Пример #1
0
void CEditShape::SaveLTX(CInifile& ini, LPCSTR sect_name)
{
	inherited::SaveLTX	(ini, sect_name);

	ini.w_u32			(sect_name, "version", SHAPE_CURRENT_VERSION);

    ini.w_u32			(sect_name, "shapes_count", shapes.size());
    ini.w_u8			(sect_name, "shape_type", m_shape_type);

    string128			buff;
    for(u32 i=0; i<shapes.size(); ++i)
    {
       sprintf			(buff,"shape_type_%d", i);
       ini.w_u8			(sect_name, buff, shapes[i].type);
       if(shapes[i].type==CShapeData::cfSphere)
       {
       	sprintf			(buff,"shape_center_%d", i);
		ini.w_fvector3	(sect_name, buff, shapes[i].data.sphere.P);

       	sprintf			(buff,"shape_radius_%d", i);
		ini.w_float		(sect_name, buff, shapes[i].data.sphere.R);
       }else
       {
       		R_ASSERT		(shapes[i].type==CShapeData::cfBox);
            sprintf			(buff,"shape_matrix_i_%d", i);
            ini.w_fvector3	(sect_name, buff, shapes[i].data.box.i);
            sprintf			(buff,"shape_matrix_j_%d", i);
            ini.w_fvector3	(sect_name, buff, shapes[i].data.box.j);
            sprintf			(buff,"shape_matrix_k_%d", i);
            ini.w_fvector3	(sect_name, buff, shapes[i].data.box.k);
            sprintf			(buff,"shape_matrix_c_%d", i);
            ini.w_fvector3	(sect_name, buff, shapes[i].data.box.c);
       }
    }
}
Пример #2
0
void PDomain::Save2(CInifile& ini, const shared_str& sect)
{
	ini.w_u32		(sect.c_str(), "type", type);
	ini.w_fvector3	(sect.c_str(), "v0", v[0]);
	ini.w_fvector3	(sect.c_str(), "v1", v[1]);
	ini.w_fvector3	(sect.c_str(), "v2", v[2]);
}
void time::save				(CInifile& config)
{
	config.w_string				(m_identifier.c_str(),"ambient", m_ambient.c_str());
	config.w_fvector3			(m_identifier.c_str(),"ambient_color", ambient);
	config.w_string				(m_identifier.c_str(),"clouds_texture", clouds_texture_name.c_str());
	config.w_float				(m_identifier.c_str(),"far_plane", far_plane);
	config.w_float				(m_identifier.c_str(),"fog_distance", fog_distance);
	config.w_float				(m_identifier.c_str(),"fog_density", fog_density);
	config.w_fvector3			(m_identifier.c_str(),"fog_color", fog_color);
	config.w_fvector3			(m_identifier.c_str(),"rain_color", rain_color);
	config.w_float				(m_identifier.c_str(),"rain_density", rain_density);
	config.w_fvector3			(m_identifier.c_str(),"sky_color", sky_color);
	config.w_float				(m_identifier.c_str(),"sky_rotation", rad2deg(sky_rotation));
	config.w_string				(m_identifier.c_str(),"sky_texture", sky_texture_name.c_str());
	config.w_fvector3			(m_identifier.c_str(),"sun_color", sun_color);
	config.w_float				(m_identifier.c_str(),"sun_shafts_intensity", m_fSunShaftsIntensity);
	config.w_string				(m_identifier.c_str(),"sun", m_sun.c_str());
	config.w_string				(m_identifier.c_str(),"thunderbolt_collection", m_thunderbolt_collection.c_str());
	config.w_float				(m_identifier.c_str(),"thunderbolt_duration", bolt_duration);
	config.w_float				(m_identifier.c_str(),"thunderbolt_period", bolt_period);
	config.w_float				(m_identifier.c_str(),"water_intensity", m_fWaterIntensity);
	config.w_float				(m_identifier.c_str(),"wind_direction", rad2deg(wind_direction));
	config.w_float				(m_identifier.c_str(),"wind_velocity", wind_velocity);
	config.w_fvector4			(m_identifier.c_str(),"hemisphere_color", hemi_color);
	config.w_float				(m_identifier.c_str(),"sun_altitude", rad2deg(sun_dir.getH()));
	config.w_float				(m_identifier.c_str(),"sun_longitude", rad2deg(sun_dir.getP()));
	config.w_fvector4			(m_identifier.c_str(),"clouds_color", clouds_color);
}
Пример #4
0
void CPEDef::Save2(CInifile& ini)
{
	ini.w_u16		("_effect", "version",			PED_VERSION);
//.	ini.w_string	("_effect", "name",				m_Name.c_str());
	ini.w_u32		("_effect", "max_particles",	m_MaxParticles);
//.!!	F.w				(m_Actions.pointer(),m_Actions.size());
	ini.w_u32		("_effect", "flags",				m_Flags.get());

	if (m_Flags.is(dfSprite))
	{
		ini.w_string	("sprite", "shader", m_ShaderName.c_str());
		ini.w_string	("sprite", "texture", m_TextureName.c_str());
	}

