Пример #1
0
void CClient::Announce(bool fArrive) const
{
	ADDTOCALLSTACK("CClient::Announce");
	if ( !m_pAccount || !m_pChar || !m_pChar->m_pPlayer )
		return;

	// We have logged in or disconnected.
	// Annouce my arrival or departure.
	TCHAR *pszMsg = Str_GetTemp();
	if ( (g_Cfg.m_iArriveDepartMsg == 2) && (GetPrivLevel() > PLEVEL_Player) )		// notify of GMs
	{
		LPCTSTR pszTitle = m_pChar->Noto_GetFameTitle();
		sprintf(pszMsg, "@231 STAFF: %s%s logged %s.", pszTitle, m_pChar->GetName(), fArrive ? "in" : "out");
	}
	else if ( g_Cfg.m_iArriveDepartMsg == 1 )		// notify of players
	{
		const CRegionBase *pRegion = m_pChar->GetTopPoint().GetRegion(REGION_TYPE_AREA);
		sprintf(pszMsg, g_Cfg.GetDefaultMsg(DEFMSG_MSG_ARRDEP_1), m_pChar->GetName(), g_Cfg.GetDefaultMsg(fArrive ? DEFMSG_MSG_ARRDEP_2 : DEFMSG_MSG_ARRDEP_3), pRegion ? pRegion->GetName() : g_Serv.GetName());
	}
	if ( pszMsg )
	{
		ClientIterator it;
		for ( CClient *pClient = it.next(); pClient != NULL; pClient = it.next() )
		{
			if ( (pClient == this) || (GetPrivLevel() > pClient->GetPrivLevel()) )
				continue;
			pClient->SysMessage(pszMsg);
		}
	}

	// Check murder decay timer
	CItem *pMurders = m_pChar->LayerFind(LAYER_FLAG_Murders);
	if ( pMurders )
	{
		if ( fArrive )
		{
			// On client login, set active timer on murder memory
			pMurders->SetTimeout(pMurders->m_itEqMurderCount.m_Decay_Balance * TICK_PER_SEC);
		}
		else
		{
			// Or make it inactive on logout
			pMurders->m_itEqMurderCount.m_Decay_Balance = static_cast<DWORD>(pMurders->GetTimerAdjusted());
			pMurders->SetTimeout(-1);
		}
	}
	else if ( fArrive )
	{
		// If there's no murder memory found, check if we need a new memory
		m_pChar->Noto_Murder();
	}
}
Пример #2
0
bool CWebPageDef::r_Verb( CScript & s, CTextConsole * pSrc )	// some command on this object as a target
{
	ADDTOCALLSTACK("CWebPageDef::r_Verb");
	EXC_TRY("Verb");
	ASSERT(pSrc);
	sm_iListIndex = 0;
	TCHAR *pszTmp2 = Str_GetTemp();

	WV_TYPE iHeadKey = (WV_TYPE) FindTableSorted( s.GetKey(), sm_szVerbKeys, COUNTOF(sm_szVerbKeys)-1 );
	switch ( iHeadKey )
	{
		case WV_WEBPAGE:
		{
			// serv a web page to the pSrc
			CClient *pClient = dynamic_cast<CClient *>(pSrc);
			if ( !pClient )
				return false;
			return ServPage(pClient, s.GetArgStr(), NULL);
		}
	
		case WV_CLIENTLIST:
		{
			ClientIterator it;
			for ( CClient *pClient = it.next(); pClient != NULL; pClient = it.next() )
			{
				CChar *pChar = pClient->GetChar();
				if ( !pChar )
					continue;
				if ( pChar->IsStatFlag(STATF_Insubstantial) && (pClient->GetPrivLevel() > PLEVEL_Player) )
					continue;

				sm_iListIndex++;

				LPCTSTR pszArgs = s.GetArgStr();
				if ( pszArgs[0] == '\0' )
					pszArgs = "<tr><td>%NAME%</td><td>%REGION.NAME%</td></tr>\n";
				strcpy(pszTmp2, pszArgs);
				pChar->ParseText(Str_MakeFiltered(pszTmp2), &g_Serv, 1);
				pSrc->SysMessage(pszTmp2);
			}
			break;
		}
	
		case WV_GUILDLIST:
		case WV_TOWNLIST:
		{
			if ( !s.HasArgs() )
				return false;

			IT_TYPE	needtype = (iHeadKey == WV_GUILDLIST) ? IT_STONE_GUILD : IT_STONE_TOWN;

			for ( size_t i = 0; i < g_World.m_Stones.GetCount(); i++ )
			{
				CItemStone *pStone = g_World.m_Stones[i];
				if ( !pStone || !pStone->IsType(needtype) )
					continue;

				sm_iListIndex++;

				strcpy(pszTmp2, s.GetArgStr());
				pStone->ParseText(Str_MakeFiltered(pszTmp2), &g_Serv, 1);
				pSrc->SysMessage(pszTmp2);
			}
			break;
		}

		case WV_GMPAGELIST:
		{
			if ( !s.HasArgs() )
				return false;
			CGMPage *pPage = static_cast<CGMPage *>(g_World.m_GMPages.GetHead());
			for ( ; pPage != NULL; pPage = pPage->GetNext() )
			{
				sm_iListIndex++;
				strcpy(pszTmp2, s.GetArgStr());
				pPage->ParseText(Str_MakeFiltered(pszTmp2), &g_Serv, 1);
				pSrc->SysMessage(pszTmp2);
			}
			break;
		}
	
		default:
			return CResourceLink::r_Verb(s, pSrc);
	}
	return true;
	EXC_CATCH;

	EXC_DEBUG_START;
	EXC_ADD_SCRIPTSRC;
	EXC_DEBUG_END;
	return false;
}