Пример #1
0
void CCMotionStreakCreator::endNode(CCNode* pNode)
{
    CCMotionStreak* pMotionStreak = (CCMotionStreak*)pNode;
    pMotionStreak->initWithFade(ccXmlAttrParse::toFloat(mAttrMap["fade"].c_str()),
                                ccXmlAttrParse::toFloat(mAttrMap["segment"].c_str()),
                                ccXmlAttrParse::toFloat(mAttrMap["stroke"].c_str()),
                                ccXmlAttrParse::toColor3B(mAttrMap["color"].c_str()),
                                mAttrMap["file"].c_str());
    CCNodeCreator::setAttribute(pNode);
}
Пример #2
0
CCMotionStreak * CCMotionStreak::streakWithFade(float fade, float seg, StreamSource* source, float width, float length, const ccColor4B& color)
{
	CCMotionStreak *pRet = new CCMotionStreak();
	if(pRet && pRet->initWithFade(fade, seg, source, width, length, color))
	{
		pRet->autorelease();
		return pRet;
	}
	CC_SAFE_DELETE(pRet)
	return NULL;
}
Пример #3
0
CCMotionStreak* CCMotionStreak::create(float fade, float minSeg, float stroke, const ccColor3B& color, CCTexture2D* texture)
{
    CCMotionStreak *pRet = new CCMotionStreak();
    if (pRet && pRet->initWithFade(fade, minSeg, stroke, color, texture))
    {
        CC_SAFE_AUTORELEASE(pRet);
        return pRet;
    }

    CC_SAFE_DELETE(pRet);
    return NULL;
}
Пример #4
0
CCMotionStreak* CCMotionStreak::create(float fade, float minSeg, float stroke, ccColor3B color, const char* path)
{
    CCMotionStreak *pRet = new CCMotionStreak();
    if (pRet && pRet->initWithFade(fade, minSeg, stroke, color, path))
    {
        pRet->autorelease();
        return pRet;
    }

    CC_SAFE_DELETE(pRet);
    return NULL;
}