Пример #1
0
CCComRender* CCComRender::create(void)
{
    CCComRender * pRet = new CCComRender();
    if (pRet != NULL && pRet->init())
    {
        pRet->autorelease();
    }
    else
    {
        CC_SAFE_DELETE(pRet);
    }
    return pRet;
}
Пример #2
0
CCComRender* CCComRender::create(cocos2d::CCNode *pNode, const char *comName)
{
    CCComRender * pRet = new CCComRender(pNode, comName);
    if (pRet != NULL && pRet->init())
    {
        pRet->autorelease();
    }
    else
    {
        CC_SAFE_DELETE(pRet);
    }
        return pRet;
}