Пример #1
0
CTileLoader::CTileLoader(CExeFile &Exefile)
{
    m_episode = Exefile.getEpisode();
    m_version = Exefile.getEXEVersion();
    m_data = Exefile.getRawData();
    m_offset = 0;
    setupOffsetMap();
}
Пример #2
0
CPlayGame::CPlayGame(CExeFile &ExeFile, char level) :
m_endgame(false),
m_ExeFile(ExeFile),
m_Episode(ExeFile.getEpisode()),
m_Level(level),
m_startgame(false),
m_exitgame(false),
m_gameover(false),
m_restartVideo(false),
mp_option(g_pBehaviorEngine->m_option)
{
    m_NumSprites = gGraphics.getNumSprites(0);
	m_Gamepath = ExeFile.getDataDirectory();
	m_alldead = false;
	m_hideobjects = false;
	m_checkpoint_x = m_checkpoint_y = 0;
	m_checkpointset = false;
	mCamLead = 0;
}
Пример #3
0
bool COGGPlayer::loadMusicForLevel(const CExeFile& ExeFile, const int level)
{
	// Now get the proper music slot reading the assignment table.
	Uint16 music_order = 0;
	const int Idx = ExeFile.getEpisode()-4;
	memcpy( &music_order, ExeFile.getRawData()+GalaxySongAssignments[Idx]+level*sizeof(Uint16), sizeof(Uint16));
	
	if(music_order > 20)
	{
	  g_pLogFile->textOut("Sorry, this track is invalid! Please report the developers.");
	  return false;
	}
	
	m_filename = "slot" + itoa(music_order) + ".ogg";
	m_filename = getResourceFilename(JoinPaths("music", m_filename), ExeFile.getDataDirectory(), false, false);

	if(m_filename.empty())	
	   return false;
	    
    return open();
}
Пример #4
0
CHelp::CHelp(CExeFile &ExeFile, const std::string &type) :
mp_TextViewer(NULL)
{
	std::string Text;
	std::string DataDirectory = ExeFile.getDataDirectory();
	char episode = ExeFile.getEpisode();
	
	// Read the Storytext
	if(type == "Game")
	{
		if(episode==1)
		{
			// We suppose that we are using version 131. Maybe it must be extended
			std::string filename = DataDirectory;
			if(DataDirectory != "")
				filename += "/";
			
			filename += "helptext.ck1";
			
			std::ifstream File; OpenGameFileR(File, filename, std::ios::binary);
			
			if(!File) return;
			
			while(!File.eof())
				Text.push_back(File.get());
			
			File.close();
			Text.erase(Text.size()-1);
		}
		else
		{
			// Here the Text file is within the EXE-File
			unsigned long startflag=0, endflag=0;
			unsigned char *text_data = NULL;
			
			
			if(!ExeFile.getHeaderData()) return;
			
			if(episode == 2)
			{
				startflag = 0x15DC0;
				endflag = 0x1659F;
			}
			else // Episode 3
			{
				startflag = 0x17BD0;
				endflag = 0x1839B;
			}
			
			text_data = ExeFile.getRawData();
			
			for(unsigned long i=startflag ; i<endflag ; i++ )
				Text.push_back(text_data[i]);
		}
	}
	else
	{
		std::string filename = "HELPTEXT.CKP";

		std::ifstream File; OpenGameFileR(File, filename, std::ios::binary);

		if(!File) return;

		while(!File.eof())
			Text.push_back(File.get());

		File.close();
		Text.erase(Text.size()-1);
	}

	// Create the Text ViewerBox and stores the text there!
	mp_TextViewer = new CTextViewer(g_pVideoDriver->mp_VideoEngine->getFGLayerSurface(), 0, 8, 320, 160);
	mp_TextViewer->formatText(Text);
}
Пример #5
0
COrderingInfo::COrderingInfo( CExeFile &ExeFile ) {
	std::string datadirectory = ExeFile.getDataDirectory();
	char episode = ExeFile.getEpisode();

	mp_Scrollsurface = g_pVideoDriver->mp_VideoEngine->getScrollSurface();

	CMapLoader Maploader(&m_Map);
	
	Maploader.load(episode, 90, datadirectory);
	m_Map.gotoPos( 22<<4, 32 );
	
