// ********************************************** void CToolPick::updateAfterRender() { //H_AUTO(R2_CToolPick_updateAfterRender) // See if the mouse is over a valid position _ValidPos = false; sint32 mouseX, mouseY; getMousePos(mouseX, mouseY); if (!isInScreen(mouseX, mouseY)) { getEditor().setFocusedInstance(NULL); setMouseCursor(_CursCannotPickPos); return; } _CandidateInstance = NULL; CInstance *instanceUnder = checkInstanceUnderMouse(); bool ignoreInstanceUnder = false; if(instanceUnder && _IgnoreInstances.size()>0) { for(uint i=0; i<_IgnoreInstances.size(); i++) { if(instanceUnder->isKindOf(_IgnoreInstances[i])) { ignoreInstanceUnder = true; break; } } } if (!instanceUnder || ignoreInstanceUnder) { if (isMouseOnUI() && !isMouseOnContainer()) { setMouseCursor(DEFAULT_CURSOR); } else { CTool::CWorldViewRay worldViewRay; computeWorldViewRay(mouseX, mouseY, worldViewRay); CVector inter; _ValidPos = (ValidPacsPos == computeLandscapeRayIntersection(worldViewRay, _Intersection)); setMouseCursor(_ValidPos ? _CursCanPickPos : _CursCannotPickPos); getEditor().setFocusedInstance(NULL); } return; } getEditor().setFocusedInstance(instanceUnder); if (canPick(*instanceUnder)) { _CandidateInstance = instanceUnder; setMouseCursor(_CursCanPickInstance); } else { setMouseCursor(_CursCannotPickInstance); } }
//*************************************************************** CInstance *CAutoGroup::getGroupingCandidate() { //H_AUTO(R2_CAutoGroup_getGroupingCandidate) if (!_AutoGroupEnabled) return NULL; // if I'm a bot object, don't auto-group CObject *palEntry = getEditor().getDMC().getPaletteElement(_PaletteEntry); if (!palEntry || !palEntry->isTable()) return NULL; if (getNumber(palEntry, "IsBotObject") == 1) return NULL; // auto-group feature // look in default feature and sort objects by distance CInstance *defaultFeatInst = getEditor().getDefaultFeature(getEditor().getCurrentAct()); CInstance *baseDefaultFeatInst = getEditor().getDefaultFeature(getEditor().getBaseAct()); if (!defaultFeatInst || !baseDefaultFeatInst) { nlwarning("Can't access to Default Features"); // syntax error in lua was making the client crash return NULL; //In this case there is no default features } CObjectTable *defaultFeat = defaultFeatInst->getObjectTable(); CObjectTable *baseDefaultFeat = baseDefaultFeatInst->getObjectTable(); CObject *components = defaultFeat->getAttr("Components"); CObject *baseComponents = baseDefaultFeat->getAttr("Components"); if (!components || !baseComponents || !palEntry->isTable()) return NULL; _SortedComponents.clear(); for (uint k = 0; k < (components->getSize()+baseComponents->getSize()); ++k) { CObject *obj = NULL; if(k<components->getSize()) obj = components->getValue(k); else obj = baseComponents->getValue(k - components->getSize()); CInstance *inst = getEditor().getInstanceFromObject(obj); if (!inst) { nlwarning("Error: can not find create Instance of an object."); continue; } CDisplayerVisual *dv = inst->getDisplayerVisual(); if (!dv) continue; CComponentSort cs; cs.Dist = (_TestPos - dv->getWorldPos()).norm(); if (cs.Dist > CV_AutoGroupMaxDist.get()) continue; cs.Instance = inst; _SortedComponents.push_back(cs); } // iterate through other features CObjectTable *act = getEditor().getCurrentAct()->getObjectTable(); CObjectTable *baseAct = getEditor().getBaseAct()->getObjectTable(); if (!act || !baseAct) return NULL; CObject *features = act->getAttr("Features"); CObject *baseFeatures = baseAct->getAttr("Features"); if (!features || !baseFeatures) return NULL; for (uint k = 0; k < (features->getSize()+baseFeatures->getSize()); ++k) { CObject *obj = NULL; if(k<features->getSize()) obj = features->getValue(k); else obj = baseFeatures->getValue(k - features->getSize()); CInstance *inst = getEditor().getInstanceFromObject(obj); CDisplayerVisual *dv = inst->getDisplayerVisual(); if (!dv) continue; if (inst->isKindOf("NpcGrpFeature")) { if (dv->getNumSons() == 0) continue; CComponentSort cs; cs.Dist = (_TestPos - dv->getSon(0)->getWorldPos()).norm(); if (cs.Dist > CV_AutoGroupMaxDist.get()) continue; cs.Instance = inst; _SortedComponents.push_back(cs); } } std::sort(_SortedComponents.begin(), _SortedComponents.end()); CLuaState &ls = getEditor().getLua(); const CObject *categoryObj = getObject(palEntry, "Category"); if (!categoryObj) { nlwarning("No 'Category' field in palEntry '%s'", _PaletteEntry.c_str()); return NULL; } if (!categoryObj->isString()) return NULL; std::string category = categoryObj->toString(); // const CObject *subCategoryObj = getObject(palEntry, "SubCategory"); std::string subCategory; if (subCategoryObj && subCategoryObj->isString()) { subCategory = subCategoryObj->toString(); } else { //nlwarning("No 'SubCategory' field in palEntry '%s'", paletteEntry.c_str()); } // if (category.empty()) return NULL; for(uint k = 0; k < _SortedComponents.size(); ++k) { CLuaStackRestorer lsr(&ls, 0); if (_SortedComponents[k].Instance->isKindOf("Npc")) { _SortedComponents[k].Instance->getLuaProjection().callMethodByNameNoThrow("isPlant", 0, 1); if (ls.toBoolean(-1) == true) continue; _SortedComponents[k].Instance->getLuaProjection().callMethodByNameNoThrow("isBotObject", 0, 1); if (ls.toBoolean(-1) == true) continue; } else if (!_SortedComponents[k].Instance->isKindOf("NpcGrpFeature")) { continue; } std::string destCategory; if (_SortedComponents[k].Instance->getLuaProjection().callMethodByNameNoThrow("getCategory", 0, 1)) { destCategory = ls.toString(-1); ls.pop(); } if (destCategory != category) continue; // std::string destSubCategory; if (_SortedComponents[k].Instance->getLuaProjection().callMethodByNameNoThrow("getSubCategory", 0, 1)) { if (ls.isString(-1)) { destSubCategory = ls.toString(-1); } ls.pop(); } if (destSubCategory != subCategory) continue; // good candidate return _SortedComponents[k].Instance; } return NULL; }
//*************************************************************** void CAutoGroup::group(CObject *newEntityDesc, const NLMISC::CVectorD &createPosition) { //H_AUTO(R2_CAutoGroup_group) CInstance *destGroup = getGroupingCandidate(); if (!destGroup || !_AutoGroupEnabled) return; _AutoGroupEnabled = false; // force user to call 'update' again clear(); // remove any activity, dialog, or event in the copy CObject *behav = newEntityDesc->findAttr("Behavior"); if (behav) { behav->setObject("Actions", new CObjectTable()); behav->setObject("Activities", new CObjectTable()); behav->setObject("ChatSequences", new CObjectTable()); newEntityDesc->setObject("ActivitiesId", new CObjectTable()); } nlassert(newEntityDesc); nlassert(destGroup); std::string targetGroupId; if (destGroup->isKindOf("NpcGrpFeature")) { // make relative to newgroup and insert CVectorD relPos = createPosition; CDisplayerVisual *vd = destGroup->getDisplayerVisual(); if (vd) { relPos = relPos - vd->getWorldPos(); } newEntityDesc->setObject("Position", buildVector(relPos)); targetGroupId = destGroup->getId(); } else { // other is a standalone entity -> create a new group std::auto_ptr<CObject> newGroup(getEditor().getDMC().newComponent("NpcGrpFeature")); if (!newGroup.get()) { nlwarning("Syntax error in r2_features_npc_group.lua."); getEditor().getDMC().getActionHistoric().endAction(); getEditor().getDMC().flushActions(); return; } ucstring readableName; CLuaState &ls = getEditor().getLua(); R2::getEditor().getEnv()["PaletteIdToGroupTranslation"][newEntityDesc->getAttr("Base")->toString()].push(); if (ls.isString(-1)) readableName.fromUtf8(ls.toString(-1)); ucstring ucGroupName = ucstring(readableName + " " + CI18N::get("uiR2EDNameGroup").toUtf8()); newGroup->set("Name", getEditor().genInstanceName(ucGroupName).toUtf8()); getEditor().getDMC().requestInsertNode(destGroup->getParentAct()->getId(), "Features", -1, "", newGroup.get()); targetGroupId = getString(newGroup.get(), "InstanceId"); // move target instance in that group (becomes the leader) getEditor().getDMC().requestMoveNode(destGroup->getId(), "", -1, targetGroupId, "Components", -1); } // move newly created entity into target group getEditor().getDMC().requestInsertNode(targetGroupId, "Components", -1, "", newEntityDesc); getEditor().getDMC().getActionHistoric().endAction(); getEditor().getDMC().flushActions(); }
