Пример #1
0
	void CheckAttach(const CString& sMessage, CChan& Channel) {
		if (Channel.IsDetached()) {
			if (sMessage.AsLower().find(m_pNetwork->GetCurNick().AsLower()) != CString::npos) {
				Channel.JoinUser();
			}
		}
	}
Пример #2
0
	void Cleanup() {
		Limits::iterator it;
		time_t now = time(NULL);

		for (it = m_chans.begin(); it != m_chans.end(); ++it) {
			// The timeout for this channel did not expire yet?
			if (it->second.first + (time_t)m_iThresholdSecs >= now)
				continue;

			CChan *pChan = m_pNetwork->FindChan(it->first);
			if (it->second.second >= m_iThresholdMsgs
					&& pChan && pChan->IsDetached()) {
				// The channel is detached and it is over the
				// messages limit. Since we only track those
				// limits for non-detached channels or for
				// channels which we detached, this means that
				// we detached because of a flood.

				PutModule("Flood in [" + pChan->GetName() + "] is over, "
						"re-attaching...");
				// No buffer playback, makes sense, doesn't it?
				pChan->ClearBuffer();
				pChan->JoinUser();
			}

			Limits::iterator it2 = it++;
			m_chans.erase(it2);

			// Without this Bad Things (tm) could happen
			if (it == m_chans.end())
				break;
		}
	}
Пример #3
0
	void TryAttach(CChan& Channel) {
		const CString& sChan = Channel.GetName();

		if (Channel.IsDetached() && IsAutoAttach(sChan)) {
			Channel.JoinUser();
		}
	}
Пример #4
0
bool CClient::OnJoinMessage(CJoinMessage& Message) {
    CString sChans = Message.GetTarget();
    CString sKeys = Message.GetKey();

    VCString vsChans;
    sChans.Split(",", vsChans, false);
    sChans.clear();

    VCString vsKeys;
    sKeys.Split(",", vsKeys, true);
    sKeys.clear();

    for (unsigned int a = 0; a < vsChans.size(); a++) {
        Message.SetTarget(vsChans[a]);
        Message.SetKey((a < vsKeys.size()) ? vsKeys[a] : "");
        if (m_pNetwork) {
            // May be nullptr.
            Message.SetChan(m_pNetwork->FindChan(vsChans[a]));
        }
        bool bContinue = false;
        NETWORKMODULECALL(OnUserJoinMessage(Message), m_pUser, m_pNetwork, this,
                          &bContinue);
        if (bContinue) continue;

        CString sChannel = Message.GetTarget();
        CString sKey = Message.GetKey();

        if (m_pNetwork) {
            CChan* pChan = m_pNetwork->FindChan(sChannel);
            if (pChan) {
                if (pChan->IsDetached())
                    pChan->AttachUser(this);
                else
                    pChan->JoinUser(sKey);
                continue;
            } else if (!sChannel.empty()) {
                pChan = new CChan(sChannel, m_pNetwork, false);
                if (m_pNetwork->AddChan(pChan)) {
                    pChan->SetKey(sKey);
                }
            }
        }

        if (!sChannel.empty()) {
            sChans += (sChans.empty()) ? sChannel : CString("," + sChannel);

            if (!vsKeys.empty()) {
                sKeys += (sKeys.empty()) ? sKey : CString("," + sKey);
            }
        }
    }

    Message.SetTarget(sChans);
    Message.SetKey(sKeys);

    return sChans.empty();
}
Пример #5
0
	virtual EModRet OnUserPart(CString& sChannel, CString& sMessage)
	{
		for (MCString::iterator it = BeginNV(); it != EndNV(); ++it)
		{
			if (sChannel.Equals(it->first))
			{
				CChan* pChan = m_pUser->FindChan(sChannel);

				if (pChan)
				{
					pChan->JoinUser(true, "", m_pClient);
					return HALT;
				}
			}
		}

		return CONTINUE;
	}
Пример #6
0
	void TryAttach(const CNick& Nick, CChan& Channel) {
		const CString& sChan = Channel.GetName();
		const CString& sHost = Nick.GetHostMask();
		VAttachIter it;

		if (!Channel.IsDetached())
			return;

		// Any negated match?
		for (it = m_vMatches.begin(); it != m_vMatches.end(); ++it) {
			if (it->IsNegated() && it->IsMatch(sChan, sHost))
				return;
		}

		// Now check for a positive match
		for (it = m_vMatches.begin(); it != m_vMatches.end(); ++it) {
			if (!it->IsNegated() && it->IsMatch(sChan, sHost)) {
				Channel.JoinUser();
				return;
			}
		}
	}
Пример #7
0
 void Attach(CChan& channel) {
     if (!channel.IsDetached())
         return;
     
     channel.JoinUser();
 }