	if (m_Flags.is(dfFramed))
	{
		ini.w_fvector2		("frame",	"tex_size", 	m_Frame.m_fTexSize);
		ini.w_fvector2		("frame",	"reserved", 	m_Frame.reserved);
		ini.w_s32			("frame",	"dim_x", 		m_Frame.m_iFrameDimX);
		ini.w_s32			("frame",	"frame_count",	m_Frame.m_iFrameCount);
		ini.w_float			("frame",	"speed",		m_Frame.m_fSpeed);
	}

	if (m_Flags.is(dfTimeLimit))
	{
		ini.w_float		("timelimit", "value", m_fTimeLimit);
	}

	if (m_Flags.is(dfCollision))
	{
		ini.w_float		("collision", "one_minus_friction", m_fCollideOneMinusFriction);	
		ini.w_float		("collision", "collide_resilence", m_fCollideResilience);
		ini.w_float		("collision", "collide_sqr_cutoff", m_fCollideSqrCutoff);
	}

	if (m_Flags.is(dfVelocityScale))
	{
		ini.w_fvector3	("velocity_scale", "value", m_VelocityScale);
	}

	if (m_Flags.is(dfAlignToPath))
	{
		ini.w_fvector3	("align_to_path", "default_rotation", m_APDefaultRotation);
	}
#ifdef _EDITOR
    ini.w_u32			("_effect", "action_count", m_EActionList.size());
    u32					action_id = 0;
	for (EPAVecIt it=m_EActionList.begin(); it!=m_EActionList.end(); ++it,++action_id)
	{
		string256		sect;
		xr_sprintf		(sect, sizeof(sect), "action_%04d", action_id);
		ini.w_u32		(sect, "action_type", (*it)->type);
    	(*it)->Save2	(ini, sect);
    }
#endif
}
Пример #5
0
void ESceneAIMapTool::SaveLTX(CInifile& ini)
{
	inherited::SaveLTX	(ini);

	ini.w_u32			("main", "version", AIMAP_VERSION);
	ini.w_u32			("main", "flags", m_Flags.get());

    ini.w_fvector3		("main", "bbox_min", m_AIBBox.min);
    ini.w_fvector3		("main", "bbox_max", m_AIBBox.max);

    ini.w_float			("params", "patch_size", m_Params.fPatchSize);
    ini.w_float			("params", "test_height", m_Params.fTestHeight);
    ini.w_float			("params", "can_up", m_Params.fCanUP);
    ini.w_float			("params", "can_down", m_Params.fCanDOWN);

    EnumerateNodes		();
    ini.w_u32			("main", "nodes_count", m_Nodes.size());

    u32 i 				= 0;
    string128			buff;
	for (AINodeIt it=m_Nodes.begin(); it!=m_Nodes.end(); ++it, ++i)
    {
    	sprintf			(buff,"n_%d", i);
    	(*it)->SaveLTX	(ini, buff, this);
    }

    ini.w_float			("main", "vis_radius", m_VisRadius);
    ini.w_u32			("main", "brush_size", m_BrushSize);

    ini.w_float			("main", "smooth_height", m_SmoothHeight);

    for (ObjectIt o_it=m_SnapObjects.begin(); o_it!=m_SnapObjects.end(); ++o_it)
    	ini.w_string	("snap_objects", (*o_it)->Name, NULL);
}
void HitData::WriteLtx(CInifile& ini, LPCSTR sect, LPCSTR prefix)
{
	string512		buff;
	
	ini.w_fvector3(sect,strconcat(sizeof(buff), buff, prefix ,"pos_0"),Pos0);
	ini.w_fvector3(sect,strconcat(sizeof(buff), buff, prefix ,"pos_1"),Pos1);
	
	ini.w_u16(sect,strconcat(sizeof(buff), buff, prefix ,"BoneID"),BoneID);

	ini.w_bool(sect,strconcat(sizeof(buff), buff, prefix ,"Deadly"),Deadly);

	ini.w_string(sect,strconcat(sizeof(buff), buff, prefix ,"TargetName"),TargetName.c_str());

	ini.w_string(sect,strconcat(sizeof(buff), buff, prefix ,"BoneName"),BoneName.c_str());
};
Пример #7
0
void ESoundSource::SaveLTX(CInifile& ini, LPCSTR sect_name)
{
	inherited::SaveLTX	(ini, sect_name);

	ini.w_u32			(sect_name, "version", SOUND_SOURCE_VERSION);

    ini.w_u32			(sect_name, "snd_type", m_Type);

    ini.w_string		(sect_name, "snd_name", m_WAVName.c_str());

    ini.w_u32			(sect_name, "flags", m_Flags.get());

    ini.w_fvector3		(sect_name, "snd_position", m_Params.position);
    ini.w_float			(sect_name, "volume", m_Params.volume);
    ini.w_float			(sect_name, "freq", m_Params.freq);
    ini.w_float			(sect_name, "min_dist", m_Params.min_distance);
    ini.w_float			(sect_name, "max_dist", m_Params.max_distance);
    ini.w_float			(sect_name, "max_ai_dist", m_Params.max_ai_distance);

    ini.w_fvector2		(sect_name, "random_pause", m_RandomPause);
    ini.w_fvector2		(sect_name, "active_time", m_ActiveTime);
    ini.w_fvector2		(sect_name, "play_time", m_PlayTime);
}