Пример #1
0
void CBasePlayerAnimState::RestartMainSequence()
{
	CBaseAnimatingOverlay *pPlayer = GetOuter();

	pPlayer->m_flAnimTime = gpGlobals->curtime;
	pPlayer->SetCycle( 0 );
}
Пример #2
0
void CSDKPlayerAnimState::RestartMainSequence( void )
{
	CBaseAnimatingOverlay *pPlayer = GetBasePlayer();
	if ( pPlayer )
	{
		pPlayer->m_flAnimTime = gpGlobals->curtime;
		pPlayer->SetCycle( 0 );
	}
}