	// Get the offset where in the data the info is...
	size_t offset = 0;
	switch(episode)
	{
		case 1:
			m_starty = 4; // start of y-coordinate in textheights
			m_numberoflines = 21; // numberof lines to print
			if(ExeFile.getEXEVersion() == 131)
				offset = 0x1652B-512;

			// Change the ugly lower Tiles which are seen, when using 320x240 base resolution
			for(int i=0; i<20 ; i++)
			{
				m_Map.changeTile(22+i, 15, 14*13);
				m_Map.changeTile(22+i, 16, 14*13+3);
			}

			break;
		case 2:
			m_starty = 3; // start of y-coordinate in textheights
			m_numberoflines = 19; // numberof lines to print
			m_Map.gotoPos( 22<<4, 28 );
			if(ExeFile.getEXEVersion() == 131)
				offset = 0x1ACD9-512;
			break;
		case 3:
			m_starty = 4; // start of y-coordinate in textheights
			m_numberoflines = 17; // numberof lines to print
			if(ExeFile.getEXEVersion() == 131)
				offset = 0x1CDED-512;
			break;
	}
	m_Map.drawAll();

	// Read the strings and save them the string array of the class
	if(offset)
	{
		char *data;
		data = (char*)ExeFile.getRawData() + offset;
		std::string buf;
		for(int i=0 ; i<m_numberoflines ; i++)
		{
			if(*data == '\0')
			{
				data++;
				while(*data == '\0')
					data++;
			}
			while(*data != '\n' and *data != '\0') // For the next line
			{
				buf.push_back(*data);
				data++;
			}
			data++;
			m_Textline.push_back(buf);
			
			buf.clear();
		}
	}
	
	//This just makes them all line up exactly like in the original games.
	switch(episode)
	{
		case 1:
			m_Textline[1] = " " + m_Textline[1];
			m_Textline[2] = m_Textline[2] + "  ";
			m_Textline[3] = m_Textline[3] + " ";
			m_Textline[4] = " " + m_Textline[4];
			m_Textline[5] = " " + m_Textline[5];
			m_Textline[6] = " " + m_Textline[6];
			m_Textline[8] = m_Textline[8] + "   ";
			m_Textline[9] = m_Textline[9] + "   ";
			m_Textline[10] = m_Textline[10] + "     ";
			m_Textline[11] = m_Textline[11] + "           ";
			m_Textline[13] = m_Textline[13] + "  ";
			m_Textline[14] = m_Textline[14] + "  ";
			m_Textline[15] = m_Textline[15] + "  ";
			m_Textline[20] = m_Textline[20] + "   ";
			break;
		case 2:
			m_Textline[2] = m_Textline[2] + "     ";
			m_Textline[4] = m_Textline[4] + " ";
			m_Textline[5] = m_Textline[5] + " ";
			m_Textline[6] = m_Textline[6] + " ";
			m_Textline[7] = m_Textline[7] + "   ";
			m_Textline[8] = m_Textline[8] + "         ";
			m_Textline[10] = m_Textline[10] + "           ";
			m_Textline[11] = m_Textline[11] + "           ";
			m_Textline[12] = m_Textline[12] + "           ";
			m_Textline[13] = m_Textline[13] + "         ";
			m_Textline[15] = m_Textline[15] + "  ";
			m_Textline[16] = m_Textline[16] + "    ";
			break;
		case 3:
			m_Textline[0] = m_Textline[0] + "     ";
			m_Textline[1] = m_Textline[1] + "   ";
			m_Textline[2] = m_Textline[2] + "       ";
			m_Textline[4] = m_Textline[4] + "   ";
			m_Textline[5] = m_Textline[5] + "   ";
			m_Textline[6] = m_Textline[6] + "   ";
			m_Textline[7] = m_Textline[7] + "     ";
			m_Textline[8] = m_Textline[8] + "           ";
			m_Textline[10] = m_Textline[10] + "    ";
			m_Textline[11] = m_Textline[11] + "   ";
			m_Textline[12] = m_Textline[12] + " ";
			m_Textline[13] = m_Textline[13] + "      ";
			m_Textline[16] = m_Textline[16] + "  ";
			break;
	}
}