Пример #1
0
void CAI_Hint::OnRestore()
{
	BaseClass::OnRestore();

	m_NodeData.nNodeID = g_pAINetworkManager->GetEditOps()->GetNodeIdFromWCId( m_NodeData.nWCNodeID );
	FixupTargetNode();

	CAI_Node *pNode = GetNode();
	
	if ( !pNode )
	{
		if ( m_NodeData.nWCNodeID > 0 )
			DevMsg("Warning: AI hint has incorrect or no AI node\n");
	}
	else
	{
		m_NodeData.vecPosition = pNode->GetOrigin();
		Teleport( &m_NodeData.vecPosition, NULL, NULL );
		pNode->SetHint( this );
	}
}
//-----------------------------------------------------------------------------
// Purpose: 
// Input  : *pMapData - 
//-----------------------------------------------------------------------------
int CNodeEnt::Spawn( const char *pMapData )
{
	m_NodeData.strEntityName = GetEntityName();
	m_NodeData.vecPosition = GetAbsOrigin();
	m_NodeData.nNodeID = NO_NODE;
	if ( m_NodeData.minState == NPC_STATE_NONE )
		m_NodeData.minState = NPC_STATE_IDLE;
	if ( m_NodeData.maxState == NPC_STATE_NONE )
		m_NodeData.maxState = NPC_STATE_COMBAT;
	// ---------------------------------------------------------------------------------
	//  If just a hint node (not used for navigation) just create a hint and bail
	// ---------------------------------------------------------------------------------
	if (FClassnameIs( this, "info_hint" ))
	{
		if (m_NodeData.nHintType)
		{
			CAI_HintManager::CreateHint( &m_NodeData, pMapData );
		}
		else
		{
			Warning("info_hint (HammerID: %d, position (%.2f, %.2f, %.2f)) with no hint type.\n", m_NodeData.nWCNodeID, m_NodeData.vecPosition.x, m_NodeData.vecPosition.y, m_NodeData.vecPosition.z );
		}
		UTIL_RemoveImmediate( this );
		return -1;
	}
	
	// ---------------------------------------------------------------------------------
	//  First check if this node has a hint.  If so create a hint entity
	// ---------------------------------------------------------------------------------
	CAI_Hint *pHint = NULL;

	if ( ClassMatches( "info_node_hint" ) || ClassMatches( "info_node_air_hint" ) )
	{
		if ( m_NodeData.nHintType || m_NodeData.strGroup != NULL_STRING || m_NodeData.strEntityName != NULL_STRING )
		{
			m_NodeData.nNodeID = m_nNodeCount;
			pHint = CAI_HintManager::CreateHint( &m_NodeData, pMapData );
			pHint->AddSpawnFlags( GetSpawnFlags() );
		}
	}


	// ---------------------------------------------------------------------------------
	//  If we loaded from disk, we can discard all these node ents as soon as they spawn
	//  unless we are in WC edited mode
	// ---------------------------------------------------------------------------------
	if ( g_pAINetworkManager->NetworksLoaded() && !engine->IsInEditMode())
	{
		// If hint exists for this node, set it
		if (pHint)
		{
			CAI_Node *pNode = g_pBigAINet->GetNode(m_nNodeCount);
			if (pNode)
				pNode->SetHint( pHint );
			else
			{
				DevMsg("AI node graph corrupt\n");
			}
		}
		m_nNodeCount++;
		UTIL_RemoveImmediate( this );
		return -1;
	}	
	else
	{
		m_nNodeCount++;
	}

	// ---------------------------------------------------------------------------------
	//	Add a new node to the network
	// ---------------------------------------------------------------------------------
	// For now just using one big AI network
	CAI_Node *new_node = g_pBigAINet->AddNode( GetAbsOrigin(), GetAbsAngles().y );
	new_node->SetHint( pHint );

	// -------------------------------------------------------------------------
	//  Update table of how each WC id relates to each engine ID	
	// -------------------------------------------------------------------------
	if (g_pAINetworkManager->GetEditOps()->m_pNodeIndexTable)
	{
		g_pAINetworkManager->GetEditOps()->m_pNodeIndexTable[new_node->GetId()]	= m_NodeData.nWCNodeID;
	}
	// Keep track of largest index used by WC
	if (g_pAINetworkManager->GetEditOps()->m_nNextWCIndex <= m_NodeData.nWCNodeID)
	{
		g_pAINetworkManager->GetEditOps()->m_nNextWCIndex = m_NodeData.nWCNodeID+1;
	}

	// -------------------------------------------------------------------------
	// If in WC edit mode:
	// 	Remember the original positions of the nodes before
	//	they drop so we can send the undropped positions to wc.
	// -------------------------------------------------------------------------
	if (engine->IsInEditMode())
	{
		if (g_pAINetworkManager->GetEditOps()->m_pWCPosition)
		{
			g_pAINetworkManager->GetEditOps()->m_pWCPosition[new_node->GetId()]		= new_node->GetOrigin();
		}
	}
	
	if (FClassnameIs( this, "info_node_air" ) || FClassnameIs( this, "info_node_air_hint" ))
	{
		new_node->SetType( NODE_AIR );
	}
	else if (FClassnameIs( this, "info_node_climb" ))
	{
		new_node->SetType( NODE_CLIMB );
	}
	else
	{
		new_node->SetType( NODE_GROUND );
	}

	new_node->m_eNodeInfo = ( m_spawnflags << NODE_ENT_FLAGS_SHIFT );

