void TileMapEditTest::updateMap(float dt)
{
    // IMPORTANT
    //   The only limitation is that you cannot change an empty, or assign an empty tile to a tile
    //   The value 0 not rendered so don't assign or change a tile with value 0

    CCTileMapAtlas* tilemap = (CCTileMapAtlas*) getChildByTag(kTagTileMap);
    
    //
    // For example you can iterate over all the tiles
    // using this code, but try to avoid the iteration
    // over all your tiles in every frame. It's very expensive
    //    for(int x=0; x < tilemap.tgaInfo->width; x++) {
    //        for(int y=0; y < tilemap.tgaInfo->height; y++) {
    //            ccColor3B c =[tilemap tileAt:ccg(x,y));
    //            if( c.r != 0 ) {
    //                ////----UXLOG("%d,%d = %d", x,y,c.r);
    //            }
    //        }
    //    }
    
    // NEW since v0.7
    ccColor3B c = tilemap->tileAt(ccg(13,21));        
    c.r++;
    c.r %= 50;
    if( c.r==0)
        c.r=1;
    
    // NEW since v0.7
    tilemap->setTile(c, ccg(13,21) );             
}
Пример #2
0
Parallax1::Parallax1()
{
    // Top Layer, a simple image
    CCSprite* cocosImage = CCSprite::spriteWithFile(s_Power);
    // scale the image (optional)
    cocosImage->setScale( 2.5f );
    // change the transform anchor point to 0,0 (optional)
    cocosImage->setAnchorPoint( ccp(0,0) );
    

    // Middle layer: a Tile map atlas
    CCTileMapAtlas *tilemap = CCTileMapAtlas::tileMapAtlasWithTileFile(s_TilesPng, s_LevelMapTga, 16, 16);
    tilemap->releaseMap();
    
    // change the transform anchor to 0,0 (optional)
    tilemap->setAnchorPoint( ccp(0, 0) );

    // Anti Aliased images
    tilemap->getTexture()->setAntiAliasTexParameters();
    

    // background layer: another image
    CCSprite* background = CCSprite::spriteWithFile(s_back);
    // scale the image (optional)
    background->setScale( 1.5f );
    // change the transform anchor point (optional)
    background->setAnchorPoint( ccp(0,0) );

    
    // create a void node, a parent node
    CCParallaxNode* voidNode = CCParallaxNode::node();
    
    // NOW add the 3 layers to the 'void' node

    // background image is moved at a ratio of 0.4x, 0.5y
    voidNode->addChild(background, -1, ccp(0.4f,0.5f), CCPointZero);
    
    // tiles are moved at a ratio of 2.2x, 1.0y
    voidNode->addChild(tilemap, 1, ccp(2.2f,1.0f), ccp(0,-200) );
    
    // top image is moved at a ratio of 3.0x, 2.5y
    voidNode->addChild(cocosImage, 2, ccp(3.0f,2.5f), ccp(200,800) );
    
    
    // now create some actions that will move the 'void' node
    // and the children of the 'void' node will move at different
    // speed, thus, simulation the 3D environment
    CCActionInterval* goUp = CCMoveBy::actionWithDuration(4, ccp(0,-500) );
    CCActionInterval* goDown = goUp->reverse();
    CCActionInterval* go = CCMoveBy::actionWithDuration(8, ccp(-1000,0) );
    CCActionInterval* goBack = go->reverse();
    CCFiniteTimeAction* seq = CCSequence::actions(goUp, go, goDown, goBack, NULL);
    voidNode->runAction( (CCRepeatForever::actionWithAction((CCActionInterval*) seq) ));
    
    addChild( voidNode );
}
NS_CC_BEGIN

// implementation CCTileMapAtlas

CCTileMapAtlas * CCTileMapAtlas::create(const char *tile, const char *mapFile, int tileWidth, int tileHeight)
{
    CCTileMapAtlas *pRet = new CCTileMapAtlas();
    if (pRet->initWithTileFile(tile, mapFile, tileWidth, tileHeight))
    {
        pRet->autorelease();
        return pRet;
    }
    CC_SAFE_DELETE(pRet);
    return NULL;
}
Пример #4
0
Parallax2::Parallax2()
{
    setIsTouchEnabled( true );
    
