//-----------------------------------------------------------------------------
// Purpose: Sets HL2 specific defaults.
//-----------------------------------------------------------------------------
void CHL2MP_Player::Spawn(void)
{
	m_flNextModelChangeTime = 0.0f;
	m_flNextTeamChangeTime = 0.0f;

	PickDefaultSpawnTeam();

	BaseClass::Spawn();
	
	if ( !IsObserver() )
	{
		pl.deadflag = false;
		RemoveSolidFlags( FSOLID_NOT_SOLID );

		RemoveEffects( EF_NODRAW );
		
		GiveDefaultItems();
	}

	SetNumAnimOverlays( 3 );
	ResetAnimation();

	m_nRenderFX = kRenderNormal;

	m_Local.m_iHideHUD = 0;
	
	AddFlag(FL_ONGROUND); // set the player on the ground at the start of the round.

	m_impactEnergyScale = HL2MPPLAYER_PHYSDAMAGE_SCALE;

	if ( HL2MPRules()->IsIntermission() )
	{
		AddFlag( FL_FROZEN );
	}
	else
	{
		RemoveFlag( FL_FROZEN );
	}

	m_iSpawnInterpCounter = (m_iSpawnInterpCounter + 1) % 8;

	m_Local.m_bDucked = false;

	SetPlayerUnderwater(false);

	m_bReady = false;

	m_flNextKickAttack = gpGlobals->curtime;
	CBaseViewModel *Leg = GetViewModel(1);
	Leg->SetWeaponModel("models/weapons/v_kick.mdl", NULL);
}
Пример #2
0
//-----------------------------------------------------------------------------
// Purpose: 
//-----------------------------------------------------------------------------
void CWarsWeapon::SetViewModel()
{
	CUnitBase *pUnit;
	CHL2WarsPlayer *pOwner;

	pUnit = GetOwner()->MyUnitPointer();
	if ( pUnit )
	{
		pOwner = pUnit->GetCommander();
		if( pOwner )
		{
			CBaseViewModel *vm = pOwner->GetViewModel( m_nViewModelIndex );
			if ( vm == NULL )
				return;
			Assert( vm->ViewModelIndex() == m_nViewModelIndex );
			vm->SetWeaponModel( GetViewModel( m_nViewModelIndex ), this );
		}
	}
	BaseClass::SetViewModel();
}