//********************************************************************************************************* void CDisplayerVisualActivitySequence::update() { //H_AUTO(R2_CDisplayerVisualActivitySequence_update) if (!_Active) return; if (!_Touched) return; _Touched = false; CObjectTable *activities = getProps().toTable("Components"); if (!activities) { clear(); return; } // get first world object parent to get start position nlassert(getDisplayedInstance()); CInstance *prevZone = NULL; CDisplayerVisual *prevDV = getParentDV(); if (!prevDV) { clear(); return; } // clear(false); // for(uint k = 0; k < activities->getSize(); ++k) { // search next zone of activity CObjectTable *activity = activities->getValue(k)->toTable(); if (!activity) continue; std::string activityStr = getString(activity, "Activity"); if (activityStr == "Stand Still" || activityStr == "Inactive") continue; // CInstance *nextZone = NULL; std::string zoneId = getString(activity, "ActivityZoneId"); // if (!zoneId.empty()) { _ObserverHandles.push_back(getEditor().addInstanceObserver(zoneId, this)); nextZone = getEditor().getInstanceFromId(zoneId); } if (!nextZone) break; CDisplayerVisual *nextDV = nextZone->getDisplayerVisual(); if (!nextDV) break; _TraversedPrimInfos.push_back(CTraversedPrimInfo()); _TraversedPrimInfos.back().PrimDisplay = nextDV; _TraversedPrimInfos.back().Visible = nextDV->getActualDisplayMode() != DisplayModeHidden; CWorldPosCache wpc; wpc.DV = nextDV; wpc.WorldPos2f = nextDV->getWorldPos2f(); _WPCache.push_back(wpc); if (nextDV->getActualDisplayMode() != DisplayModeHidden && prevDV->getActualDisplayMode() != DisplayModeHidden) { // special case for regions if (nextZone->isKindOf("Region")) { // first case : previous zone is not a region if (!prevZone || !prevZone->isKindOf("Region")) { // search shortest distance bewteen last pos and the region CVector entryPos; if (nextDV->evalEnterPoint(prevDV->evalExitPoint(), entryPos)) { addFootSteps(CLine(prevDV->evalExitPoint(), entryPos)); } else { addWanderSteps(prevDV->evalExitPoint()); } } else { // region-region footsteps // just use the couple of vertices for which the distance is the smallest static std::vector<CVector2f> r0; static std::vector<CVector2f> r1; prevDV->getSonsWorldPos2f(r0); nextDV->getSonsWorldPos2f(r1); if (!r0.empty() && !r1.empty()) { CVector2f p0, p1; float bestDist = FLT_MAX; for(uint k = 0; k < r0.size(); ++k) { for(uint l = 0; l < r0.size(); ++l) { float dist = (r0[k] - r1[l]).norm(); if (dist <bestDist) { bestDist = dist; p0 = r0[k]; p1 = r1[l]; } } } nlassert(bestDist != FLT_MAX); addFootSteps(CLine(p0.asVector(), p1.asVector())); } } } else { // special case if prev zone is a region if (prevZone && prevZone->isKindOf("Region")) { // search shortest distance bewteen last pos and the region CVector entryPos; if (prevDV->evalEnterPoint(nextDV->evalLinkPoint(), entryPos)) { addFootSteps(CLine(entryPos, nextDV->evalLinkPoint())); } else { addWanderSteps(nextDV->evalLinkPoint()); } } else { // simple footsteps between last & new pos addFootSteps(CLine(prevDV->evalExitPoint(), nextDV->evalLinkPoint())); } } } prevDV = nextDV; prevZone = nextZone; } // CGroupMap *gm = CTool::getWorldMap(); if (!_AddedToWorldMap && gm) { gm->addDeco(this); } if (_AddedToWorldMap) { setWorldMapNumEdges((uint)_FootSteps.size()); nlassert(gm); onUpdate(*gm); } }