bool CCardFilterParameters::checkCard(const CCard &card, int &num) const
{
    if (mIsCompletionEnabled)
    {
        switch (card.getSet())
        {
        case EEnclaveSet: num = qMax(num, mComplement[1]); break;
        case ENexusSet: num = qMax(num, mComplement[2]); break;
        case EBlightSet: num = qMax(num, mComplement[3]); break;
        case EPuritySet: num = qMax(num, mComplement[4]); break;
        case EHomeWorldSet: num = qMax(num, mComplement[5]); break;
        case EPhobosSet: num = qMax(num, mComplement[6]); break;
        case EPhobosAftermathSet: num = qMax(num, mComplement[7]); break;
        case EAwakeningSet: num = qMax(num, mComplement[8]); break;
        case ETerminusSet: num = qMax(num, mComplement[9]); break;
        case EOccupationSet: num = qMax(num, mComplement[10]); break;
        case EWorldshipSet: num = qMax(num, mComplement[11]); break;
        case EFlashpointSet: num = qMax(num, mComplement[12]); break;
        case EStandardSet: num = qMax(num, mComplement[0]); break;
        case ERewardSet: num = qMax(num, mComplement[13]); break;
        case EPromotionalSet: num = qMax(num, mComplement[14]); break;
        case EUpgradedSet: num = qMax(num, mComplement[15]); break;
        default: break;
        }
    }

    if (mIsBlackListEnabled)
    {
        if (mBlackList.contains(card.getName()))
        {
            return false;
        }
    }

    if (mIsBlockListEnabled)
    {
        QHash<QString, int>::const_iterator iBlock = mBlockList.find(card.getName());
        if (iBlock != mBlockList.end())
        {
            num = qMax(0, num - iBlock.value());
        }
        if (num < 1)
        {
            return false;
        }
    }

    if (mIsWhiteListEnabled)
    {
        if (mWhiteList.contains(card.getName()))
        {
            return true;
        }
    }

    if (mIsFilterOptionEnabled)
    {
        bool passRarity(true);
        switch (card.getType())
        {
        case EAssaultType:
            switch (card.getRarity())
            {
            case ECommonRarity: passRarity = mIsAssaultAllowed[3]; break;
            case EUncommonRarity: passRarity = mIsAssaultAllowed[2]; break;
            case ERareRarity: passRarity = mIsAssaultAllowed[1]; break;
            case ELegendaryRarity: passRarity = mIsAssaultAllowed[0]; break;
            default: break;
            }
            break;
        case ECommanderType:
            switch (card.getRarity())
            {
            case ECommonRarity: passRarity = mIsCommanderAllowed[3]; break;
            case EUncommonRarity: passRarity = mIsCommanderAllowed[2]; break;
            case ERareRarity: passRarity = mIsCommanderAllowed[1]; break;
            case ELegendaryRarity: passRarity = mIsCommanderAllowed[0]; break;
            default: break;
            }
            break;
        case EStructureType:
            switch (card.getRarity())
            {
            case ECommonRarity: passRarity = mIsStructureAllowed[3]; break;
            case EUncommonRarity: passRarity = mIsStructureAllowed[2]; break;
            case ERareRarity: passRarity = mIsStructureAllowed[1]; break;
            case ELegendaryRarity: passRarity = mIsStructureAllowed[0]; break;
            default: break;
            }
            break;
        case EActionType:
            switch (card.getRarity())
            {
            case ECommonRarity: passRarity = mIsActionAllowed[3]; break;
            case EUncommonRarity: passRarity = mIsActionAllowed[2]; break;
            case ERareRarity: passRarity = mIsActionAllowed[1]; break;
            case ELegendaryRarity: passRarity = mIsActionAllowed[0]; break;
            default: break;
            }
            break;
        default:
            break;
        }

        bool passFaction(true);
        bool passHealth(true);
        bool passAttack(true);
        bool passDelay(true);
        if (mIsAssaultOptionEnabled && card.getType() == EAssaultType)
        {
            switch(card.getFaction())
            {
            case EBloodthirstyFaction: passFaction = mIsFactionAllowed[0]; break;
            case EImperialFaction: passFaction = mIsFactionAllowed[1]; break;
            case ERaiderFaction: passFaction = mIsFactionAllowed[2]; break;
            case ERighteousFaction: passFaction = mIsFactionAllowed[3]; break;
            case EXenoFaction: passFaction = mIsFactionAllowed[4]; break;
            default: break;
            }
            switch (card.getHealth())
            {
            case 1: passHealth = mIsHealthAllowed[0]; break;
            case 2: passHealth = mIsHealthAllowed[1]; break;
            case 3: passHealth = mIsHealthAllowed[2]; break;
            case 4: passHealth = mIsHealthAllowed[3]; break;
            case 5:
            default: passHealth = mIsHealthAllowed[4]; break;
            }
            switch (card.getAttack())
            {
            case 0: passAttack = mIsAttackAllowed[0]; break;
            case 1: passAttack = mIsAttackAllowed[1]; break;
            case 2: passAttack = mIsAttackAllowed[2]; break;
            case 3: passAttack = mIsAttackAllowed[3]; break;
            case 4:
            default: passAttack = mIsAttackAllowed[4]; break;
            }
            switch (card.getDelay())
            {
                case 0: passDelay = mIsDelayAllowed[0]; break;
                case 1: passDelay = mIsDelayAllowed[1]; break;
                case 2: passDelay = mIsDelayAllowed[2]; break;
                case 3: passDelay = mIsDelayAllowed[3]; break;
                case 4: passDelay = mIsDelayAllowed[4]; break;
                default: break;
            }
        }
        return passRarity && passFaction && passHealth && passAttack && passDelay;
    }
    return true;
}
bool CCardSearchParameters::checkCard(const CCard &card, int &/*num*/) const
{
    bool pass(true);

