Пример #1
0
IAnimatedMesh* CMD3MeshFileLoader::createMesh(io::IReadFile* file)
{
	CAnimatedMeshMD3 * mesh = new CAnimatedMeshMD3();

	if ( mesh->loadModelFile ( 0, file, SceneManager->getFileSystem(), SceneManager->getVideoDriver() ) )
		return mesh;

	mesh->drop ();
	return 0;
}
Пример #2
0
IAnimatedMesh* CMD3MeshFileLoader::createMesh(irr::io::IReadFile* file)
{
	CAnimatedMeshMD3 * mesh = new CAnimatedMeshMD3();

	if ( mesh->loadModelFile ( 0, file ) )
		return mesh;
	
	mesh->drop ();
	return 0;
}