Пример #1
0
int CRTMessenger::Serialize( CAr & ar )
{
	if( ar.IsStoring() )
	{
		ar << m_dwState;
		ar << static_cast<int>( size() );
		for( map<u_long, Friend>::iterator i = begin(); i != end(); ++i )
		{
			ar << i->first;
			ar.Write( &i->second, sizeof(Friend) );
		}
	}
	else
	{
		clear();
		ar >> m_dwState;
		int nSize;
		ar >> nSize;

		if( nSize > MAX_FRIEND )
			return nSize;

		u_long idFriend;

		int i; for( i = 0; i < nSize; i++ )
		{
			ar >> idFriend;
			Friend f;
			ar.Read( &f, sizeof(Friend) );
			SetFriend( idFriend, &f );
		}
	}
	return 0;
}
Пример #2
0
// 빌링서버에 connect될 때, 이를 빌링서버에 알린다.
void CDPBilling::SendGSCSStart()
{
	OutputDebugString("send 0x00000005 - GSCS_START\n");

	char cbServerName[MAX_SERVERNAME];
	AppendEndMark( cbServerName, g_szServerName, MAX_SERVERNAME );
	
	CAr	ar;
	int nBufSize;
	
	ar << htonl( static_cast<DWORD>(GSCS_START_SEND) );
	ar.Write( cbServerName, MAX_SERVERNAME );
	
	SEND( ar, this, DPID_SERVERPLAYER );
}
Пример #3
0
// 과금정보 REQ
void CDPBilling::SendGameStart( LPCTSTR lpszUserID, LPCTSTR lpszUserIP )
{
	OutputDebugString("send 0x00000001 - GAME_START\n");

	char cbUserID[MAX_ID_LENGTH];
	char cbUserIP[MAX_IP_LENGTH];

	AppendEndMark( cbUserID, lpszUserID, MAX_ID_LENGTH );
	char* p = StrCpyExcludeNull( cbUserIP, lpszUserIP );
	AppendSpace( p, cbUserIP + MAX_IP_LENGTH );

	CAr	ar;
	int nBufSize;
	ar << htonl( static_cast<DWORD>(GAME_START_SEND) );
	ar.Write( cbUserID, MAX_ID_LENGTH );
	ar.Write( cbUserIP, MAX_IP_LENGTH );
	SEND( ar, this, DPID_SERVERPLAYER );
}
Пример #4
0
void CGuildWar::Serialize( CAr & ar )
{
	if( ar.IsStoring() )
	{
		ar << m_idWar;
		ar.Write( &m_Decl, sizeof(m_Decl) );
		ar.Write( &m_Acpt, sizeof(m_Acpt) );
		ar << m_nFlag;
		ar << (time_t)m_time.GetTime();
	}
	else
	{
		ar >> m_idWar;
		ar.Read( &m_Decl, sizeof(m_Decl) );
		ar.Read( &m_Acpt, sizeof(m_Acpt) );
		ar >> m_nFlag;
		time_t time;
		ar >> time;
		m_time	= CTime( time );
	}
}
Пример #5
0
void CMover::Serialize( CAr & ar )
{
	CCtrl::Serialize( ar );	//	25
	DWORD dwGold;

	if( ar.IsStoring() )	// STORING
	{
		ar << (u_short)m_dwMotion;
		ar << (u_char)m_bPlayer;
		ar << m_nHitPoint;
		ar << m_pActMover->GetState();
		ar << m_pActMover->GetStateFlag();
		ar << (u_char)m_dwBelligerence;
#if __VER >= 15 // __PETVIS
		ar << m_dwMoverSfxId;
#endif // __PETVIS
		if( m_bPlayer )	// PLAYER
		{
			ar.WriteString( m_szName );
			ar << GetSex();
			ar << (u_char)m_dwSkinSet;
			ar << (u_char)m_dwHairMesh;
			ar << m_dwHairColor;
			ar << (u_char)m_dwHeadMesh;
			ar << m_idPlayer;
			ar << (u_char)m_nJob;
			ar << (u_short)m_nStr;
			ar << (u_short)m_nSta;
			ar << (u_short)m_nDex;
			ar << (u_short)m_nInt;
			ar << (u_short)m_nLevel;
			ar << m_nFuel;
			ar << m_tmAccFuel;
			if( m_idGuild > 0 )
			{
				ar << (u_char)1;
				ar << m_idGuild;
				ar << m_idWar;
			}
			else
			{
				ar << (u_char)0;
			}
			ar << m_idGuildCloak;

			if( m_idparty > 0 )
			{
				ar << (u_char)1;
				ar << m_idparty;
				ar << m_idDuelParty;
			}
			else
			{
				ar << (u_char)0;
			}

			ar << (char)m_dwAuthorization;
			ar << m_dwMode;
			ar << m_dwStateMode;
 #ifdef __WORLDSERVER
			CItemElem* pItemElem = m_Inventory.GetAtId( m_dwUseItemId );
			if( pItemElem )
				ar << pItemElem->GetProp()->dwID;
			else
				ar << (OBJID)0;
 #else // __WORLDSERVER
			ar << m_dwUseItemId;
 #endif // __WORLDSERVER
#if __VER >= 8 // __S8_PK
			if( m_dwPKTime > 0 )
	#ifdef __WORLDSERVER
				ar << ( m_dwPKTime - GetTickCount() );
	#else // __WORLDSERVER
				ar << m_dwPKTime;
	#endif // __WORLDSERVER
			else
				ar << m_dwPKTime;
			ar << m_nPKValue;
			ar << m_dwPKPropensity;
			ar << m_dwPKExp;
#else // __VER >= 8 // __S8_PK
			ar << (u_short)m_nNumKill;
			ar << m_nSlaughter;
#endif // __VER >= 8 // __S8_PK
			ar << m_nFame;
			ar << (u_char)m_nDuel;
#if __VER >= 13 // __HONORABLE_TITLE			// 달인
			ar << m_nHonor;					// 달인선택 
#endif	// __HONORABLE_TITLE			// 달인
			{
				int i;
				for( i = 0; i < MAX_HUMAN_PARTS; i ++ )
				{
					ar << m_aEquipInfo[i].nOption;
				}
			}
			ar << m_nGuildCombatState;
			
