Пример #1
0
int CSequence::SaveCommand( CBlock *block )
{
	unsigned char	flags;
	int				numMembers, bID, size;
	CBlockMember	*bm;

	ojk::SavedGameHelper saved_game(
		m_owner->GetInterface()->saved_game);

	//Save out the block ID
	bID = block->GetBlockID();

	saved_game.write_chunk<int32_t>(
		INT_ID('B', 'L', 'I', 'D'),
		bID);

	//Save out the block's flags
	flags = block->GetFlags();

	saved_game.write_chunk<uint8_t>(
		INT_ID('B', 'F', 'L', 'G'),
		flags);

	//Save out the number of members to read
	numMembers = block->GetNumMembers();

	saved_game.write_chunk<int32_t>(
		INT_ID('B', 'N', 'U', 'M'),
		numMembers);

	for ( int i = 0; i < numMembers; i++ )
	{
		bm = block->GetMember( i );

		//Save the block id
		bID = bm->GetID();

		saved_game.write_chunk<int32_t>(
			INT_ID('B', 'M', 'I', 'D'),
			bID);
		
		//Save out the data size
		size = bm->GetSize();

		saved_game.write_chunk<int32_t>(
			INT_ID('B', 'S', 'I', 'Z'),
			size);
		
		//Save out the raw data
        const uint8_t* raw_data = static_cast<const uint8_t*>(bm->GetData());

		saved_game.write_chunk(
			INT_ID('B', 'M', 'E', 'M'),
			raw_data,
			size);
	}

	return true;
}
Пример #2
0
int CSequence::SaveCommand( CBlock *block )
{
	CIcarus *pIcarus = (CIcarus *)IIcarusInterface::GetIcarus();

	unsigned char	flags;
	int				numMembers, bID, size;
	CBlockMember	*bm;

	// Data saved here (IBLK):
	//	Block ID.
	//	Block Flags.
	//	Number of Block Members.
	//	Block Members:
	//				- Block Member ID.
	//				- Block Data Size.
	//				- Block (Raw) Data.

	//Save out the block ID
	bID = block->GetBlockID();
	pIcarus->BufferWrite( &bID, sizeof ( bID ) );

	//Save out the block's flags
	flags = block->GetFlags();
	pIcarus->BufferWrite( &flags, sizeof ( flags ) );

	//Save out the number of members to read
	numMembers = block->GetNumMembers();
	pIcarus->BufferWrite( &numMembers, sizeof ( numMembers ) );

	for ( int i = 0; i < numMembers; i++ )
	{
		bm = block->GetMember( i );

		//Save the block id
		bID = bm->GetID();
		pIcarus->BufferWrite( &bID, sizeof ( bID ) );

		//Save out the data size
		size = bm->GetSize();
		pIcarus->BufferWrite( &size, sizeof ( size ) );

		//Save out the raw data
		pIcarus->BufferWrite( bm->GetData(), size );
	}

	return true;
}
Пример #3
0
int CSequence::SaveCommand( CBlock *block )
{
	unsigned char	flags;
	int				numMembers, bID, size;
	CBlockMember	*bm;
	
	//Save out the block ID
	bID = block->GetBlockID();
	(m_owner->GetInterface())->I_WriteSaveData( INT_ID('B','L','I','D'), &bID, sizeof ( bID ) );

	//Save out the block's flags
	flags = block->GetFlags();
	(m_owner->GetInterface())->I_WriteSaveData( INT_ID('B','F','L','G'), &flags, sizeof ( flags ) );

	//Save out the number of members to read
	numMembers = block->GetNumMembers();
	(m_owner->GetInterface())->I_WriteSaveData( INT_ID('B','N','U','M'), &numMembers, sizeof ( numMembers ) );

	for ( int i = 0; i < numMembers; i++ )
	{
		bm = block->GetMember( i );

		//Save the block id
		bID = bm->GetID();
		(m_owner->GetInterface())->I_WriteSaveData( INT_ID('B','M','I','D'), &bID, sizeof ( bID ) );
		
		//Save out the data size
		size = bm->GetSize();
		(m_owner->GetInterface())->I_WriteSaveData( INT_ID('B','S','I','Z'), &size, sizeof( size ) );
		
		//Save out the raw data
		(m_owner->GetInterface())->I_WriteSaveData( INT_ID('B','M','E','M'), bm->GetData(), size );
	}

	return true;
}