    if (pass)
    {
        pass = card.getLwCsName().contains(mLwCsName);
    }

    if (pass)
    {
        switch(mAttackCompare)
        {
        case ECompareLarger: pass = qMax(0, card.getAttack()) > mAttackValue; break;
        case ECompareEqualOrLarger: pass = qMax(0, card.getAttack()) >= mAttackValue; break;
        case ECompareEqual: pass = qMax(0, card.getAttack()) == mAttackValue; break;
        case ECompareEqualOrLesser: pass = qMax(0, card.getAttack()) <= mAttackValue; break;
        case ECompareLesser: pass = qMax(0, card.getAttack()) < mAttackValue; break;
        default: pass = false; break;
        }
    }

    if (pass)
    {
        switch(mHpCompare)
        {
        case ECompareLarger: pass = qMax(0, card.getHealth()) > mHpValue; break;
        case ECompareEqualOrLarger: pass = qMax(0, card.getHealth()) >= mHpValue; break;
        case ECompareEqual: pass = qMax(0, card.getHealth()) == mHpValue; break;
        case ECompareEqualOrLesser: pass = qMax(0, card.getHealth()) <= mHpValue; break;
        case ECompareLesser: pass = qMax(0, card.getHealth()) < mHpValue; break;
        default: pass = false; break;
        }
    }


    if (pass && mRarityMask != 0)
    {
        switch (card.getRarity())
        {
        case ELegendaryRarity: pass = (mRarityMask & 0x1) != 0; break;
        case ERareRarity: pass = (mRarityMask & 0x2) != 0; break;
        case EUncommonRarity: pass = (mRarityMask & 0x4) != 0; break;
        case ECommonRarity: pass = (mRarityMask & 0x8) != 0; break;
        default: pass = false; break;
        }
    }

    if (pass && mTypeMask != 0)
    {
        switch (card.getType())
        {
        case EAssaultType: pass = (mTypeMask & 0x1) != 0; break;
        case EStructureType: pass = (mTypeMask & 0x2) != 0; break;
        case ECommanderType: pass = (mTypeMask & 0x4) != 0; break;
        case EActionType: pass = (mTypeMask & 0x8) != 0; break;
        default: pass = false; break;
        }
    }

    if (pass && mFactionMask != 0)
    {
        switch (card.getFaction())
        {
        case EBloodthirstyFaction: pass = (mFactionMask & 0x1) != 0; break;
        case EImperialFaction: pass = (mFactionMask & 0x2) != 0; break;
        case ERaiderFaction: pass = (mFactionMask & 0x4) != 0; break;
        case ERighteousFaction: pass = (mFactionMask & 0x8) != 0; break;
        case EXenoFaction: pass = (mFactionMask & 0x10) != 0; break;
        default: pass = false; break;
        }
    }

    if (pass && mTimerMask != 0)
    {
        switch (card.getDelay())
        {
        case 0: pass = (mTimerMask & 0x1) != 0; break;
        case 1: pass = (mTimerMask & 0x2) != 0; break;
        case 2: pass = (mTimerMask & 0x4) != 0; break;
        case 3: pass = (mTimerMask & 0x8) != 0; break;
        case 4: pass = (mTimerMask & 0x10) != 0; break;
        default: pass = false; break;
        }
    }

    if (pass && mCheckUpgradeLevel)
    {
        switch(mUpgradeLevel)
        {
        case 0: pass = card.getUpgradeLevel() == EUpgradeNotAvailable; break;
        case 1: pass = card.getUpgradeLevel() == EUpgradeLevel1; break;
        case 2: pass = card.getUpgradeLevel() == EUpgradeLevel2; break;
        default: pass = false; break;
        }
    }

    if (pass && mIsUnique)
    {
        pass = card.isUnique();
    }

    if (pass)
    {
        int skillPass(0);
        const TSkillList& skills = card.getSkills();
        for (TSkillList::const_iterator i = skills.begin(); skillPass < mSkill.size() && i != skills.end(); ++i)
        {
            const CSkill& curSkill = mCards.getSkillForId(i->getId());
            const QString &curSkillSig = curSkill.makeSignature(*i).toLower();
            for(QStringList::const_iterator j = mLwCsSkill.begin(); j != mLwCsSkill.end(); ++j)
            {
                if (curSkillSig.contains(*j))
                {
                    ++skillPass;
                    break;
                }
            }
        }
        pass = (skillPass == mSkill.size());
    }

    return pass;

}