	// If changed as part of WC editing process note that network must be rebuilt
	if (m_debugOverlays & OVERLAY_WC_CHANGE_ENTITY)
	{
		g_pAINetworkManager->GetEditOps()->SetRebuildFlags();
		new_node->m_eNodeInfo			|= bits_NODE_WC_CHANGED;

		// Initialize the new nodes position.  The graph may not be rebuild
		// right away but the node should at least be positioned correctly
		g_AINetworkBuilder.InitNodePosition( g_pBigAINet, new_node );
	}

	UTIL_RemoveImmediate( this );

	return -1;
}
Пример #3
0
//=========================================================
//=========================================================
void CNodeEnt::Spawn( void )
{
	// ---------------------------------------------------------------------------------
	//  If just a hint node (not used for navigation) just create a hint and bail
	// ---------------------------------------------------------------------------------
	if (FClassnameIs( this, "info_hint" ))
	{
		if (m_eHintType)
		{
			CAI_Hint::CreateHint(GetEntityName(),GetAbsOrigin(),(Hint_e)m_eHintType,NO_NODE,m_strGroup);
		}
		else
		{
			Msg("WARNING: Hint node with no hint type!\n");
		}
		UTIL_RemoveImmediate( this );
		return;
	}
	
	// ---------------------------------------------------------------------------------
	//  First check if this node has a hint.  If so create a hint entity
	// ---------------------------------------------------------------------------------
	CAI_Hint *pHint = NULL;
	if (m_eHintType || m_strGroup != NULL_STRING)
	{
		pHint = CAI_Hint::CreateHint(GetEntityName(),GetAbsOrigin(),(Hint_e)m_eHintType,m_nNodeCount,m_strGroup);
	}


	// ---------------------------------------------------------------------------------
	//  If we loaded from disk, we can discard all these node ents as soon as they spawn
	//  unless we are in WC edited mode
	// ---------------------------------------------------------------------------------
	if ( g_pAINetworkManager->NetworksLoaded() && !engine->IsInEditMode())
	{
		// If hint exists for this node, set it
		if (pHint)
		{
			CAI_Node *pNode = g_pBigAINet->GetNode(m_nNodeCount);
			if (pNode)
				pNode->SetHint( pHint );
			else
			{
				Msg("AI node graph corrupt\n");
			}
		}
		m_nNodeCount++;
		UTIL_RemoveImmediate( this );
		return;
	}	
	else
	{
		m_nNodeCount++;
	}

	// ---------------------------------------------------------------------------------
	//	Add a new node to the network
	// ---------------------------------------------------------------------------------
	// For now just using one big AI network
	CAI_Node *new_node = g_pBigAINet->AddNode( GetAbsOrigin(), GetAbsAngles().y );
	new_node->SetHint( pHint );

	// -------------------------------------------------------------------------
	//  Update table of how each WC id relates to each engine ID	
	// -------------------------------------------------------------------------
	if (g_pAINetworkManager->GetEditOps()->m_pNodeIndexTable)
	{
		g_pAINetworkManager->GetEditOps()->m_pNodeIndexTable[new_node->GetId()]	= m_nWCNodeID;
	}
	// Keep track of largest index used by WC
	if (g_pAINetworkManager->GetEditOps()->m_nNextWCIndex <= m_nWCNodeID)
	{
		g_pAINetworkManager->GetEditOps()->m_nNextWCIndex = m_nWCNodeID+1;
	}

	// -------------------------------------------------------------------------
	// If in WC edit mode:
	// 	Remember the original positions of the nodes before
	//	they drop so we can send the undropped positions to wc.
	// -------------------------------------------------------------------------
	if (engine->IsInEditMode())
	{
		if (g_pAINetworkManager->GetEditOps()->m_pWCPosition)
		{
			g_pAINetworkManager->GetEditOps()->m_pWCPosition[new_node->GetId()]		= new_node->GetOrigin();
		}
	}
	
	if (FClassnameIs( this, "info_node_air" ) || FClassnameIs( this, "info_node_air_hint" ))
	{
		new_node->SetType( NODE_AIR );
	}
	else if (FClassnameIs( this, "info_node_climb" ))
	{
		new_node->SetType( NODE_CLIMB );
	}
	else
	{
		new_node->SetType( NODE_GROUND );
	}

	// If changed as part of WC editing process note that network must be rebuilt
	if (m_debugOverlays & OVERLAY_WC_CHANGE_ENTITY)
	{
		g_pAINetworkManager->GetEditOps()->SetRebuildFlags();
		new_node->m_eNodeInfo			|= bits_NODE_WC_CHANGED;

		// Initialize the new nodes position.  The graph may not be rebuild
		// right away but the node should at least be positioned correctly
		g_AINetworkBuilder.InitNodePosition( g_pBigAINet, new_node );
	}

	UTIL_RemoveImmediate( this );
}