Пример #1
0
void CPreGame::GameDataReceived(boost::shared_ptr<const netcode::RawPacket> packet)
{
	ScopedOnceTimer startserver("PreGame::GameDataReceived");

	try {
		gameData.reset(new GameData(packet));
	} catch (const netcode::UnpackPacketException& ex) {
		throw content_error(std::string("Server sent us invalid GameData: ") + ex.what());
	}

	// for demos, ReadDataFromDemo precedes UpdateClientNet -> GameDataReceived
	// this means gameSetup contains data from the original game but we need the
	// modified version (cf StartServerForDemo) which the server already has that
	// contains an extra player
	if (gameSetup != NULL)
		SafeDelete(gameSetup);

	if (CGameSetup::LoadReceivedScript(gameData->GetSetupText(), clientSetup->isHost)) {
		assert(gameSetup != NULL);
		gu->LoadFromSetup(gameSetup);
		gs->LoadFromSetup(gameSetup);
		// do we really need to do this so early?
		CPlayer::UpdateControlledTeams();
	} else {
		throw content_error("Server sent us incorrect script");
	}

	// some sanity checks
	for (int p = 0; p < playerHandler->ActivePlayers(); ++p) {
		const CPlayer* player = playerHandler->Player(p);
		if (!playerHandler->IsValidPlayer(player->playerNum)) {
			throw content_error("Invalid player in game data");
		}
		if (!teamHandler->IsValidTeam(player->team)) {
			throw content_error("Invalid team in game data");
		}
		if (!teamHandler->IsValidAllyTeam(teamHandler->AllyTeam(player->team))) { // TODO: seems not to make sense really
			throw content_error("Invalid ally team in game data");
		}
	}

	// Load archives into VFS
	AddGameSetupArchivesToVFS(gameSetup, false);

	// Check checksums of map & game
	try {
		archiveScanner->CheckArchive(gameSetup->mapName, gameData->GetMapChecksum());
	} catch (const content_error& ex) {
		LOG_L(L_WARNING, "Incompatible map-checksum: %s", ex.what());
	}
	try {
		archiveScanner->CheckArchive(modArchive, gameData->GetModChecksum());
	} catch (const content_error& ex) {
		LOG_L(L_WARNING, "Incompatible game-checksum: %s", ex.what());
	}

	if (clientSetup->isHost && !gameSetup->recordDemo) { //script.txt allows to disable demo file recording (host only, used for menu)
		wantDemo = false;
	}

	if (clientNet != NULL && wantDemo) {
		assert(clientNet->GetDemoRecorder() == NULL);

		CDemoRecorder* recorder = new CDemoRecorder(gameSetup->mapName, gameSetup->modName, false);
		recorder->WriteSetupText(gameData->GetSetupText());
		recorder->SaveToDemo(packet->data, packet->length, clientNet->GetPacketTime(gs->frameNum));
		clientNet->SetDemoRecorder(recorder);

		LOG("Recording demo to: %s", (recorder->GetName()).c_str());
	}
}
Пример #2
0
void CPreGame::GameDataReceived(boost::shared_ptr<const netcode::RawPacket> packet)
{
	ScopedOnceTimer startserver("PreGame::GameDataReceived");

	try {
		gameData.reset(new GameData(packet));
	} catch (const netcode::UnpackPacketException& ex) {
		throw content_error(std::string("Server sent us invalid GameData: ") + ex.what());
	}

	CGameSetup* temp = new CGameSetup();

	if (temp->Init(gameData->GetSetup())) {
		if (settings->isHost) {
			const std::string& setupTextStr = gameData->GetSetup();
			std::fstream setupTextFile("_script.txt", std::ios::out);

			setupTextFile.write(setupTextStr.c_str(), setupTextStr.size());
			setupTextFile.close();
		}
		gameSetup = temp;
		gu->LoadFromSetup(gameSetup);
		gs->LoadFromSetup(gameSetup);
		CPlayer::UpdateControlledTeams();
	} else {
		throw content_error("Server sent us incorrect script");
	}

	// some sanity checks
	for (int p = 0; p < playerHandler->ActivePlayers(); ++p) {
		const CPlayer* player = playerHandler->Player(p);
		if (!playerHandler->IsValidPlayer(player->playerNum)) {
			throw content_error("Invalid player in game data");
		}
		if (!teamHandler->IsValidTeam(player->team)) {
			throw content_error("Invalid team in game data");
		}
		if (!teamHandler->IsValidAllyTeam(teamHandler->AllyTeam(player->team))) { // TODO: seems not to make sense really
			throw content_error("Invalid ally team in game data");
		}
	}

	gs->SetRandSeed(gameData->GetRandomSeed(), true);
	LOG("Using map: %s", gameSetup->mapName.c_str());

	vfsHandler->AddArchiveWithDeps(gameSetup->mapName, false);
	try {
		archiveScanner->CheckArchive(gameSetup->mapName, gameData->GetMapChecksum());
	} catch (const content_error& ex) {
		LOG_L(L_WARNING, "Incompatible map-checksum: %s", ex.what());
	}

	LOG("Using game: %s", gameSetup->modName.c_str());
	vfsHandler->AddArchiveWithDeps(gameSetup->modName, false);
	modArchive = archiveScanner->ArchiveFromName(gameSetup->modName);
	LOG("Using game archive: %s", modArchive.c_str());

	try {
		archiveScanner->CheckArchive(modArchive, gameData->GetModChecksum());
	} catch (const content_error& ex) {
		LOG_L(L_WARNING, "Incompatible game-checksum: %s", ex.what());
	}


	if (net != NULL && wantDemo) {
		assert(net->GetDemoRecorder() == NULL);

		CDemoRecorder* recorder = new CDemoRecorder(gameSetup->mapName, gameSetup->modName);
		recorder->WriteSetupText(gameData->GetSetup());
		recorder->SaveToDemo(packet->data, packet->length, net->GetPacketTime(gs->frameNum));
		net->SetDemoRecorder(recorder);

		LOG("recording demo: %s", (recorder->GetName()).c_str());
	}
}