Пример #1
0
void Editor::update(){
  Vector2D pos = Input::Mouse::instance()->getMousePos();

  //Translation
  if (Input::Mouse::instance()->isPressed(MB_MIDDLE)){
    Vector3D dir = Vector3D(0,0,-1);
    float length = (pos.y-lastPos_.y)*TRANSLATION_SPEED;
    lastPos_ = pos;
    Matrix trans = Matrix(Matrix::Translation, dir*length);
    Graphic::instance()->getCam().multCamTrafo(trans);
  }
  
  //Rotation
  bool active = Input::Mouse::instance()->isPressed(MB_RIGHT);
  arcball_->update(active,false,pos);
  //Graphic::instance()->setCamRotation(arcball_->getTrafo());
  Graphic::instance()->getCam().multCamTrafo(arcball_->getIncTrafo());
}
Пример #2
0
void Editor::_keypress(int key){
  if (key == KEY_ESCAPE)
    EXIT();
  if (key == KEY_C){
    Model* mdl = Graphic::instance()->getCurrModel();
    if (!mdl)
      return;
    Model* copy = new Model(*mdl);
    Graphic::instance()->getScene().addModel(copy);
  }
  if (key == KEY_R)
    editMode_ = Rotation;
  if (key == KEY_T)
    editMode_ = Translation;
    //arcball_->update(false,true,Vector2D());
  if (key == KEY_UP){
    Model* mdl = Graphic::instance()->getCurrModel();
    if (!mdl)
      return;
    Matrix oldMat = mdl->getTrafo();
    if (editMode_ == Translation){
      Vector3D translation;
      if (editPlane_ == XZ)
        translation = Vector3D(0,0,-gridStep_);
      else if (editPlane_ == XY)
        translation = Vector3D(0,gridStep_,0);
      else if (editPlane_ == YZ)
        translation = Vector3D(0,gridStep_,0);
      Matrix newMat = Matrix(Matrix::Translation, translation);
      mdl->setTrafo(newMat*oldMat);
    }
    else if (editMode_ == Rotation){
      Matrix newMat;
      if (editPlane_ == XZ)
        newMat = Matrix(Matrix::Rotation, Vector3D(0,1,0), rotationStep_);
      else if (editPlane_ == XY)
        newMat = Matrix(Matrix::Rotation, Vector3D(0,0,1), rotationStep_);
      else if (editPlane_ == YZ)
        newMat = Matrix(Matrix::Rotation, Vector3D(1,0,0), rotationStep_);
      mdl->setTrafo(oldMat*newMat);
    }
  }
  if (key == KEY_DOWN){
    Model* mdl = Graphic::instance()->getCurrModel();
    if (!mdl)
      return;
    Matrix oldMat = mdl->getTrafo();
    if (editMode_ == Translation){
      Vector3D translation;
      if (editPlane_ == XZ)
        translation = Vector3D(0,0,gridStep_);
      else if (editPlane_ == XY)
        translation = Vector3D(0,-gridStep_,0);
      else if (editPlane_ == YZ)
        translation = Vector3D(0,-gridStep_,0);
      Matrix newMat = Matrix(Matrix::Translation, translation);
      mdl->setTrafo(newMat*oldMat);
    }
    else if (editMode_ == Rotation){
      Matrix newMat;
      if (editPlane_ == XZ)
        newMat = Matrix(Matrix::Rotation, Vector3D(0,1,0), -rotationStep_);
      else if (editPlane_ == XY)
        newMat = Matrix(Matrix::Rotation, Vector3D(0,0,1), -rotationStep_);
      else if (editPlane_ == YZ)
        newMat = Matrix(Matrix::Rotation, Vector3D(1,0,0), -rotationStep_);
      mdl->setTrafo(oldMat*newMat);
    }
  }
  if (key == KEY_LEFT){
    Model* mdl = Graphic::instance()->getCurrModel();
    if (!mdl)
      return;
    Matrix oldMat = mdl->getTrafo();
    if (editMode_ == Translation){
      Vector3D translation;
      if (editPlane_ == XZ)
        translation = Vector3D(-gridStep_,0,0);
      else if (editPlane_ == XY)
        translation = Vector3D(-gridStep_,0,0);
      else if (editPlane_ == YZ)
        translation = Vector3D(0,0,gridStep_);
      Matrix newMat = Matrix(Matrix::Translation, translation);
      mdl->setTrafo(newMat*oldMat);
    }
    else if (editMode_ == Rotation){
      Matrix newMat;
      if (editPlane_ == XZ)
        newMat = Matrix(Matrix::Rotation, Vector3D(0,1,0), rotationStep_);
      else if (editPlane_ == XY)
        newMat = Matrix(Matrix::Rotation, Vector3D(0,0,1), rotationStep_);
      else if (editPlane_ == YZ)
        newMat = Matrix(Matrix::Rotation, Vector3D(1,0,0), rotationStep_);
      mdl->setTrafo(oldMat*newMat);
    }
  }
  if (key == KEY_RIGHT){