    // Top Layer, a simple image
    CCSprite* cocosImage = CCSprite::spriteWithFile(s_Power);
    // scale the image (optional)
    cocosImage->setScale( 2.5f );
    // change the transform anchor point to 0,0 (optional)
    cocosImage->setAnchorPoint( ccp(0,0) );
    
    
    // Middle layer: a Tile map atlas
    CCTileMapAtlas* tilemap = CCTileMapAtlas::tileMapAtlasWithTileFile(s_TilesPng, s_LevelMapTga, 16, 16);
    tilemap->releaseMap();
    
    // change the transform anchor to 0,0 (optional)
    tilemap->setAnchorPoint( ccp(0, 0) );
    
    // Anti Aliased images
    tilemap->getTexture()->setAntiAliasTexParameters();
    
    
    // background layer: another image
    CCSprite* background = CCSprite::spriteWithFile(s_back);
    // scale the image (optional)
    background->setScale( 1.5f );
    // change the transform anchor point (optional)
    background->setAnchorPoint( ccp(0,0) );
    
    
    // create a void node, a parent node
    CCParallaxNode* voidNode = CCParallaxNode::node();
    
    // NOW add the 3 layers to the 'void' node
    
    // background image is moved at a ratio of 0.4x, 0.5y
    voidNode->addChild(background, -1, ccp(0.4f,0.5f), CCPointZero);
    
    // tiles are moved at a ratio of 1.0, 1.0y
    voidNode->addChild(tilemap, 1, ccp(1.0f,1.0f), ccp(0,-200) );
    
    // top image is moved at a ratio of 3.0x, 2.5y
    voidNode->addChild( cocosImage, 2, ccp(3.0f,2.5f), ccp(200,1000) );
    addChild(voidNode, 0, kTagNode);
}
//------------------------------------------------------------------
//
// TileMapEditTest
//
//------------------------------------------------------------------
TileMapEditTest::TileMapEditTest()
{
    CCTileMapAtlas* map = CCTileMapAtlas::create(s_TilesPng, s_LevelMapTga, 16, 16);
    // Create an Aliased Atlas
    map->getTexture()->setAliasTexParameters();
    
    CCSize s = map->getContentSize();
    CCLOG("ContentSize: %f, %f", s.width,s.height);
    
    // If you are not going to use the Map, you can free it now
    // [tilemap releaseMap);
    // And if you are going to use, it you can access the data with:
    schedule(schedule_selector(TileMapEditTest::updateMap), 0.2f);
    
    addChild(map, 0, kTagTileMap);
    
    map->setAnchorPoint( ccp(0, 0) );
    map->setPosition( ccp(-20,-200) );
}
//------------------------------------------------------------------
//
// TileMapTest
//
//------------------------------------------------------------------
TileMapTest::TileMapTest()
{
    CCTileMapAtlas* map = CCTileMapAtlas::create(s_TilesPng,  s_LevelMapTga, 16, 16);
    // Convert it to "alias" (GL_LINEAR filtering)
    map->getTexture()->setAntiAliasTexParameters();
    
    CCSize s = map->getContentSize();
    CCLOG("ContentSize: %f, %f", s.width,s.height);

    // If you are not going to use the Map, you can free it now
    // NEW since v0.7
    map->releaseMap();
    
    addChild(map, 0, kTagTileMap);
    
    map->setAnchorPoint( ccp(0, 0.5f) );

    CCScaleBy *scale = CCScaleBy::create(4, 0.8f);
    CCActionInterval *scaleBack = scale->reverse();

    CCFiniteTimeAction* seq = CCSequence::create(scale, scaleBack, NULL);

    map->runAction(CCRepeatForever::create((CCActionInterval *)seq));
}