.init(&this->buffer_[0], bytesRcvd);
        recv.unload((void*)&recvHS, sizeof(recvHS));
      }
    }
    while(recvHS != sendHS);
    LOG_INFO("UDP client connected");
    rtn = true;
    this->setConnected(true);
    
  }
  else
  {
    rtn = true;
    LOG_WARN("Tried to connect when socket already in connected state");
  }

  return rtn;
}
Пример #9
0
bool SimpleMessage::init(int msgType, int commType, int replyCode)
{
  ByteArray data;
  data.init();
  return this->init(msgType, commType, replyCode, data);
}