CCRipple3D* CCRipple3D::actionWithPosition(const CCPoint& pos, float r, int wav, float amp, const ccGridSize& gridSize, ccTime duration) { CCRipple3D *pAction = new CCRipple3D(); if (pAction) { if (pAction->initWithPosition(pos, r, wav, amp, gridSize, duration)) { pAction->autorelease(); } else { CC_SAFE_RELEASE_NULL(pAction); } } return pAction; }
CCRipple3D* CCRipple3D::create(float duration, const CCSize& gridSize, const CCPoint& position, float radius, unsigned int waves, float amplitude) { CCRipple3D *pAction = new CCRipple3D(); if (pAction) { if (pAction->initWithDuration(duration, gridSize, position, radius, waves, amplitude)) { pAction->autorelease(); } else { CC_SAFE_RELEASE_NULL(pAction); } } return pAction; }
CCObject* CCRipple3D::copyWithZone(CCZone *pZone) { CCZone* pNewZone = NULL; CCRipple3D* pCopy = NULL; if(pZone && pZone->m_pCopyObject) { //in case of being called at sub class pCopy = (CCRipple3D*)(pZone->m_pCopyObject); } else { pCopy = new CCRipple3D(); pZone = pNewZone = new CCZone(pCopy); } CCGrid3DAction::copyWithZone(pZone); pCopy->initWithPosition(m_position, m_fRadius, m_nWaves, m_fAmplitude, m_sGridSize, m_fDuration); CC_SAFE_DELETE(pNewZone); return pCopy; }