Пример #1
0
void CC3MeshNode::applyEffectNamedFromFile( const std::string& effectName, const std::string& filePath )
{
	CC3PFXEffect* pfxEffect = CC3PFXResource::getEffectNamedFromFile( effectName, filePath );
	if ( pfxEffect )
	{
		pfxEffect->populateMeshNode( this );
		pfxEffect->populateMaterial( getMaterial() );
		alignTextureUnits();
	}

	super::applyEffectNamedFromFile( effectName, filePath );
}