void CSmeltArmor::showStrengthCallBack(CCNode* pSender) { //强化成功 PlayEffectSound(SFX_407); CCNode* pNode = (CCNode*)m_ui->findWidgetById("alpha_panel"); float fTime = ShowTVLight(pNode, pSender); CCNodeRGBA* pWhitePanel = (CCNodeRGBA*)m_ui->findWidgetById("white_panel"); pWhitePanel->setOpacity(0); pWhitePanel->runAction(CCSequence::create(CCDelayTime::create(fTime), CCFadeTo::create(0.15f, 180), CCFadeOut::create(0.03f), nullptr)); pSender->runAction(CCSequence::createWithTwoActions(CCDelayTime::create(fTime), CCCallFunc::create(this, callfunc_selector(CSmeltArmor::showTVLightCallBack)))); }