Пример #1
0
NS_CC_BEGIN

CCSprite3D* CCSprite3D::create(const char* fileName, const char* textureName)
{
	if (!fileName || fileName[0] == 0) {
		return NULL;
	}

	std::string file = fileName;
	CCModel* pModel = NULL;
	if (file.find(".md2") != std::string::npos) {
		pModel = CCModelMd2::create(fileName);

		if (pModel && textureName && textureName[0] != 0) {
			pModel->setSkin(textureName);
		}
	}

	if (pModel == NULL) {
		return NULL;
	}

    CCSprite3D* pRet = new CCSprite3D();
    if (pRet && pRet->init()) {
        pRet->setModel(pModel);
        pRet->autorelease();
    }
    else {
        CC_SAFE_DELETE(pRet);
    }
    return pRet;
}
Пример #2
0
NS_CC_BEGIN

CCSprite3D* CCSprite3D::create(CCModel* pModel)
{
    CCSprite3D* pRet = new CCSprite3D();
    if (pRet && pRet->init()) {
        pRet->setModel(pModel);
        pRet->autorelease();
    }
    else {
        CC_SAFE_DELETE(pRet);
    }
    return pRet;
}