//----------------------------------------------------------------------------- // Purpose: Spawn blocks for balls to break. //----------------------------------------------------------------------------- void CGameLogic::CreateBlocks( void ) { #if 1 int nBlocks = m_bLessBlocks ? 11 : 22; // TEMP: Spawn a bunch of blocks. for ( int y = 4; y >= 0; y-- ) { for ( int x = 0; x < nBlocks; x++ ) { Vector vecOrigin( x * 30 + 21.0f + 30 * ( 11 - nBlocks / 2 ), g_ScreenRect.height * 0.5f + 30.0f * ( y - 2 ) ); CBlock *pBlock = CreateEntity<CBlock>( vecOrigin ); //printf( "0: %g %g\n", vecOrigin.x, vecOrigin.y ); if ( pBlock ) { pBlock->SetType( RandomInt( 0, BLOCK_COUNT ) ); } } } #else std::string strLine; std::ifstream fileStream; fileStream.open( "level.txt" ); while ( !fileStream.eof() ) { std::getline( fileStream, strLine ); int iType = 0; Vector vecPos; sscanf( strLine.c_str(), "%d: %f %f", &iType, &vecPos.x, &vecPos.y ); CBlock *pBlock = CreateEntity<CBlock>( vecPos ); if ( pBlock ) { pBlock->SetType( iType ); } } fileStream.close(); #endif }