    Model* mdl = Graphic::instance()->getCurrModel();
    if (!mdl)
      return;
    Matrix oldMat = mdl->getTrafo();
    Matrix newMat;
    if (editMode_ == Translation){
      Vector3D translation;
      if (editPlane_ == XZ)
        translation = Vector3D(gridStep_,0,0);
      else if (editPlane_ == XY)
        translation = Vector3D(gridStep_,0,0);
      else if (editPlane_ == YZ)
        translation = Vector3D(0,0,-gridStep_);
      Matrix newMat = Matrix(Matrix::Translation, translation);
      mdl->setTrafo(newMat*oldMat);
    }
    else if (editMode_ == Rotation){
      Matrix newMat;
      if (editPlane_ == XZ)
        newMat = Matrix(Matrix::Rotation, Vector3D(0,1,0), -rotationStep_);
      else if (editPlane_ == XY)
        newMat = Matrix(Matrix::Rotation, Vector3D(0,0,1), -rotationStep_);
      else if (editPlane_ == YZ)
        newMat = Matrix(Matrix::Rotation, Vector3D(1,0,0), -rotationStep_);
      mdl->setTrafo(oldMat*newMat);
    }
  }
  if (key == KEY_DELETE){
    Model* mdl = Graphic::instance()->getCurrModel();
    if (!mdl)
      return;
    Graphic::instance()->getScene().deleteModel(mdl->getID());
  }
}
Пример #3
0
//! load the scene
void Scene::load(const std::string& filename){
  TR_USE(CGE_Scene);
  ifstream in(filename.c_str(), ios::binary);
  if (!in)
    return;
  std::string cwd = CGE::Filesystem::getCwd();
  cwd += "\\";
  char buffer[256];
  //version
  in.read((char*)&version_, sizeof(version_));
  //read and rebuild meshes
  unsigned size;
  in.read((char*)&size, sizeof(size));
  for (unsigned i = 0; i < size; i++){
    unsigned length;
    in.read((char*)&length, sizeof(length));
    in.read(buffer, length*sizeof(char));
    buffer[length] = '\0';
    string name = string(buffer);
#ifdef UNIX
    Utilities::replaceWith(name, '\\', '/');
#endif
    Mesh* msh = new Mesh();
    if (!msh->loadFromFile(cwd+name)){
      TR_ERROR("cannot load file %s", filename.c_str());
      return;
    }
    buffer[length] = -52;
    msh->buildVBO();
    meshes_.push_back(msh);
  }
  //read and rebuild textures
  in.read((char*)&size, sizeof(size));
  for (unsigned i = 0; i < size; i++){
    unsigned length;
    in.read((char*)&length, sizeof(length));
    //CGE::Log << in.bad() << " " << in.eof();
    in.read(buffer, length*sizeof(char));
    buffer[length] = '\0';
    string name = string(buffer);
#ifdef UNIX
    Utilities::replaceWith(name, '\\', '/');
#endif
    Texture* tex = Texture::create(cwd+name);
    textures_.push_back(tex);
  }
  //read lights
  in.read((char*)&size, sizeof(size));
  for (unsigned i = 0; i < size; ++i){
    char type;
    in.read(&type, 1);
    Vec4f pos;
    in.read((char*)pos.data, 4 * sizeof(float));
    Light* lt = new Light((Light::Type)type, pos);
    Vec3f dir;
    in.read((char*)dir.data, 3 * sizeof(float));
    lt->setDirection(dir);
    float flt;
    in.read((char*)&flt, sizeof(float));
    lt->setCutoff(flt);
    Color c;
    in.read((char*)c.array, 4 * sizeof(float));
    lt->setColor(c);
    in.read((char*)&flt, sizeof(float));
    lt->setAttenuation(flt);
    mLights.push_back(lt);
  }
  //read models
  in.read((char*)&size, sizeof(size));
  for (unsigned i = 0; i < size; i++){
    //model id
    unsigned id;
    in.read((char*)&id, sizeof(id));
    CGE::SceneNode::setIDCount(max(id+1, CGE::SceneNode::getIDCount()));
    //mesh link
    unsigned idx;
    in.read((char*)&idx, sizeof(idx));
    Mesh* msh = meshes_[idx];
    Model* mdl = new Model(msh);
    mdl->setID(id);
    mNodes.push_back(mdl);
    //texture links
    for (int i = 0; i < MAX_TEXTURES; i++){
      in.read((char*)&idx, sizeof(idx));
      if (idx != UINT_MAX){
        Texture* tex = textures_[idx];
        mdl->assignTexture(tex,i);
      }
    }
    //trafo
    float mat[16];
    in.read((char*)mat, 16*sizeof(float));
    mdl->setTrafo(Matrix(mat));
    //attributes
    for (int i = 0; i < MAX_ATTRIBS; i++){
      int attrib;
      in.read((char*)&attrib, sizeof(attrib));
      mdl->setAttrib(i, attrib);
    }
  }
  in.close();
}