// // RotateTo // CCRotateTo* CCRotateTo::actionWithDuration(ccTime duration, float fDeltaAngle) { CCRotateTo* pRotateTo = new CCRotateTo(); pRotateTo->initWithDuration(duration, fDeltaAngle); pRotateTo->autorelease(); return pRotateTo; }
CCRotateTo* CCRotateTo::create(float fDuration, float fDeltaAngleX, float fDeltaAngleY) { CCRotateTo* pRotateTo = new CCRotateTo(); pRotateTo->initWithDuration(fDuration, fDeltaAngleX, fDeltaAngleY); pRotateTo->autorelease(); return pRotateTo; }
CCObject* CCRotateTo::copyWithZone(CCZone *pZone) { CCZone* pNewZone = NULL; CCRotateTo* pCopy = NULL; if(pZone && pZone->m_pCopyObject) { //in case of being called at sub class pCopy = (CCRotateTo*)(pZone->m_pCopyObject); } else { pCopy = new CCRotateTo(); pZone = pNewZone = new CCZone(pCopy); } CCActionInterval::copyWithZone(pZone); pCopy->initWithDuration(m_fDuration, m_fDstAngle); //Action *copy = [[[self class] allocWithZone: zone] initWithDuration:[self duration] angle: angle]; CC_SAFE_DELETE(pNewZone); return pCopy; }