Пример #1
0
CCAccelAmplitude* CCAccelAmplitude::create(CCAction *pAction, float duration)
{
    CCAccelAmplitude *pRet = new CCAccelAmplitude();
    if (pRet)
    {
        if (pRet->initWithAction(pAction, duration))
        {
            pRet->autorelease();
        }
        else
        {
            CC_SAFE_DELETE(pRet);
        }
    }

    return pRet;
}
Пример #2
0
	CCAccelAmplitude* CCAccelAmplitude::actionWithAction(cocos2d::CCAction *pAction, cocos2d::ccTime duration)
	{
		CCAccelAmplitude *pRet = new CCAccelAmplitude();
		if (pRet)
		{
			if (pRet->initWithAction(pAction, duration))
			{
				pRet->autorelease();
			}
			else
			{
				CC_SAFE_DELETE(pRet);
			}
		}

		return pRet;
	}