void CElementRPCs::SetElementHealth ( CClientEntity* pSource, NetBitStreamInterface& bitStream ) { float fHealth; unsigned char ucTimeContext; if ( bitStream.Read ( fHealth ) && bitStream.Read ( ucTimeContext ) ) { pSource->SetSyncTimeContext ( ucTimeContext ); switch ( pSource->GetType () ) { case CCLIENTPED: case CCLIENTPLAYER: { CClientPed* pPed = static_cast < CClientPed * > ( pSource ); if ( pPed->IsHealthLocked() ) pPed->LockHealth ( fHealth ); else pPed->SetHealth ( fHealth ); break; } case CCLIENTVEHICLE: { CClientVehicle* pVehicle = static_cast < CClientVehicle * > ( pSource ); pVehicle->SetHealth ( fHealth ); break; } case CCLIENTOBJECT: case CCLIENTWEAPON: { CClientObject* pObject = static_cast < CClientObject * > ( pSource ); pObject->SetHealth ( fHealth ); break; } } } }