			for( int j = 0 ; j < SM_MAX ; ++j )
				ar << m_dwSMTime[j];

			if( CObj::GetMethod() == METHOD_NONE )
			{
				ar << (u_short)m_nManaPoint;
				ar << (u_short)m_nFatiguePoint;
#if __VER >= 12 // __MOD_TUTORIAL
				ar << m_nTutorialState;
#else	// __MOD_TUTORIAL
				ar << (u_short)m_nFlightLv;
#endif	// __MOD_TUTORIAL
				ar << m_nFxp;
				
				dwGold = GetGold();
				ar << dwGold;
				ar << m_nExp1;
				ar << m_nSkillLevel;
				ar << m_nSkillPoint;
				ar << m_nDeathExp;
				ar << m_nDeathLevel;
				DWORD dwJobLv[MAX_JOB] = {0, };
				ar.Write( (void*)dwJobLv, sizeof(DWORD) * MAX_JOB );
				ar << m_idMarkingWorld;
				ar << m_vMarkingPos;
				ar << m_nQuestSize;
				ar.Write( m_aQuest, sizeof(QUEST) * m_nQuestSize );
				ar << m_nCompleteQuestSize;
				ar.Write( m_aCompleteQuest, sizeof(WORD) * m_nCompleteQuestSize ); 

#if __VER >= 15 // __IMPROVE_QUEST_INTERFACE
				ar << m_nCheckedQuestSize;
				ar.Write( m_aCheckedQuest, sizeof(WORD) * m_nCheckedQuestSize ); 
#endif // __IMPROVE_QUEST_INTERFACE

				ar << m_idMurderer;
				ar << (short)m_nRemainGP;
				ar << (short)0;
				{
					for( int i = 0; i < MAX_HUMAN_PARTS; i++ )
						ar << m_aEquipInfo[i].dwId;
				}
				ar.Write( (void*)m_aJobSkill, sizeof(SKILL) *  ( MAX_SKILL_JOB ) );
				
				ar << (BYTE)m_nCheerPoint << m_dwTickCheer - GetTickCount();

				ar << m_nSlot;
				for( int k = 0 ; k < 3 ; ++k )
					ar << m_dwGoldBank[k];
				for( k = 0 ; k < 3 ; ++k )
					ar << m_idPlayerBank[k];
				ar << m_nPlusMaxHitPoint;
				ar << m_nAttackResistLeft;
				ar << m_nAttackResistRight;
				ar << m_nDefenseResist;
#if __VER >= 8 // __CSC_VER8_5
				ar << m_nAngelExp;
				ar << m_nAngelLevel;
#endif // __CSC_VER8_5
				m_Inventory.Serialize( ar );
				for( k = 0 ; k < 3 ; ++k )
					m_Bank[k].Serialize( ar );
#if __VER >= 9	// __PET_0410
				ar << GetPetId();	// 소환 중인 펫 인벤토리 위치
#endif	// __PET_0410
#if __VER >= 11 // __SYS_POCKET
				m_Pocket.Serialize( ar );
#endif	// __SYS_POCKET
#ifdef __JEFF_9_20
				ar << m_dwMute;
#endif	// __JEFF_9_20
#if __VER >= 13 // __HONORABLE_TITLE			// 달인
				for( int i = 0 ; i < MAX_HONOR_TITLE ; ++i )
				{
					ar << m_aHonorTitle[i];

				}
#endif	// __HONORABLE_TITLE			// 달인
#if __VER >= 15 // __CAMPUS
				ar << m_idCampus;
				ar << m_nCampusPoint;
#endif // __CAMPUS
			}
			else if( CObj::GetMethod() == METHOD_EXCLUDE_ITEM )
			{
#	if defined (__WORLDSERVER) || defined(__CLIENT)
				ar.WriteString( m_vtInfo.GetTitle() );
#	endif
				u_char uSize	= 0;
				u_long uOffset	= ar.GetOffset();
				ar << uSize;
				for( u_char uParts = 0; uParts < MAX_HUMAN_PARTS; uParts++ )
				{
					CItemElem* pItemElem	= m_Inventory.GetEquip( uParts );
					if( pItemElem )
					{
						uSize++;
						ar << uParts;
						ar << (u_short)pItemElem->m_dwItemId;
						ar << pItemElem->m_byFlag;
					}
				}
				GETBLOCK( ar, pBlock, nBlockSize );
				*(UNALIGNED u_char*)( pBlock + uOffset )	= uSize;
#if __VER >= 9	// __PET_0410
				DWORD dwPetId	= NULL_ID;
#ifdef __PET_1024
				char* pszPetName	= "";
#endif	// __PET_1024
				CItemElem* pItemElem	= GetPetItem();
				if( pItemElem )
				{
					dwPetId		= MAKELONG( (WORD)pItemElem->m_pPet->GetIndex(), (WORD)pItemElem->m_pPet->GetLevel() );
#ifdef __PET_1024
					pszPetName	= const_cast<char*>( pItemElem->m_pPet->GetName() );
#endif	// __PET_1024
				}
				ar << dwPetId;
#ifdef __PET_1024
				ar.WriteString( pszPetName );
#endif	// __PET_1024
#endif	// __PET_0410
			}
		}