Пример #1
0
CBotRemoveSapperSched::CBotRemoveSapperSched(edict_t *pBuilding, eEngiBuild id)
{
	CFindPathTask *pathtask = new CFindPathTask(pBuilding);
	AddTask(pathtask);
	pathtask->CompleteInRangeFromEdict();
	pathtask->SetRange(150.0f);
	AddTask(new CBotRemoveSapper(pBuilding, id));
}
Пример #2
0
CBotTF2AttackSentryGun::CBotTF2AttackSentryGun(edict_t *pSentry, CBotWeapon *pWeapon)
{
	CFindPathTask *path = new CFindPathTask(pSentry);

	AddTask(path);
	AddTask(new CBotTF2AttackSentryGunTask(pSentry, pWeapon));

	path->CompleteInRangeFromEdict();
	path->CompleteIfSeeTaskEdict();

	path->SetRange(pWeapon->PrimaryMaxRange() - 100);
}
Пример #3
0
CBotTFEngiUpgrade::CBotTFEngiUpgrade(CBot *pBot, edict_t *pBuilding)
{
	CFindPathTask *pathtask = new CFindPathTask(pBuilding);

	AddTask(pathtask);

	pathtask->CompleteInRangeFromEdict();
	pathtask->FailIfTaskEdictDead();
	pathtask->SetRange(150.0f);

	if (!CTeamFortress2Mod::IsSentryGun(pBuilding))
	{
		pathtask->SetInterruptFunction(new CBotTF2EngineerInterrupt(pBot));

		CBotTF2UpgradeBuilding *upgbuilding = new CBotTF2UpgradeBuilding(pBuilding);
		AddTask(upgbuilding);
		upgbuilding->SetInterruptFunction(new CBotTF2EngineerInterrupt(pBot));

	}
	else
	{
		AddTask(new CBotTF2UpgradeBuilding(pBuilding));
	}
}